Compare Graces: Posthumous Wish prices across 50+ stores and find the best deal. Developed by TomoToro. Published by TomoToro. Released on 11/20/2024. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

A 9-to-11-hour psychological horror visual novel that earns its 95% Steam rating through sheer CG density and three interlocking school horror stories, not jump scares.

I'll level with you: psychological horror visual novels are not my usual spreadsheet territory, but strong community sentiment pulls me in regardless of genre. Graces: Posthumous Wish arrived on Steam in November 2024 with virtually no critical coverage, yet its player score settled at 95% positive across over 150 reviews, which is a signal worth investigating before you scroll past it. The structure here is tighter than it first appears. The framing story follows Aki, a high school girl cursed with relentless daily misfortune, who performs a dark ritual to enter the memories of her recently deceased classmate Mitsuki. Inside those memories sit three self-contained horror stories, each centered on a different girl who was close to Mitsuki, each with her own grudge, motive, and bad ending to unlock. The game explicitly loves the number three: three scenarios, three bad ends per scenario, and four main endings once the framing narrative resolves. That branching architecture gives a mechanical reason to replay beyond simple curiosity. With roughly 110,000 words on offer, completionists are looking at nine to eleven hours of reading, which is a reasonable ask for the price. Where the game genuinely punches above its weight is in the art. Reviewers consistently flag that a new CG illustration appears every five to fifteen minutes, and the hand-drawn style holds up across all of them. For a small indie release, the volume and quality of artwork is a legitimate selling point, not a minor footnote. The horror leans psychological and atmospheric, drawing comparisons to classic Japanese horror in terms of how tension is constructed. There are no cheap audio stings doing the heavy lifting here. The OST is shorter than the runtime probably demands, and the repetition does become noticeable over a full playthrough. Voice acting is minimal, limited to a handful of short lines. Neither flaw is a dealbreaker, but players who need a fully voiced experience should calibrate expectations. Content warnings cover violence, suicide, and bullying. TomoToro does not treat these as background decoration; they feed the character dynamics in ways that matter to the story. If those themes land close to home, the warnings are worth taking seriously. For everyone else, the narrative has enough mystery-detective layering, urban legend folklore, and character-driven drama to stay genuinely engaging across all three scenarios. It also ships in six languages including English, Russian, Spanish, Chinese, and Ukrainian, which broadens its reach considerably for an indie title of this scale. Diego, Scout Team

Graces: Posthumous Wish
AdventureCasualIndieSimulation

Graces: Posthumous Wish

Nov 20, 2024TomoToro
GamerScout Says

A 9-to-11-hour psychological horror visual novel that earns its 95% Steam rating through sheer CG density and three interlocking school horror stories, not jump scares.

PC
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Screenshots & Media

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About Graces: Posthumous Wish

I'll level with you: psychological horror visual novels are not my usual spreadsheet territory, but strong community sentiment pulls me in regardless of genre. Graces: Posthumous Wish arrived on Steam in November 2024 with virtually no critical coverage, yet its player score settled at 95% positive across over 150 reviews, which is a signal worth investigating before you scroll past it. The structure here is tighter than it first appears. The framing story follows Aki, a high school girl cursed with relentless daily misfortune, who performs a dark ritual to enter the memories of her recently deceased classmate Mitsuki. Inside those memories sit three self-contained horror stories, each centered on a different girl who was close to Mitsuki, each with her own grudge, motive, and bad ending to unlock. The game explicitly loves the number three: three scenarios, three bad ends per scenario, and four main endings once the framing narrative resolves. That branching architecture gives a mechanical reason to replay beyond simple curiosity. With roughly 110,000 words on offer, completionists are looking at nine to eleven hours of reading, which is a reasonable ask for the price. Where the game genuinely punches above its weight is in the art. Reviewers consistently flag that a new CG illustration appears every five to fifteen minutes, and the hand-drawn style holds up across all of them. For a small indie release, the volume and quality of artwork is a legitimate selling point, not a minor footnote. The horror leans psychological and atmospheric, drawing comparisons to classic Japanese horror in terms of how tension is constructed. There are no cheap audio stings doing the heavy lifting here. The OST is shorter than the runtime probably demands, and the repetition does become noticeable over a full playthrough. Voice acting is minimal, limited to a handful of short lines. Neither flaw is a dealbreaker, but players who need a fully voiced experience should calibrate expectations. Content warnings cover violence, suicide, and bullying. TomoToro does not treat these as background decoration; they feed the character dynamics in ways that matter to the story. If those themes land close to home, the warnings are worth taking seriously. For everyone else, the narrative has enough mystery-detective layering, urban legend folklore, and character-driven drama to stay genuinely engaging across all three scenarios. It also ships in six languages including English, Russian, Spanish, Chinese, and Ukrainian, which broadens its reach considerably for an indie title of this scale. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Urban Legend HorrorMultiple EndingsHigh School SettingBranching NarrativeAnthology StructurePsychological TensionNo Voice ActingHand-drawn CG

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
3 GB available space
Graphics
OpenGL 2.0 or DirectX 9.0c
Processor
2.6 Ghz Quad Core

Recommended

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
3 GB available space
Graphics
OpenGL 2.0 or DirectX 9.0c
Processor
2.6 Ghz Quad Core

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Game Info

Developer
TomoToro
Publisher
TomoToro
Release Date
Nov 20, 2024

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What platforms is Graces: Posthumous Wish available on?

Graces: Posthumous Wish is available on PC.

When was Graces: Posthumous Wish released?

Graces: Posthumous Wish was released on 20 November 2024.

Who developed Graces: Posthumous Wish?

Graces: Posthumous Wish was developed by TomoToro.