Compare Goetia 2 prices across 50+ stores and find the best deal. Developed by Moeity. Published by Forever Entertainment . Released on 5/19/2022. Available on PC, Xbox. Genres: Adventure, Indie.

No inventory, no body, 80 rooms of demon-twisted Venice to haunt - Goetia 2 is one of those small point-and-clicks that earns every quiet moment it asks you to sit with.

I have a soft spot for point-and-clicks that throw out the rulebook on a single elegant idea, and Goetia 2 has a genuinely good one. You play as Luca, a soul separated from his body by a demon named Buer, adrift in a warped, shadowed version of Venice. Because Luca has no physical form, he has no pockets, and therefore no inventory at all. Everything you interact with has to be worked around in place: possess an object, observe the environment, let the logic of the space reveal itself to you. It is a structural constraint that forces a different kind of attention, and in the hands of developer Moeity, it mostly works. The world itself is spread across five areas and 80 rooms, and the order in which you approach them is largely open. Starting in the archives and pushing outward, you are free to wander across this demon-built Venice at your own pace, and a map with fast-travel to key rooms keeps backtracking from becoming punishment. As you progress, Luca unlocks special powers, including the Power of Possession at its core, that expand what he can interact with. The game quietly warns you not to lean on these abilities too heavily: getting comfortable in Buer's world carries its own narrative weight. That is a small, intentional design touch, and I appreciate that Moeity bothered to connect mechanic to theme. The puzzle design is legitimately demanding. Solutions often require crossing multiple rooms, reading notes and decor as clues, and holding several threads in your head at once. The environments are detailed enough that the Codex and Journal, both accessible from the in-game menu, end up being genuinely useful rather than decorative. Where the game stumbles is in its darkness. The visual palette skews very dim, and even with brightness cranked up, small interactive details can be genuinely hard to spot. That is not moodiness for effect, it is a readability problem that can tip puzzle-solving from satisfying to frustrating. Combined with a Steam user reception that sits near the split, it is fair to say this one connects with some players and loses others at exactly that friction point. The soundtrack does its part. A slightly melancholic, atmospheric score hums underneath the exploration, reinforcing the sense of dislocation without becoming oppressive. The 2D side-scrolling art has clear craft behind it, even if the darkness sometimes obscures it. If you have never played the original Goetia, the story here stands alone well enough, though fans of the series will catch the callbacks. Launch had some rough edges in the bug department, and Moeity patched the most serious issues, but the Steam community notes that the experience at release was uneven. If you are playing now rather than in 2022, the roughest patches are largely addressed. Goetia 2 is not trying to be a large game or a loud one. It is a short, concentrated piece of spectral puzzle design built around a single mechanical conceit, set in one of the more evocative backdrops an indie team could choose. If you love inventory-free logic puzzles, atmospheric point-and-clicks, and a story told in quiet notes and haunted rooms, this is worth your time. If dark screen real estate and obtuse multi-room puzzles make you reach for a guide after five minutes, that frustration is real and the community has documented it. Go in knowing which one you are. Kai, Scout Team

Goetia 2
AdventureIndie

Goetia 2

May 19, 2022MoeityForever Entertainment
GamerScout Says

No inventory, no body, 80 rooms of demon-twisted Venice to haunt - Goetia 2 is one of those small point-and-clicks that earns every quiet moment it asks you to sit with.

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About Goetia 2

I have a soft spot for point-and-clicks that throw out the rulebook on a single elegant idea, and Goetia 2 has a genuinely good one. You play as Luca, a soul separated from his body by a demon named Buer, adrift in a warped, shadowed version of Venice. Because Luca has no physical form, he has no pockets, and therefore no inventory at all. Everything you interact with has to be worked around in place: possess an object, observe the environment, let the logic of the space reveal itself to you. It is a structural constraint that forces a different kind of attention, and in the hands of developer Moeity, it mostly works. The world itself is spread across five areas and 80 rooms, and the order in which you approach them is largely open. Starting in the archives and pushing outward, you are free to wander across this demon-built Venice at your own pace, and a map with fast-travel to key rooms keeps backtracking from becoming punishment. As you progress, Luca unlocks special powers, including the Power of Possession at its core, that expand what he can interact with. The game quietly warns you not to lean on these abilities too heavily: getting comfortable in Buer's world carries its own narrative weight. That is a small, intentional design touch, and I appreciate that Moeity bothered to connect mechanic to theme. The puzzle design is legitimately demanding. Solutions often require crossing multiple rooms, reading notes and decor as clues, and holding several threads in your head at once. The environments are detailed enough that the Codex and Journal, both accessible from the in-game menu, end up being genuinely useful rather than decorative. Where the game stumbles is in its darkness. The visual palette skews very dim, and even with brightness cranked up, small interactive details can be genuinely hard to spot. That is not moodiness for effect, it is a readability problem that can tip puzzle-solving from satisfying to frustrating. Combined with a Steam user reception that sits near the split, it is fair to say this one connects with some players and loses others at exactly that friction point. The soundtrack does its part. A slightly melancholic, atmospheric score hums underneath the exploration, reinforcing the sense of dislocation without becoming oppressive. The 2D side-scrolling art has clear craft behind it, even if the darkness sometimes obscures it. If you have never played the original Goetia, the story here stands alone well enough, though fans of the series will catch the callbacks. Launch had some rough edges in the bug department, and Moeity patched the most serious issues, but the Steam community notes that the experience at release was uneven. If you are playing now rather than in 2022, the roughest patches are largely addressed. Goetia 2 is not trying to be a large game or a loud one. It is a short, concentrated piece of spectral puzzle design built around a single mechanical conceit, set in one of the more evocative backdrops an indie team could choose. If you love inventory-free logic puzzles, atmospheric point-and-clicks, and a story told in quiet notes and haunted rooms, this is worth your time. If dark screen real estate and obtuse multi-room puzzles make you reach for a guide after five minutes, that frustration is real and the community has documented it. Go in knowing which one you are. Kai, Scout Team

Tags

singleplayertier:sub-5No-Inventory PuzzlesSoul Possession MechanicNon-Linear ExplorationAtmospheric SoundtrackGothic Point-and-ClickRoom-to-Room LogicShort Indie Runtime

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
7 GB available space
Graphics
Intel Hd graphics 520
Processor
Intel core 2 DUO 2GHz+, AMD Athlon TMX2 2.2GHz+
Sound Card
N/A

Recommended

OS
Windows 8/10/11
Memory
8 GB RAM
Storage
7 GB available space
Graphics
Nvidia GeForce GT 740, AMD Radeon R7 250
Processor
Intel core I5-4440, AMD FX 6300

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Game Info

Developer
Moeity
Publisher
Forever Entertainment
Release Date
May 19, 2022

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What platforms is Goetia 2 available on?

Goetia 2 is available on PC, Xbox.

When was Goetia 2 released?

Goetia 2 was released on 19 May 2022.

Who developed Goetia 2?

Goetia 2 was developed by Moeity and published by Forever Entertainment .