Compare Go Home Dinosaurs! prices across 50+ stores and find the best deal. Developed by Fire Hose Games. Published by Fire Hose Games. Released on 3/14/2013. Available on PC. Genres: Casual, Indie, Strategy.

A BBQ-themed tower defense where you stack puzzle-piece towers to stop dinosaur hordes from stealing your steaks. Charming, light, and surprisingly replayable.

Go Home Dinosaurs! is a tower defense game from Fire Hose Games that wraps a fairly classic genre loop inside a ridiculous premise: you are throwing a barbecue, dinosaurs want your steaks, and you will not allow this. The setup is silly but the mechanical core is legitimate. You place towers on a grid, each shaped like a Tetris-style puzzle piece, and the challenge comes from fitting them together efficiently to maximize coverage while dinosaur waves march toward your grill. It is not a deep grand-strategy experience, but as a casual tower defense title it delivers a clean decision loop that holds attention longer than the cartoony art style might suggest. From a systems perspective, the tower placement mechanic is the one genuinely interesting design choice here. Because towers occupy irregular grid shapes, you are constantly solving a spatial puzzle before the tactical one. Do you wedge in a second splash-damage tower at the cost of blocking your best ranged line? Do you save open tiles for an upgrade path or commit early? These are small decisions, not civilization-scale ones, but they compound across waves in a way that rewards thinking ahead rather than just clicking fast. Newcomers to tower defense will find the difficulty curve approachable, and the game does a reasonable job of introducing mechanics without drowning you in tooltips. The unlock system gives you something to grind toward across multiple runs. New tower types change your available strategies, and experimenting with different loadouts is genuinely the main reason to return after you clear the base content. That said, depth ceilings arrive sooner than you would want. The AI driving the dinosaur waves is predictable enough that experienced tower defense players will find optimal solutions quickly and then feel the repetition set in. There is no procedural generation, no mod ecosystem to extend the content, and the difficulty spikes that do appear feel more like RNG friction than genuine strategic challenge. For a game in this genre, the absence of community-built maps is a noticeable gap. The presentation earns its place. Visuals are colorful and readable, which matters in a genre where misreading attack ranges costs you a playthrough. Todd Rex, the game's central dinosaur antagonist, is the kind of antagonist whose motivation (stealing your steak) you simultaneously resent and respect. The tone is consistent throughout, and the game never tries to be more serious than its premise warrants. If you have younger players around, this is one of the cleaner co-viewing experiences in the genre, though the game itself is single-player only. For a strategy-first player expecting mod support, a deep tech tree, or late-game complexity that forces genuine adaptation, Go Home Dinosaurs! will feel finished before it feels complete. But for anyone who wants a well-constructed, low-commitment tower defense with a genuinely clever placement mechanic and a very high tolerance for dinosaur-related nonsense, it holds up. The 87% positive Steam rating from over 600 reviews reflects a game that does what it promises without overreaching. Diego, Scout Team

Go Home Dinosaurs!
CasualIndieStrategy

Go Home Dinosaurs!

Mar 14, 2013Fire Hose Games
GamerScout Says

A BBQ-themed tower defense where you stack puzzle-piece towers to stop dinosaur hordes from stealing your steaks. Charming, light, and surprisingly replayable.

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About Go Home Dinosaurs!

Go Home Dinosaurs! is a tower defense game from Fire Hose Games that wraps a fairly classic genre loop inside a ridiculous premise: you are throwing a barbecue, dinosaurs want your steaks, and you will not allow this. The setup is silly but the mechanical core is legitimate. You place towers on a grid, each shaped like a Tetris-style puzzle piece, and the challenge comes from fitting them together efficiently to maximize coverage while dinosaur waves march toward your grill. It is not a deep grand-strategy experience, but as a casual tower defense title it delivers a clean decision loop that holds attention longer than the cartoony art style might suggest. From a systems perspective, the tower placement mechanic is the one genuinely interesting design choice here. Because towers occupy irregular grid shapes, you are constantly solving a spatial puzzle before the tactical one. Do you wedge in a second splash-damage tower at the cost of blocking your best ranged line? Do you save open tiles for an upgrade path or commit early? These are small decisions, not civilization-scale ones, but they compound across waves in a way that rewards thinking ahead rather than just clicking fast. Newcomers to tower defense will find the difficulty curve approachable, and the game does a reasonable job of introducing mechanics without drowning you in tooltips. The unlock system gives you something to grind toward across multiple runs. New tower types change your available strategies, and experimenting with different loadouts is genuinely the main reason to return after you clear the base content. That said, depth ceilings arrive sooner than you would want. The AI driving the dinosaur waves is predictable enough that experienced tower defense players will find optimal solutions quickly and then feel the repetition set in. There is no procedural generation, no mod ecosystem to extend the content, and the difficulty spikes that do appear feel more like RNG friction than genuine strategic challenge. For a game in this genre, the absence of community-built maps is a noticeable gap. The presentation earns its place. Visuals are colorful and readable, which matters in a genre where misreading attack ranges costs you a playthrough. Todd Rex, the game's central dinosaur antagonist, is the kind of antagonist whose motivation (stealing your steak) you simultaneously resent and respect. The tone is consistent throughout, and the game never tries to be more serious than its premise warrants. If you have younger players around, this is one of the cleaner co-viewing experiences in the genre, though the game itself is single-player only. For a strategy-first player expecting mod support, a deep tech tree, or late-game complexity that forces genuine adaptation, Go Home Dinosaurs! will feel finished before it feels complete. But for anyone who wants a well-constructed, low-commitment tower defense with a genuinely clever placement mechanic and a very high tolerance for dinosaur-related nonsense, it holds up. The 87% positive Steam rating from over 600 reviews reflects a game that does what it promises without overreaching. Diego, Scout Team

Tags

steamTower DefensePuzzle PlacementWave DefenseCasual StrategySingle-PlayerGrid-BasedColorful

System Requirements

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Reviews & Ratings

Steam
87%(623)

Game Info

Developer
Fire Hose Games
Publisher
Fire Hose Games
Release Date
Mar 14, 2013

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