Compare Grapple Dog prices across 50+ stores and find the best deal. Developed by Medallion Games. Published by Super Rare Originals. Released on 2/10/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 88/100.

One solo developer made something that out-GBAs most Game Boy Advance platformers. If movement feel is what you shop for, Pablo's grappling hook is worth your afternoon.

My first swing in Grapple Dog had that specific kind of click - the kind where a single mechanic lands so cleanly that you immediately start chasing the next platform just to feel it again. This is a one-person production from Joseph Gribbin of Medallion Games, who handled design, art, and programming solo, with Jazz Mickle composing the soundtrack, and the whole thing carries that unmistakable handcrafted density where every pixel feels considered. The core loop is jump, grapple, slam, and wall-jump, mapped to three buttons. You latch Pablo's hook onto blue-tinted surfaces and enemies, build momentum through the arc of your swing, and release at the angle that flings you exactly where you want to go. Getting that angle right is the entire game, and the levels across six colourful worlds and 33 stages are built to reward the player who internalizes it. New mechanics - wall climbing, barrel blasting, balloon grappling, crab flipping - are introduced one at a time and then layered together until late-game sections feel closer to a rhythm game than a traditional platformer. The difficulty curve is real: the opening worlds are breezy enough for newcomers, but the back half will ask you to squeeze the controller. Accessibility options, including infinite jump and no-damage modes, are available at any time with no penalty, which is exactly the right call for a game that has something to offer players of every skill level. The collectible structure runs deeper than it first appears. Each level hides five purple gems plus two more tied to collecting 220 pieces of fruit, and reaching boss gates requires a certain gem count, which means completionists will find themselves revisiting stages with new eyes. Once you clear a level, a time trial unlocks with three medal tiers - a compact but well-crafted addition for anyone who wants to shave seconds and feel genuinely fast. The story, meanwhile, is light Saturday-morning-cartoon fare: Pablo accidentally frees a robot villain named Nul while on an archaeology expedition, and sets off to stop him alongside a professor bird and a bunny engineer named Toni. The writing earns small laughs rather than big ones, and the characters chirp in little animal sounds that suit the whole mood perfectly. Not everything lands without friction. The grapple hook can only aim straight up or at 45-degree angles, so there are moments when a hook point looks reachable and Pablo just misses, which briefly punctures the flow the game works so hard to build. A single music track per world also wears thin across five or more levels, and some reviewers noted the enemy designs feel generic outside of the boss encounters - which, to be fair, are frequently great. The gem-gating system that locks the final boss behind thorough collectible hunting split opinion; players who love exploration will find it natural, while those who just want to push forward may hit a wall. What holds all of it together, and why I keep coming back to it, is the cohesion. The funky, 16-bit-adjacent soundtrack by Jazz Mickle, the chunky GBA-throwback pixel art with fluid squash-and-stretch animations, the tight controls, and Pablo himself - a genuinely likeable goofy dog who starts dancing if you leave him idle - all feel like they belong to the same specific vision. This is not a game that hedges. It knows what it is and it executes it with real love. The sequel, Grapple Dogs: Cosmic Canines, arrived in 2024, so there is more Pablo waiting if this hooks you. Kai, Scout Team

Grapple Dog
ActionAdventureIndie

Grapple Dog

Feb 10, 2022Medallion GamesSuper Rare Originals
GamerScout Says

One solo developer made something that out-GBAs most Game Boy Advance platformers. If movement feel is what you shop for, Pablo's grappling hook is worth your afternoon.

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About Grapple Dog

My first swing in Grapple Dog had that specific kind of click - the kind where a single mechanic lands so cleanly that you immediately start chasing the next platform just to feel it again. This is a one-person production from Joseph Gribbin of Medallion Games, who handled design, art, and programming solo, with Jazz Mickle composing the soundtrack, and the whole thing carries that unmistakable handcrafted density where every pixel feels considered. The core loop is jump, grapple, slam, and wall-jump, mapped to three buttons. You latch Pablo's hook onto blue-tinted surfaces and enemies, build momentum through the arc of your swing, and release at the angle that flings you exactly where you want to go. Getting that angle right is the entire game, and the levels across six colourful worlds and 33 stages are built to reward the player who internalizes it. New mechanics - wall climbing, barrel blasting, balloon grappling, crab flipping - are introduced one at a time and then layered together until late-game sections feel closer to a rhythm game than a traditional platformer. The difficulty curve is real: the opening worlds are breezy enough for newcomers, but the back half will ask you to squeeze the controller. Accessibility options, including infinite jump and no-damage modes, are available at any time with no penalty, which is exactly the right call for a game that has something to offer players of every skill level. The collectible structure runs deeper than it first appears. Each level hides five purple gems plus two more tied to collecting 220 pieces of fruit, and reaching boss gates requires a certain gem count, which means completionists will find themselves revisiting stages with new eyes. Once you clear a level, a time trial unlocks with three medal tiers - a compact but well-crafted addition for anyone who wants to shave seconds and feel genuinely fast. The story, meanwhile, is light Saturday-morning-cartoon fare: Pablo accidentally frees a robot villain named Nul while on an archaeology expedition, and sets off to stop him alongside a professor bird and a bunny engineer named Toni. The writing earns small laughs rather than big ones, and the characters chirp in little animal sounds that suit the whole mood perfectly. Not everything lands without friction. The grapple hook can only aim straight up or at 45-degree angles, so there are moments when a hook point looks reachable and Pablo just misses, which briefly punctures the flow the game works so hard to build. A single music track per world also wears thin across five or more levels, and some reviewers noted the enemy designs feel generic outside of the boss encounters - which, to be fair, are frequently great. The gem-gating system that locks the final boss behind thorough collectible hunting split opinion; players who love exploration will find it natural, while those who just want to push forward may hit a wall. What holds all of it together, and why I keep coming back to it, is the cohesion. The funky, 16-bit-adjacent soundtrack by Jazz Mickle, the chunky GBA-throwback pixel art with fluid squash-and-stretch animations, the tight controls, and Pablo himself - a genuinely likeable goofy dog who starts dancing if you leave him idle - all feel like they belong to the same specific vision. This is not a game that hedges. It knows what it is and it executes it with real love. The sequel, Grapple Dogs: Cosmic Canines, arrived in 2024, so there is more Pablo waiting if this hooks you. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:aaaGBA-StyleMomentum-BasedCollectathonTime TrialsAccessibility OptionsSolo DeveloperBoss Rush UnlockableSpeedrun-Friendly

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, or 10
Memory
2 GB RAM
Storage
44 MB available space
Graphics
128MB
Processor
2.0 ghz

Reviews & Ratings

Metacritic
88

Game Info

Developer
Medallion Games
Publisher
Super Rare Originals
Release Date
Feb 10, 2022

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