Compare Goodnight Universe prices across trusted key stores and find the best deal. Developed by Nice Dream. Published by Skybound Games. Released on 11/11/2025. Available on PC. Genres: Adventure, Indie.

When a five-hour narrative asks you to close your eyes and feel something, the question is whether it earns it. Nice Dream's follow-up to Before Your Eyes earns it.

I sat down with Goodnight Universe half-expecting to admire it from a respectful distance, the way you admire a well-framed photograph but don't really feel pulled inside. That is not what happened. Nice Dream, the studio behind Before Your Eyes, has built something that sits closer to a sustained mood than a conventional game, and I mean that as a sincere compliment, not a caveat. You play as Isaac, a six-month-old baby with the interior life of a philosophy graduate and a growing arsenal of psychic abilities. The setup sounds absurd on paper, and the game leans into that absurdity with a light touch. Isaac narrates his own memories from adulthood, voiced with dry warmth by Lewis Pullman, and the gap between his rich inner monologue and his complete physical helplessness is the engine that keeps the whole thing moving. What begins as quiet domestic observation, smashing a highchair tray, staring at the children's TV mascot Gilbert the Goat with reluctant fascination, opens into a sci-fi thriller when a predatory tech corporation takes notice of Isaac's powers. The tonal range is impressive: it earns its laughs and its grief in roughly equal measure, and the family at the center of it all, including Isaac's sister Cleo and a grandfather quietly fading to dementia, feels written by people who have actually sat with those feelings rather than researched them. Mechanically, this is first-person interactive fiction with a genuinely unusual input layer. On PC you can connect a webcam and let the game read your blinks, head turns, and facial expressions. Blinking at a light switches it on or off. Closing your eyes and sliding the mouse left or right fires off psychic telekinesis, shoving objects across the room or clearing obstacles. Smiling or frowning shapes the emotional coloring of dialogue choices. It sounds gimmicky. It is not. The moments where the game strips away all visual information and leaves you simply listening, with your eyes shut, to what Isaac is sensing around him, those moments are genuinely unlike anything else I have played this year. If you do not have a webcam or prefer not to use one, controller and mouse inputs cover every mechanic, and the game handles the swap graciously, but the face-tracking mode is the intended experience and the one I would steer you toward. The minority critical view is that some of the more active, on-rails sequences where timing and camera detection both matter feel like the weakest stretch, and that criticism is fair. The stealth crib sequence inside the tech facility is the one section where the seams show. The game offers a skip option if you fail repeatedly, which I appreciate as a design choice, even if it signals that the sequence was not fully solved before launch. At roughly five hours, Goodnight Universe knows its length. It does not pad. The soundscape in particular deserves its own mention: the psychic ability audio design is thoughtful, using subtle synth tones and tuning effects that make Isaac's powers feel like they originate somewhere behind your own ears. The art direction is warm and softly colored, somewhere between picture book and stylized 3D, which keeps the stranger sci-fi moments from feeling tonally jarring. The writing is the headline, though. The story is technically linear, and your dialogue choices texture the mood more than they branch the plot, but the writing is sharp enough that the lack of branching felt like the right call rather than a limitation. Not every player will exit this wrecked; some will find it moving but slight. Anyone who plays narrative games for the craft of character writing will find plenty to hold onto. Kai, Scout Team

Goodnight Universe

Goodnight Universe

Nov 11, 2025Nice DreamSkybound Games
GamerScout Says

When a five-hour narrative asks you to close your eyes and feel something, the question is whether it earns it. Nice Dream's follow-up to Before Your Eyes earns it.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €11.57

GamerScout Verdict

Essential for narrative-game fans with a webcam; still worth playing without one if slow, emotional storytelling is your mode.

