
Good Night, Knight
A solo-developer dungeon crawler that earns its Souls comparisons through stamina-gated combat and a field-of-view stealth system, wrapped in darkly funny pixel-art that most of the internet somehow missed.
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About Good Night, Knight
I have a soft spot for games that started as one person's part-time hobby and grew into something with genuine mechanical teeth, and Good Night, Knight is exactly that. RedEmber built this from the ground up as a solo project, and the craft shows in the details rather than the budget. The premise spins the classic hero's journey on its head: the knight already finished the adventure, rescued the princess, and now wakes up plummeting down a mysterious underworld spire with no memory of why. That setup matters because the writing earns its jokes. The humor is dry and self-aware without winking too hard, and some of the NPC dialogue is genuinely funny in a way that surprises you midway through a tense stealth sequence. The core loop is tighter than the genre label suggests. Combat is stamina-gated and deliberate: light attacks are cheap, heavy charged attacks hit hard but leave you exposed, and your shield block and dodge roll pull from the same bar. Position before you swing, read the enemy's tell, commit. Each enemy type has a distinct moveset, and rushing in hot is punished fast. What separates this from a straight action-RPG is the dynamic field-of-view system running alongside the combat. You only see what your character's line of sight covers, which means you can peek around corners, track patrol patterns, and choose your entry point before a room turns into a brawl. Sneaking to land a backstab hit before a fight even starts feels great, and the game genuinely rewards players who treat it as a stealth title rather than a hack-and-slash one. The resource layer adds another dimension. You gather ingredients from enemies and the environment, brew potions and food at your tent between floors, and manage a provisions budget that forces real trade-offs before each dive. The tent mechanic also functions as the rest point: resting saves your progress but regenerates the entire world layout, echoing the bonfire tension from games like Dark Souls without directly copying the format. There is also an optional Ironman mode for players who want a single death to end the run. The default mode is more forgiving but death is still costly enough to create stakes without tipping into frustration. Local co-op is supported through a tent orb, and the shared-screen format works reasonably well with a second controller. The honest caveats are real and worth naming. The game has been in Early Access since early 2021, and update cadence has stretched long enough that community threads have started asking whether development is still active. Steam's review pool is small, meaning you are placing a degree of trust in a title that has not yet fully delivered on its six-area roadmap. The Vivarium and Prison areas have landed, but the full vision remains incomplete. The opening hours also move deliberately, closer to a slow-burn stealth RPG than the word "hack-and-slash" implies, so players expecting constant action may feel the pace drags before the mechanics open up. Music is sparse and the looping ambient track wears thin over long sessions. For the right player, this is a small and earnest thing worth keeping an eye on. The pixel art is lovely, the writing has a wit that most games this size never bother with, and the stealth-combat hybrid clicks in a way that feels intentional rather than accidental. I wish it were finished. I also wish more people were talking about it. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Vista, Win 7, Win 8, Win 10 (64-bit)
- Memory
- 4 GB RAM
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 DirectX: Version 11
- Processor
- 64-bit processor, Intel Core i3-4130 3.40 GHz / AMD Phenom II X4 965, 3.4 GHz
- Sound Card
- DirectX compatible sound card
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Reviews & Ratings
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Game Info
- Developer
- RedEmber
- Publisher
- No Gravity Games
- Release Date
- Feb 16, 2021