
Gravity Island
A pocket-sized gravity-flipper that looks like a children's book and quietly turns into a genuine puzzle-platformer by world three. Deceptively gentle wrapper, real spatial thinking inside.
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Screenshots & Media

About Gravity Island
My first instinct with Gravity Island was to write it off as a mobile port dressed up for Steam, and honestly, that instinct is not entirely wrong. It originated on iOS, the levels are bite-sized, and the visual palette is so warm and pastel it practically radiates "ages 6 and up." But I kept playing, and somewhere around the Ice World I realized the gravity-switch mechanic had started to genuinely surprise me, which is a harder thing to do than it sounds. The loop is simple on its face: guide Shiro, a round little creature whose emotional range is essentially "hopeful," through over 80 levels spread across four themed worlds - Jungle, Fire, Ice, and the Dream World. Each level hides three Lumies (the firefly collectibles) and an exit. Getting to the exit is usually easy. Collecting all three Lumies is where the design earns its keep. Scattered across each stage are gravity-switch pads that redirect Shiro's fall in four directions - up, down, left, right - letting him walk along walls and ceilings or drop sideways into alcoves that seemed unreachable thirty seconds ago. The early worlds introduce this gently. By the Dream World, threading together three or four gravity flips in sequence to reach a tucked-away Lumie starts to feel like proper spatial reasoning, the kind that makes you pause and rotate the level in your head before committing. The orchestral soundtrack is genuinely lovely, airy and light in a way that sits closer to ambient fairy-tale scoring than typical game music. It matches the handcrafted visual warmth without overwhelming it, and the sound design for Shiro himself - little voiced squeaks, the soft pop of a missed spike - gives the character more personality than the thin story ever manages on its own. The controls, ported to PC with keyboard or controller, are precise enough that failures feel owned rather than arbitrary, which is the minimum standard a platformer has to meet and one that mobile ports often fail. There are real weaknesses. The achievement system is broken in a documented way: several steam achievements simply do not trigger, including some tied to completing the earliest levels. Players who care about 100% completion will hit a dead end that has apparently never been patched. Visual variety within individual worlds is also limited; the Jungle tileset does not change much between level one and level fifteen, and if you play in longer sessions the sameness accumulates. The game also carries its mobile DNA in the level length - most stages clock under three minutes, which is fine for portable contexts but can feel insubstantial when you sit down at a desk. Who is this for? Younger players or people who want a low-pressure platformer to decompress with will find a genuinely charming two-to-three hour ride that asks nothing brutal of them until the back half. Collectible completionists who want to hunt every Lumie will find legitimate puzzle satisfaction in the later stages. Anyone expecting a deep PC experience or achievement hunting completeness should probably keep walking. Gravity Island is a small, hand-tended thing that knows what it is, mostly. The broken achievements are a real and unfixed scar on an otherwise gentle little game. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/10 32- or 64 Bit
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 80 MB available space
- Graphics
- Radeon HD 4850 (512 MB VRam) or comparable
- Processor
- Intel Core2 6600 with 2,4 GHz oder comparable
- Sound Card
- Sound Card
- Additional Notes
- Mouse, Keyboard
Recommended
- OS
- Windows Vista/7/8/10 32- or 64 Bit
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 80 MB available space
- Graphics
- Radeon HD 4850 (512 MB VRam) or comparable
- Processor
- Intel Core2 6600 with 2,4 GHz or comparable
- Sound Card
- Sound Card
- Additional Notes
- Mouse, Keyboard
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- ILIKESCIFI Games
- Publisher
- astragon Entertainment
- Release Date
- Sep 21, 2016