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Price History

Historical low
€11.575 Jun 2026
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€10.64€11.26€11.88€12.505 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Goodnight Universe

I sat down with Goodnight Universe half-expecting to admire it from a respectful distance, the way you admire a well-framed photograph but don't really feel pulled inside. That is not what happened. Nice Dream, the studio behind Before Your Eyes, has built something that sits closer to a sustained mood than a conventional game, and I mean that as a sincere compliment, not a caveat. You play as Isaac, a six-month-old baby with the interior life of a philosophy graduate and a growing arsenal of psychic abilities. The setup sounds absurd on paper, and the game leans into that absurdity with a light touch. Isaac narrates his own memories from adulthood, voiced with dry warmth by Lewis Pullman, and the gap between his rich inner monologue and his complete physical helplessness is the engine that keeps the whole thing moving. What begins as quiet domestic observation, smashing a highchair tray, staring at the children's TV mascot Gilbert the Goat with reluctant fascination, opens into a sci-fi thriller when a predatory tech corporation takes notice of Isaac's powers. The tonal range is impressive: it earns its laughs and its grief in roughly equal measure, and the family at the center of it all, including Isaac's sister Cleo and a grandfather quietly fading to dementia, feels written by people who have actually sat with those feelings rather than researched them. Mechanically, this is first-person interactive fiction with a genuinely unusual input layer. On PC you can connect a webcam and let the game read your blinks, head turns, and facial expressions. Blinking at a light switches it on or off. Closing your eyes and sliding the mouse left or right fires off psychic telekinesis, shoving objects across the room or clearing obstacles. Smiling or frowning shapes the emotional coloring of dialogue choices. It sounds gimmicky. It is not. The moments where the game strips away all visual information and leaves you simply listening, with your eyes shut, to what Isaac is sensing around him, those moments are genuinely unlike anything else I have played this year. If you do not have a webcam or prefer not to use one, controller and mouse inputs cover every mechanic, and the game handles the swap graciously, but the face-tracking mode is the intended experience and the one I would steer you toward. The minority critical view is that some of the more active, on-rails sequences where timing and camera detection both matter feel like the weakest stretch, and that criticism is fair. The stealth crib sequence inside the tech facility is the one section where the seams show. The game offers a skip option if you fail repeatedly, which I appreciate as a design choice, even if it signals that the sequence was not fully solved before launch. At roughly five hours, Goodnight Universe knows its length. It does not pad. The soundscape in particular deserves its own mention: the psychic ability audio design is thoughtful, using subtle synth tones and tuning effects that make Isaac's powers feel like they originate somewhere behind your own ears. The art direction is warm and softly colored, somewhere between picture book and stylized 3D, which keeps the stranger sci-fi moments from feeling tonally jarring. The writing is the headline, though. The story is technically linear, and your dialogue choices texture the mood more than they branch the plot, but the writing is sharp enough that the lack of branching felt like the right call rather than a limitation. Not every player will exit this wrecked; some will find it moving but slight. Anyone who plays narrative games for the craft of character writing will find plenty to hold onto.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:aaaFace-TrackingWebcam ControlsNarrative-DrivenPsychic PowersTelekinesisEmotional Gut-PunchFamily DramaSci-Fi ThrillerVoice-ActedBefore Your Eyes Follow-Up

System Requirements

Minimum

OS
Windows 7 64-bit and above
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Intel HD Graphics 520 or AMD Radeon Vega Integrated Graphics
Processor
AMD Athlon X4 880K 4Ghz or Intel Pentium G4500 3.5Ghz

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
5 GB available space
Graphics
AMD RX 480, NVIDIA GTX 970, 4 GB of Video Memory and above
Processor
AMD Ryzen 1500X 3.5Ghz or equivalent

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Game Info

Developer
Nice Dream
Publisher
Skybound Games
Release Date
Nov 11, 2025

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Frequently asked questions about Goodnight Universe

How much does Goodnight Universe cost?

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What platforms is Goodnight Universe available on?

Goodnight Universe is available on PC.

When was Goodnight Universe released?

Goodnight Universe was released on 11 November 2025.

Who developed Goodnight Universe?

Goodnight Universe was developed by Nice Dream and published by Skybound Games.