
Green Moon
Forget the junk-pile HOG where you click the rubber duck and move on. Green Moon hands you a cryptic tome, an alchemy lab, and twelve tasks that span prehistory to the moon itself.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Green Moon
My soft spot for obscure casual adventure games runs deep, and Green Moon is exactly the kind of underseen title I tend to defend in the break room. What looks like a hidden object game from the thumbnail is actually something stranger and more demanding: a first-person point-and-click quest built around alchemy, time travel, and a very stubborn limited inventory. You inherit a rundown house from an uncle, discover a basement laboratory, and find a mystical book left behind by a secret society called the Children of the Moon. The book gives you twelve tasks to complete, and completing them means travelling across history gathering ingredients, bribing people across time periods, and brewing potions at an alchemical apparatus that runs on a cauldron and a lit match. The time travel is the soul of the game. You cycle through locations spanning prehistoric forests, ancient Egypt, classical Greece, a Wild West saloon, medieval castles, Mayan temples, and Atlantis, all threaded together by a purple hourglass icon that serves as your transit system. Each era has its own characters and micro-problems: a cold shaman who needs brushwood before he will talk to you, a king who wants his dinner cooked before he hands over a gemstone, Greek hoplites blocking the path to a water source. Interactions are wordless for the most part, the story told through scraps of parchment and the magic book itself. There are no voice actors and no dialogue trees, which keeps the pacing spare and dream-like. The soundtrack earns its keep here; reviewers have consistently singled it out as scene-setting rather than wallpaper, shifting register across each historical location without calling attention to itself. Here is the catch the store pages gloss over. Green Moon carries no hint system whatsoever. Notes and drawings scattered across rooms are your only guides, and they are often cryptic by design. The inventory holds a modest number of items, which means you will occasionally need to drop objects in a safe room and remember where you left them. Some mini-games can kill your character outright, sending you back to your last manual save if you have been careless. Reviewers who bounced off this game almost universally cite the same frustrations: picking up an object with no apparent use, getting lost between the sixty-plus connected locations, and puzzles whose logic requires a lateral leap the game does not prepare you for. Those who loved it tend to describe a very specific satisfaction, the kind that comes from working something out entirely on your own. If the old Sierra adventure mentality speaks to you, that tension will feel familiar. If it does not, the absence of any hand-holding will feel hostile within the first hour. Steam reception has been mixed, sitting around a 69 percent positive rate from a small review pool, which tracks with the community split between players who find the unguided logic bracing and those who find it opaque. For a game released to Steam in 2015 from a title originally dating back to 2009, it shows its age in the static illustrated environments and the absence of ambient animation. But the art direction has a quiet, illustrated-realism warmth that still holds up as atmosphere, and the idea at the centre of this game, terraforming the moon through ancient alchemy while jumping across civilisations, remains genuinely unusual. If you go in knowing it plays more like a classic point-and-click quest than a casual HOG, with no sparkles to guide you and a limited inventory that demands spatial memory, Green Moon rewards patience in a way few games in this price bracket bother to attempt. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 98, XP, Vista, 7
- Memory
- 256 MB RAM
- DirectX
- Version 7.0
- Processor
- 800 Mhz
Recommended
- DirectX
- Version 7.0
Reviews & Ratings
No ratings available
Game Info
- Developer
- Absolutist Ltd.
- Publisher
- Absolutist Ltd.
- Release Date
- May 15, 2015