Compare Grim Dawn - Ashes of Malmouth Expansion prices across 50+ stores and find the best deal. Developed by Crate Entertainment. Released on 10/11/2017. Available on PC. Genres: Action, Adventure, Indie, RPG.

If you already love Grim Dawn, Ashes of Malmouth is the expansion that raises the ceiling on everything you thought you understood about your build - two new Masteries, a level cap bumped to 100, and enough loot to derail your weekend.

My first run into Gloomwald told me everything I needed to know about what Crate Entertainment was going for here. The fog closes in around you, visibility drops to a few feet, and then - five steps later - you are standing in cold woodland light, the murk behind you like it was never there. That kind of environmental intentionality is not common in the ARPG space, and it set the tone for what Ashes of Malmouth does best: it expands the world of Cairn with genuine craft, not just square footage. This is a meaty, content-forward expansion that continues the story immediately after the base game ends and carries you through two distinct new chapters. You work your way through the swampy, creature-dense Ugdenbog before eventually pushing into Malmouth itself, a fallen city that the Aetherials have turned into something grotesque. The city section in particular has real atmosphere - crumbling architecture, a resistance faction trying to hold on, and a sense that Cairn's apocalypse has a texture to it, not just a plot summary. Four new factions arrive with the expansion, and the reputation system still has teeth: earn goodwill for unique rewards, or neglect a faction and watch a Nemesis version of their meanest fighter hunt you down. The headline mechanical additions are the Inquisitor and the Necromancer. The Inquisitor is a ranged-focused Mastery with the ability to dual-wield pistols, layering spell-like energy abilities on top of raw gun damage - a genuinely satisfying glass-cannon archetype if you lean into it. The Necromancer brings pets, damage-over-time, and curse-stacking, and synergizes especially well with the existing Occultist tree to form the Cabalist combination. Because Grim Dawn's class system works by pairing any two Masteries, adding two new ones to an already six-deep roster dramatically opens up the build space. Thirteen new class combinations become available, and the community has spent years finding the edges of what those combos can do. The level cap raised to 100 and the Devotion cap pushed to 55, alongside 14 fresh constellations, mean characters you thought were fully built suddenly have more room to breathe. Quality-of-life improvements round out the package with more warmth than expected. The Illusionist system, essentially a transmog mechanic, lets you apply the appearance of any discovered item to your equipped gear without touching the stats. It sounds minor until you are 80 hours into an alt and realize Crate let you look exactly how you want from level one. Item Skill Modifiers on new legendary and epic drops also let you reshape base Mastery skills in ways that did not exist before, which quietly reshuffles what some older builds can do. The stash has been expanded and - critically - you can now reset attribute and Mastery points, which removes one of the bigger anxieties from committing to a build. There are legitimate criticisms. Multiplayer performance has drawn consistent complaints, with the engine apparently struggling to scale well in co-op sessions regardless of connection quality - solo or small-group is where this game really lives. Loot-chasing for specific set pieces can also feel punishing in single-player, since some full sets feel balanced around trading with other players. And while the Ugdenbog is thematically solid, it does spend a meaningful stretch running through swamp terrain that tests patience before Malmouth opens up. None of these are expansion-breaking problems, but they are real friction points that a certain kind of player will notice. For anyone already invested in Grim Dawn, skipping Ashes of Malmouth means leaving the best-developed version of the game's build engine on the shelf. It is also a prerequisite for the second expansion, Forgotten Gods, which many fans consider the series peak. Come for the new Masteries. Stay because you spent forty minutes respeccing a Tactician build at midnight and cannot stop. Kai, Scout Team

Grim Dawn - Ashes of Malmouth Expansion
ActionAdventureIndieRPG

Grim Dawn - Ashes of Malmouth Expansion

Oct 11, 2017Crate EntertainmentUnknown
GamerScout Says

If you already love Grim Dawn, Ashes of Malmouth is the expansion that raises the ceiling on everything you thought you understood about your build - two new Masteries, a level cap bumped to 100, and enough loot to derail your weekend.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Grim Dawn - Ashes of Malmouth Expansion

