Compare Go to IT prices across trusted key stores and find the best deal. Developed by Black Deck Crew. Published by Gamera Interactive. Released on 12/14/2021. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

A business sim where you build a software company across 30 years of industry history. Ambitious concept, rough execution - buyer caution advised.

Go to IT drops you into the role of a software company founder and asks you to manage the full lifecycle of a tech business across roughly three decades of simulated industry history. On paper, that is a compelling sandbox: hiring staff, greenlighting projects, riding market cycles, and trying not to get wiped out when the next platform shift hits. The time span alone suggests a game with genuine strategic depth, the kind where decisions in year three have consequences you only feel in year fifteen. That is the pitch. The reality is a bit more complicated. The simulation layer has some legitimate meat to it. You are tracking multiple parameters simultaneously - team composition, project pipelines, budget burn, and market timing - which is the right kind of complexity for a business sim targeting players who enjoy optimization loops. If you have ever lost a Saturday to games like Software Inc or Game Dev Tycoon, you will recognize the skeleton here. The 30-year arc, covering real-ish shifts in the software industry, is a smart structural choice that prevents the mid-game from going completely flat. Pressure exists. Decisions feel at least nominally consequential. Here is where I have to be straight with you, though. With 36 Steam reviews sitting at 61% positive and no Metacritic score, the signal is murky but not encouraging. That sample size is too small to call definitively, but a mixed rating on a niche business sim usually points to one of a few culprits: a shallow decision tree that looks deep on the surface, AI that does not push back meaningfully in the late game, or a tutorial that leaves newcomers stranded. Any one of those issues is a serious problem for a genre that lives or dies on replayability and late-game tension. Without more community data, it is genuinely hard to know which of those apply here, or if it is all three. From a mod and community ecosystem standpoint, there is almost nothing to report. The player base is very small, which means no community patches, no balance mods, and no extensive guides to help you past rough spots in the mid-game. For a sim that requires you to internalize a lot of interlocking systems, that lack of community scaffolding is a real drawback. Experienced strategy players can usually brute-force their way through opaque mechanics via trial and error, but newcomers who get stuck have nowhere to turn. That is a problem the developer, Black Deck Crew, has not visibly addressed through post-launch updates in any meaningful public-facing way. If you are a die-hard business sim collector who wants to tick every entry in the genre or you are specifically fascinated by software industry history as a setting, Go to IT might scratch an itch nothing else quite does. For everyone else, the mixed reception and thin community footprint make it a difficult recommendation over more polished alternatives. Wait for a significant update or a deeper sale discount before committing. Diego, Scout Team

Go to IT

Go to IT

Dec 14, 2021Black Deck CrewGamera Interactive
GamerScout Says

A business sim where you build a software company across 30 years of industry history. Ambitious concept, rough execution - buyer caution advised.

PC
Best Price Available
€0.00
at N/A
Historical low: €7.76

GamerScout Verdict

A niche business sim with an interesting 30-year premise, but mixed reviews and a near-absent community make it hard to recommend at full price.

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Price History

Historical low
€7.765 Jun 2026
Keyshops
€7.14€7.55€7.97€8.385 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Go to IT

Go to IT drops you into the role of a software company founder and asks you to manage the full lifecycle of a tech business across roughly three decades of simulated industry history. On paper, that is a compelling sandbox: hiring staff, greenlighting projects, riding market cycles, and trying not to get wiped out when the next platform shift hits. The time span alone suggests a game with genuine strategic depth, the kind where decisions in year three have consequences you only feel in year fifteen. That is the pitch. The reality is a bit more complicated. The simulation layer has some legitimate meat to it. You are tracking multiple parameters simultaneously - team composition, project pipelines, budget burn, and market timing - which is the right kind of complexity for a business sim targeting players who enjoy optimization loops. If you have ever lost a Saturday to games like Software Inc or Game Dev Tycoon, you will recognize the skeleton here. The 30-year arc, covering real-ish shifts in the software industry, is a smart structural choice that prevents the mid-game from going completely flat. Pressure exists. Decisions feel at least nominally consequential. Here is where I have to be straight with you, though. With 36 Steam reviews sitting at 61% positive and no Metacritic score, the signal is murky but not encouraging. That sample size is too small to call definitively, but a mixed rating on a niche business sim usually points to one of a few culprits: a shallow decision tree that looks deep on the surface, AI that does not push back meaningfully in the late game, or a tutorial that leaves newcomers stranded. Any one of those issues is a serious problem for a genre that lives or dies on replayability and late-game tension. Without more community data, it is genuinely hard to know which of those apply here, or if it is all three. From a mod and community ecosystem standpoint, there is almost nothing to report. The player base is very small, which means no community patches, no balance mods, and no extensive guides to help you past rough spots in the mid-game. For a sim that requires you to internalize a lot of interlocking systems, that lack of community scaffolding is a real drawback. Experienced strategy players can usually brute-force their way through opaque mechanics via trial and error, but newcomers who get stuck have nowhere to turn. That is a problem the developer, Black Deck Crew, has not visibly addressed through post-launch updates in any meaningful public-facing way. If you are a die-hard business sim collector who wants to tick every entry in the genre or you are specifically fascinated by software industry history as a setting, Go to IT might scratch an itch nothing else quite does. For everyone else, the mixed reception and thin community footprint make it a difficult recommendation over more polished alternatives. Wait for a significant update or a deeper sale discount before committing.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamBusiness SimulationCompany ManagementTech IndustryEconomic StrategySingle-player CampaignResource ManagementHistorical Setting

System Requirements

Minimum

Processor
2 GHz dual core
Memory
2 GB RAM
Graphics
Hardware Accelerated Graphics with dedicated memory
Storage
500 MB available space

Recommended

Memory
4 GB RAM
Graphics
Hardware Accelerated Graphics with 1GB memory
Storage
500 MB available space

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Reviews & Ratings

Steam
61%(36)

Game Info

Developer
Black Deck Crew
Publisher
Gamera Interactive
Release Date
Dec 14, 2021

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Frequently asked questions about Go to IT

How much does Go to IT cost?

Go to IT pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Go to IT cheapest?

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What platforms is Go to IT available on?

Go to IT is available on PC.

When was Go to IT released?

Go to IT was released on 14 December 2021.

Who developed Go to IT?

Go to IT was developed by Black Deck Crew and published by Gamera Interactive.