Compare Gravity_Kid prices across 50+ stores and find the best deal. Developed by Dnovel. Published by Dnovel. Released on 10/7/2020. Available on PC. Genres: Action, Adventure, Casual, Indie.

Pocket-sized and proudly odd, Gravity_Kid is worth a look if you want a short gravity-flip puzzler with a cosmonaut rabbit and zero pretension about what it is.

I have a soft spot for the Steam pages that nobody writes about, and Gravity_Kid is exactly that kind of release. It is a compact 2D puzzle-platformer from solo developer Dnovel where you pilot a rabbit inventor named KID aboard a rocket-ship, flipping gravity with a single spacebar press to solve level-gated puzzles. That is the whole mechanism. One button, one idea, iterated across a set of levels that mix traps, doors, heavy collectible keys, and hidden carrots. There is something quietly appealing about that kind of monastic design focus. The core loop asks you to manipulate gravity not just to move KID through the stage, but to physically push oversized keys toward their matching doors. The keys are too heavy to carry directly, so you flip the world and let physics do the hauling. On paper that sounds like a single-trick puzzle box. In practice, the levels introduce spikes, stones you can nudge in flight, and carrot collectibles tucked into tricky corners that give completionists something to hunt. Controls are arrow keys plus spacebar - austere, intentional, and low on friction. The minimalist aesthetic, tagged by the community as both cute and stylized, suits the stripped-down design philosophy. Nothing here is trying to be more than it is. The honesty of that restraint is also where the criticism lives. Gravity_Kid has a very small footprint. There is no real narrative arc, no progression system, no soundtrack that players have singled out as remarkable. The community hub is almost silent, and the review pool is tiny - 100 percent positive, but a small sample. For anyone used to meaty platformers with rich world-building, this will register as a curiosity rather than a destination. The lack of any audio-visual atmosphere to speak of is noticeable; the game does not try to conjure a mood the way the best small-scale indie puzzlers do. What you see on the store screenshots is genuinely what you get, nothing hidden beneath the surface. Who is it actually for? Younger players or absolute newcomers to the gravity-flip genre who want the idea in its plainest form, without the mechanical complexity of something like VVVVVV or the production weight of Thomas Was Alone. It also fits neatly into a short session - the kind of thing you load up, clear a handful of levels, and close without guilt. Steam Achievements are present if you want a completion checkbox. The multilingual support (over twenty languages) suggests Dnovel wanted this accessible worldwide, which is a genuinely thoughtful touch for a release this small. I will not oversell Gravity_Kid. It is a micro-release built around a single idea, and it delivers that idea cleanly without much adornment. The handcraft is modest but sincere. If the premise makes you smile - cosmonaut rabbit, gravity flip, carrot economy - the game will probably deliver exactly what that smile expects. Kai, Scout Team

Gravity_Kid
ActionAdventureCasualIndie

Gravity_Kid

Oct 7, 2020Dnovel
GamerScout Says

Pocket-sized and proudly odd, Gravity_Kid is worth a look if you want a short gravity-flip puzzler with a cosmonaut rabbit and zero pretension about what it is.

PC
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Historical low: $0.64

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Screenshots & Media

Screenshot

About Gravity_Kid

I have a soft spot for the Steam pages that nobody writes about, and Gravity_Kid is exactly that kind of release. It is a compact 2D puzzle-platformer from solo developer Dnovel where you pilot a rabbit inventor named KID aboard a rocket-ship, flipping gravity with a single spacebar press to solve level-gated puzzles. That is the whole mechanism. One button, one idea, iterated across a set of levels that mix traps, doors, heavy collectible keys, and hidden carrots. There is something quietly appealing about that kind of monastic design focus. The core loop asks you to manipulate gravity not just to move KID through the stage, but to physically push oversized keys toward their matching doors. The keys are too heavy to carry directly, so you flip the world and let physics do the hauling. On paper that sounds like a single-trick puzzle box. In practice, the levels introduce spikes, stones you can nudge in flight, and carrot collectibles tucked into tricky corners that give completionists something to hunt. Controls are arrow keys plus spacebar - austere, intentional, and low on friction. The minimalist aesthetic, tagged by the community as both cute and stylized, suits the stripped-down design philosophy. Nothing here is trying to be more than it is. The honesty of that restraint is also where the criticism lives. Gravity_Kid has a very small footprint. There is no real narrative arc, no progression system, no soundtrack that players have singled out as remarkable. The community hub is almost silent, and the review pool is tiny - 100 percent positive, but a small sample. For anyone used to meaty platformers with rich world-building, this will register as a curiosity rather than a destination. The lack of any audio-visual atmosphere to speak of is noticeable; the game does not try to conjure a mood the way the best small-scale indie puzzlers do. What you see on the store screenshots is genuinely what you get, nothing hidden beneath the surface. Who is it actually for? Younger players or absolute newcomers to the gravity-flip genre who want the idea in its plainest form, without the mechanical complexity of something like VVVVVV or the production weight of Thomas Was Alone. It also fits neatly into a short session - the kind of thing you load up, clear a handful of levels, and close without guilt. Steam Achievements are present if you want a completion checkbox. The multilingual support (over twenty languages) suggests Dnovel wanted this accessible worldwide, which is a genuinely thoughtful touch for a release this small. I will not oversell Gravity_Kid. It is a micro-release built around a single idea, and it delivers that idea cleanly without much adornment. The handcraft is modest but sincere. If the premise makes you smile - cosmonaut rabbit, gravity flip, carrot economy - the game will probably deliver exactly what that smile expects. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Gravity-Flip MechanicKey-and-Door PuzzlesCarrot CollectiblesMicro-IndieKeyboard-Only ControlsShort Session FriendlyPhysics Pushing

System Requirements

Minimum

OS
Windows 7 or later
Storage
180 GB available space
Graphics
opengl 2.0 supported graphics card
Processor
intel x86 family, 2Ghz

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Game Info

Developer
Dnovel
Publisher
Dnovel
Release Date
Oct 7, 2020

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Price History

2026-06-070.64(lowest)

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Frequently asked questions about Gravity_Kid

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What platforms is Gravity_Kid available on?

Gravity_Kid is available on PC.

When was Gravity_Kid released?

Gravity_Kid was released on 7 October 2020.

Who developed Gravity_Kid?

Gravity_Kid was developed by Dnovel.