Compare Gordian Quest prices across trusted key stores and find the best deal. Developed by Mixed Realms Pte Ltd. Published by Mixed Realms Pte Ltd. Released on 6/23/2022. Available on PC. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 84/100.

Gordian Quest blends deckbuilding, roguelite runs, and old-school RPG party management into something that actually respects your time. Mostly.

Gordian Quest sits at a crossroads between classic dungeon-crawling RPGs and modern deckbuilders, and it pulls that off better than most games that try the same trick. The DNA here is clearly Ultima and tabletop D&D filtered through a Slay the Spire lens: you build a party of heroes, each with their own card-based skill sets, and push them through procedurally generated maps thick with cursed lands, boss encounters, and the kind of resource decisions that make you second-guess every move. The roguelite layer means runs are finite and death carries consequences, but persistent progression keeps things from feeling punishing in the bad way. The party synergy system is where the game earns its stripes. Each hero class, whether that's the Ranger with her precise damage combos or the Druid leaning into poison and nature buffs, has a card pool that interacts meaningfully with other classes. Forging bonds between heroes unlocks passive synergies, and figuring out which two or three characters click together for a given build is the central puzzle. It rewards experimentation rather than punishing deviation from a single optimal path, which is exactly what I want from a game like this. By hour fifteen you are still finding card interactions you have not seen before, and that is a genuinely good sign. Combat is turn-based and strategic without becoming a slog. Action point management, card draws, and positioning all feed into each fight, and the difficulty scales in ways that feel intentional rather than cheap. Boss encounters in particular have mechanics that force you to actually read what they are doing, not just throw your best cards and hope. There are three main game modes: a story-driven campaign, classic roguelite runs, and a realm mode that plays more like an extended tactical RPG. That variety matters because the game's pacing inside a single run can stretch at points, and switching modes keeps burnout at bay. On the downside, the writing is functional rather than memorable. The lore is present and the world has texture, but do not come in expecting Disco Elysium levels of prose. The narrative reason to care about the cursed lands is thin enough that you will mostly be self-motivating through build curiosity rather than story investment. Some of the mid-run filler encounters also drag, repeating structures that wore out their welcome by the second act. If you are the type who needs compelling character arcs to stay engaged past hour forty, Gordian Quest will leave a gap there. For deckbuilder fans who want more mechanical weight than a single character run, or RPG players who want strategic combat without committing to a hundred-hour epic, this lands in a genuinely comfortable spot. The build variety holds up, the synergy system rewards multiple playthroughs, and the roguelite structure keeps each attempt feeling distinct. It is not going to move you emotionally, but it will keep you up until 2am trying one more run. Monika, Scout Team

Gordian Quest

Gordian Quest

Jun 23, 2022Mixed Realms Pte Ltd
GamerScout Says

Gordian Quest blends deckbuilding, roguelite runs, and old-school RPG party management into something that actually respects your time. Mostly.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €4.60

GamerScout Verdict

Best for deckbuilder fans who want party depth and build variety, and can forgive thin narrative stakes.

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Price History

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About Gordian Quest

Gordian Quest sits at a crossroads between classic dungeon-crawling RPGs and modern deckbuilders, and it pulls that off better than most games that try the same trick. The DNA here is clearly Ultima and tabletop D&D filtered through a Slay the Spire lens: you build a party of heroes, each with their own card-based skill sets, and push them through procedurally generated maps thick with cursed lands, boss encounters, and the kind of resource decisions that make you second-guess every move. The roguelite layer means runs are finite and death carries consequences, but persistent progression keeps things from feeling punishing in the bad way. The party synergy system is where the game earns its stripes. Each hero class, whether that's the Ranger with her precise damage combos or the Druid leaning into poison and nature buffs, has a card pool that interacts meaningfully with other classes. Forging bonds between heroes unlocks passive synergies, and figuring out which two or three characters click together for a given build is the central puzzle. It rewards experimentation rather than punishing deviation from a single optimal path, which is exactly what I want from a game like this. By hour fifteen you are still finding card interactions you have not seen before, and that is a genuinely good sign. Combat is turn-based and strategic without becoming a slog. Action point management, card draws, and positioning all feed into each fight, and the difficulty scales in ways that feel intentional rather than cheap. Boss encounters in particular have mechanics that force you to actually read what they are doing, not just throw your best cards and hope. There are three main game modes: a story-driven campaign, classic roguelite runs, and a realm mode that plays more like an extended tactical RPG. That variety matters because the game's pacing inside a single run can stretch at points, and switching modes keeps burnout at bay. On the downside, the writing is functional rather than memorable. The lore is present and the world has texture, but do not come in expecting Disco Elysium levels of prose. The narrative reason to care about the cursed lands is thin enough that you will mostly be self-motivating through build curiosity rather than story investment. Some of the mid-run filler encounters also drag, repeating structures that wore out their welcome by the second act. If you are the type who needs compelling character arcs to stay engaged past hour forty, Gordian Quest will leave a gap there. For deckbuilder fans who want more mechanical weight than a single character run, or RPG players who want strategic combat without committing to a hundred-hour epic, this lands in a genuinely comfortable spot. The build variety holds up, the synergy system rewards multiple playthroughs, and the roguelite structure keeps each attempt feeling distinct. It is not going to move you emotionally, but it will keep you up until 2am trying one more run.

Monika
Monika · Scout Team

RPGs

Tags

steamDeckbuildingParty-Based CombatRogueliteTurn-Based StrategyHero SynergiesProcedural GenerationMultiple Game ModesOld-School RPG Inspired

System Requirements

Minimum

Processor
2.0 Ghz
Memory
2 GB RAM
Graphics
1Gb Video Memory
Storage
1 GB available space

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Reviews & Ratings

Metacritic
84
Steam
89%(5,958)

Game Info

Developer
Mixed Realms Pte Ltd
Publisher
Mixed Realms Pte Ltd
Release Date
Jun 23, 2022

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Frequently asked questions about Gordian Quest

How much does Gordian Quest cost?

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What platforms is Gordian Quest available on?

Gordian Quest is available on PC.

When was Gordian Quest released?

Gordian Quest was released on 23 June 2022.

Who developed Gordian Quest?

Gordian Quest was developed by Mixed Realms Pte Ltd.

Is Gordian Quest worth buying?

Gordian Quest holds a Metacritic score of 84/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.