My first run into Gloomwald told me everything I needed to know about what Crate Entertainment was going for here. The fog closes in around you, visibility drops to a few feet, and then - five steps later - you are standing in cold woodland light, the murk behind you like it was never there. That kind of environmental intentionality is not common in the ARPG space, and it set the tone for what Ashes of Malmouth does best: it expands the world of Cairn with genuine craft, not just square footage. This is a meaty, content-forward expansion that continues the story immediately after the base game ends and carries you through two distinct new chapters. You work your way through the swampy, creature-dense Ugdenbog before eventually pushing into Malmouth itself, a fallen city that the Aetherials have turned into something grotesque. The city section in particular has real atmosphere - crumbling architecture, a resistance faction trying to hold on, and a sense that Cairn's apocalypse has a texture to it, not just a plot summary. Four new factions arrive with the expansion, and the reputation system still has teeth: earn goodwill for unique rewards, or neglect a faction and watch a Nemesis version of their meanest fighter hunt you down. The headline mechanical additions are the Inquisitor and the Necromancer. The Inquisitor is a ranged-focused Mastery with the ability to dual-wield pistols, layering spell-like energy abilities on top of raw gun damage - a genuinely satisfying glass-cannon archetype if you lean into it. The Necromancer brings pets, damage-over-time, and curse-stacking, and synergizes especially well with the existing Occultist tree to form the Cabalist combination. Because Grim Dawn's class system works by pairing any two Masteries, adding two new ones to an already six-deep roster dramatically opens up the build space. Thirteen new class combinations become available, and the community has spent years finding the edges of what those combos can do. The level cap raised to 100 and the Devotion cap pushed to 55, alongside 14 fresh constellations, mean characters you thought were fully built suddenly have more room to breathe. Quality-of-life improvements round out the package with more warmth than expected. The Illusionist system, essentially a transmog mechanic, lets you apply the appearance of any discovered item to your equipped gear without touching the stats. It sounds minor until you are 80 hours into an alt and realize Crate let you look exactly how you want from level one. Item Skill Modifiers on new legendary and epic drops also let you reshape base Mastery skills in ways that did not exist before, which quietly reshuffles what some older builds can do. The stash has been expanded and - critically - you can now reset attribute and Mastery points, which removes one of the bigger anxieties from committing to a build. There are legitimate criticisms. Multiplayer performance has drawn consistent complaints, with the engine apparently struggling to scale well in co-op sessions regardless of connection quality - solo or small-group is where this game really lives. Loot-chasing for specific set pieces can also feel punishing in single-player, since some full sets feel balanced around trading with other players. And while the Ugdenbog is thematically solid, it does spend a meaningful stretch running through swamp terrain that tests patience before Malmouth opens up. None of these are expansion-breaking problems, but they are real friction points that a certain kind of player will notice. For anyone already invested in Grim Dawn, skipping Ashes of Malmouth means leaving the best-developed version of the game's build engine on the shelf. It is also a prerequisite for the second expansion, Forgotten Gods, which many fans consider the series peak. Come for the new Masteries. Stay because you spent forty minutes respeccing a Tactician build at midnight and cannot stop. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaDual-Pistol BuildsNecromancer SummonsMastery CombosDevotion SystemNemesis EncountersItem Skill ModifiersTransmog SystemLore-HeavyBuild Experimentation

System Requirements

Minimum

OS
Windows Vista / Windows 7 / Windows 8 / Windows 10
DirectX
Version 11
Storage
2 GB available space
Graphics
512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
Processor
x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
Sound Card
DirectX 11 compatible 16-bit sound card
Additional Notes
4GB of memory is required to host multiplayer games

Reviews & Ratings

No ratings available

Game Info

Developer
Crate Entertainment
Publisher
Unknown
Release Date
Oct 11, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Crate Entertainment