Compare Grim Dawn - Crucible Mode DLC prices across 50+ stores and find the best deal. Developed by Crate Entertainment. Published by Crate Entertainment. Released on 8/3/2016. Available on PC. Genres: Action, Adventure, Indie, RPG.

Grim Dawn's combat is already one of ARPG's best-kept secrets, and this DLC strips it down to pure, pressure-tested survival, wave by wave until your build either holds or shatters.

I've run a lot of horde modes over the years, and most of them feel like the same recycled idea wearing different armor. The Crucible earns its keep because Grim Dawn's underlying combat system, a dual-mastery class setup that produces wildly different characters, is exactly the kind of engine that benefits from a clean, distraction-free stress test. Drop your main campaign character into the arena, pick a battleground, and find out very quickly whether your carefully assembled Conjurer or Spellbinder is as solid as you thought it was. The structure is tighter than it first appears. Three difficulty tiers, Aspirant, Challenger, and Gladiator, gate sequentially behind completing 100 waves on the previous level. Each tier runs up to 150 waves (170 if you own the Ashes of Malmouth expansion), and every 10 waves you face a genuine decision: cash out your Tribute rewards and loot, or keep pushing for a bigger haul while risking everything. Death ends your run. That cash-out mechanic is the hook that separates the Crucible from dumber wave modes. It creates a low-grade tension that compounds over time, especially on Gladiator, where multiple bosses can stack in a single wave and Mutator modifiers, global effect twists that start appearing at wave 31 and pile up to five active at once, can dramatically flip combat dynamics in a matter of seconds. The Tribute currency system gives you a genuine way to lean into longer runs. Spending Tributes on Celestial Blessings from the NPC Torralia grants timed buffs, while placeable arena defenses like Deathchill Beacons, Inferno Beacons, Stormcaller Beacons, and Stonewall or Vanguard Banners each serve distinct tactical roles and can be upgraded twice for compounding benefits. None of it feels mandatory on Aspirant, but on Gladiator it becomes real resource management, not a cosmetic layer. Multiplayer runs add a co-op revival mechanic where a living ally who completes a wave can resurrect a fallen partner, which meaningfully changes how risky the cash-out decision feels with a team versus solo. The honest caveat is that this DLC does exactly one thing. There is no new story, no new world area, no new mastery. If Grim Dawn's act-based campaign is what you love, the Crucible offers you none of that. It is for players who have already built characters they believe in and want to prove it, or who use it as a farming and leveling loop distinct from the main game. Community sentiment is consistent on this: it's a welcome addition for invested players, a thin purchase for those still in their first playthrough. The score leaderboard and bonus-timer multiplier system reward players who optimize for speed-clearing rather than survival, and if chasing a personal best across multiple characters sounds appealing to you, this DLC will pull hours out of you that you didn't know you had. Kai, Scout Team

Grim Dawn - Crucible Mode DLC
ActionAdventureIndieRPG

Grim Dawn - Crucible Mode DLC

Aug 3, 2016Crate Entertainment
GamerScout Says

Grim Dawn's combat is already one of ARPG's best-kept secrets, and this DLC strips it down to pure, pressure-tested survival, wave by wave until your build either holds or shatters.

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About Grim Dawn - Crucible Mode DLC

I've run a lot of horde modes over the years, and most of them feel like the same recycled idea wearing different armor. The Crucible earns its keep because Grim Dawn's underlying combat system, a dual-mastery class setup that produces wildly different characters, is exactly the kind of engine that benefits from a clean, distraction-free stress test. Drop your main campaign character into the arena, pick a battleground, and find out very quickly whether your carefully assembled Conjurer or Spellbinder is as solid as you thought it was. The structure is tighter than it first appears. Three difficulty tiers, Aspirant, Challenger, and Gladiator, gate sequentially behind completing 100 waves on the previous level. Each tier runs up to 150 waves (170 if you own the Ashes of Malmouth expansion), and every 10 waves you face a genuine decision: cash out your Tribute rewards and loot, or keep pushing for a bigger haul while risking everything. Death ends your run. That cash-out mechanic is the hook that separates the Crucible from dumber wave modes. It creates a low-grade tension that compounds over time, especially on Gladiator, where multiple bosses can stack in a single wave and Mutator modifiers, global effect twists that start appearing at wave 31 and pile up to five active at once, can dramatically flip combat dynamics in a matter of seconds. The Tribute currency system gives you a genuine way to lean into longer runs. Spending Tributes on Celestial Blessings from the NPC Torralia grants timed buffs, while placeable arena defenses like Deathchill Beacons, Inferno Beacons, Stormcaller Beacons, and Stonewall or Vanguard Banners each serve distinct tactical roles and can be upgraded twice for compounding benefits. None of it feels mandatory on Aspirant, but on Gladiator it becomes real resource management, not a cosmetic layer. Multiplayer runs add a co-op revival mechanic where a living ally who completes a wave can resurrect a fallen partner, which meaningfully changes how risky the cash-out decision feels with a team versus solo. The honest caveat is that this DLC does exactly one thing. There is no new story, no new world area, no new mastery. If Grim Dawn's act-based campaign is what you love, the Crucible offers you none of that. It is for players who have already built characters they believe in and want to prove it, or who use it as a farming and leveling loop distinct from the main game. Community sentiment is consistent on this: it's a welcome addition for invested players, a thin purchase for those still in their first playthrough. The score leaderboard and bonus-timer multiplier system reward players who optimize for speed-clearing rather than survival, and if chasing a personal best across multiple characters sounds appealing to you, this DLC will pull hours out of you that you didn't know you had. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaWave SurvivalHorde ModeBuild TestingGladiator ArenaTribute SystemLoot FarmingMutatorsCo-op Revival

System Requirements

Minimum

OS
Windows Vista / Windows 7 / Windows 8 / Windows 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
Processor
x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
Sound Card
DirectX 9.0c compatible 16-bit sound card
Additional Notes
4GB of memory is required to host multiplayer games

Recommended

OS
Windows 7 / Windows 10
Memory
6 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
Processor
x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
Sound Card
DirectX 9.0c compatible 16-bit sound card
Additional Notes
4GB of memory is recommended to host multiplayer games

Reviews & Ratings

No ratings available

Game Info

Developer
Crate Entertainment
Publisher
Crate Entertainment
Release Date
Aug 3, 2016

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