Compare Good Company prices across trusted key stores and find the best deal. Developed by Chasing Carrots. Published by The Irregular Corporation. Released on 6/21/2022. Available on PC. Genres: Indie, Simulation, Strategy.

Build a tech company from a garage to a sprawling factory floor, Good Company is a production-line management sim that rewards obsessive planning and punishes sloppy logistics.

Good Company puts you in charge of a fledgling electronics manufacturer and asks a simple question: can you turn a pile of components into a profitable product line without losing your mind in the process? The answer, most of the time, is a satisfying yes, but the path there is paved with bottlenecked conveyor belts, under-staffed workbenches, and market prices that drop right after you committed your whole floor to one product. It sits in the same genre neighbourhood as Factorio and Big Pharma, though it plays closer to the latter: less about raw throughput optimization, more about workforce management and margin-hunting. The production system is the core loop and it genuinely holds up. You design products by chaining together components, assign workers to specific tasks, and physically lay out your factory floor so that materials flow without gridlock. Each worker has a skill specialization, and levelling them up unlocks real efficiency gains, so staffing decisions carry weight. Getting a production line humming from zero feels good. The market layer adds a second dimension: product categories cycle through demand phases, so you need to read the curve and either pivot your line or stockpile inventory. Neither mechanic is as deep as a dedicated factory game or a pure trading sim, but the combination gives you two levers to pull at once, which is mostly enough to stay engaged. For newcomers to this genre, the learning curve is actually manageable. The campaign introduces mechanics in structured stages rather than front-loading every system at once. The tutorial respects your time, and the early scenarios are forgiving enough to let you make mistakes and recover. Veterans of management sims will burn through those opening hours quickly and hit the real decisions around mid-campaign, when floor space gets tight and you start juggling multiple product lines competing for the same worker pool. That tension is where Good Company earns its best moments. Where it struggles is depth over the long haul. The AI competitors feel more like background noise than genuine rivals; they influence market prices but you rarely feel outplayed by them. The tech tree and product variety, while decent in scope, can start to feel repetitive once you have a stable factory rhythm. There is a mod ecosystem on the Workshop but it is modest compared to the genre heavyweights, so do not expect major content expansions from the community. The Mixed review score on Steam reflects a real split: players who clicked with the mid-game production puzzle tend to be positive, while those hoping for deeper strategic complexity or sandbox freedom often bounce off. If you like the idea of a production-line sim that stays human-scaled, meaning you can actually see and name your workers, track individual throughput, and feel like a factory manager rather than a god staring at an infinite grid, Good Company delivers that experience competently. It is not pushing any genre boundaries, and the late-game loses steam before the credits. But for a weekend-length campaign that teaches you to think in assembly lines without requiring a wiki, it does exactly what it says on the box. Diego, Scout Team

Good Company

Good Company

Jun 21, 2022Chasing CarrotsThe Irregular Corporation
GamerScout Says

Build a tech company from a garage to a sprawling factory floor, Good Company is a production-line management sim that rewards obsessive planning and punishes sloppy logistics.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€2.49
at Kinguin
Lowest tracked: €2.49
Track this price

GamerScout Verdict

A competent, human-scaled factory sim worth your weekend if you want assembly-line puzzles without the infinite-grid overwhelm.

Compare Prices(7 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.49
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.68-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.69
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.98
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€2.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.20-86%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.75-16%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.78
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.4931 Aug 2026
Current best
€2.49
Lowest since we started tracking
Keyshops
€2.40€2.71€3.02€3.335 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Good Company

Good Company puts you in charge of a fledgling electronics manufacturer and asks a simple question: can you turn a pile of components into a profitable product line without losing your mind in the process? The answer, most of the time, is a satisfying yes, but the path there is paved with bottlenecked conveyor belts, under-staffed workbenches, and market prices that drop right after you committed your whole floor to one product. It sits in the same genre neighbourhood as Factorio and Big Pharma, though it plays closer to the latter: less about raw throughput optimization, more about workforce management and margin-hunting. The production system is the core loop and it genuinely holds up. You design products by chaining together components, assign workers to specific tasks, and physically lay out your factory floor so that materials flow without gridlock. Each worker has a skill specialization, and levelling them up unlocks real efficiency gains, so staffing decisions carry weight. Getting a production line humming from zero feels good. The market layer adds a second dimension: product categories cycle through demand phases, so you need to read the curve and either pivot your line or stockpile inventory. Neither mechanic is as deep as a dedicated factory game or a pure trading sim, but the combination gives you two levers to pull at once, which is mostly enough to stay engaged. For newcomers to this genre, the learning curve is actually manageable. The campaign introduces mechanics in structured stages rather than front-loading every system at once. The tutorial respects your time, and the early scenarios are forgiving enough to let you make mistakes and recover. Veterans of management sims will burn through those opening hours quickly and hit the real decisions around mid-campaign, when floor space gets tight and you start juggling multiple product lines competing for the same worker pool. That tension is where Good Company earns its best moments. Where it struggles is depth over the long haul. The AI competitors feel more like background noise than genuine rivals; they influence market prices but you rarely feel outplayed by them. The tech tree and product variety, while decent in scope, can start to feel repetitive once you have a stable factory rhythm. There is a mod ecosystem on the Workshop but it is modest compared to the genre heavyweights, so do not expect major content expansions from the community. The Mixed review score on Steam reflects a real split: players who clicked with the mid-game production puzzle tend to be positive, while those hoping for deeper strategic complexity or sandbox freedom often bounce off. If you like the idea of a production-line sim that stays human-scaled, meaning you can actually see and name your workers, track individual throughput, and feel like a factory manager rather than a god staring at an infinite grid, Good Company delivers that experience competently. It is not pushing any genre boundaries, and the late-game loses steam before the credits. But for a weekend-length campaign that teaches you to think in assembly lines without requiring a wiki, it does exactly what it says on the box.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamProduction LineFactory BuilderWorkforce ManagementMarket SimulationCampaign ModeTech TreeMid-weight StrategyWorkshop Support

System Requirements

Minimum

Processor
Intel Core i3
Memory
4 GB RAM
Graphics
nVidia GTX 560, AMD Radeon HD 6970
DirectX
Version 9.0c
Storage
1 GB available space
Sound Card
Windows compatible

Recommended

OS
Windows 10 - 64bit
Processor
3 GHz / 4 Cores
Memory
8 MB RAM
Graphics
GTX 760, Radeon R9 270X
DirectX
Version 11
Storage
2 MB available space…

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Reviews & Ratings

Steam
73%(1,775)

Game Info

Developer
Chasing Carrots
Publisher
The Irregular Corporation
Release Date
Jun 21, 2022

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Frequently asked questions about Good Company

How much does Good Company cost?

As of 5 September 2026, the cheapest in-stock offer for Good Company is €2.49 at Kinguin, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Good Company cheapest?

The lowest in-stock price we track for Good Company is €2.49 at Kinguin (5 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Good Company available on?

Good Company is available on PC.

When was Good Company released?

Good Company was released on 21 June 2022.

Who developed Good Company?

Good Company was developed by Chasing Carrots and published by The Irregular Corporation.