
Go Go Jump!!
Wacky, fully voiced, and genuinely funny: this one-person survival platformer asks almost nothing of your fingers but plenty of your patience for absurdist comedy.
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About Go Go Jump!!
I have a soft spot for solo-dev projects that know exactly what they are, and Go Go Jump!! knows precisely what it is: a cheerful, chaotic survival platformer built around one of the most stripped-back control schemes you will ever hold in your hands. Move left, move right, jump. That is the entire vocabulary. What Dexter Manning does with that three-button grammar is where the surprise lives. You play as Dylan the Dog, a canine with big dreams and a late father's legacy to honour. To earn your Jump Master badges you face a rotating cast of deeply strange anthropomorphic opponents, each with their own themed stage. One arena drops you into an active warzone where you vault tank shells and dodge live grenades while a hippy giraffe worships a tree that occasionally swings back at you. Another puts you outside a crumbling mansion as an emo dolphin thrashes in a fountain, forcing you to leap between pool inflatables. A baboon astronaut named Clive, renowned for his "Booty Bounce" technique, is about as dignified as you would expect. The writing throughout is silly in a handcrafted, bespoke way that feels personal rather than algorithmically assembled. The full voice cast helps enormously. A running gag involving a rat who cannot stop talking about animated movies runs for well over five minutes if you stick around for it, and the game earns that gag because it is self-aware about its own absurdity down to the bone. On the mechanical side, each boss encounter is built around pattern memorisation rather than reflexes alone. There is no RNG in the obstacle design, which means death always feels like a lesson rather than bad luck. A single hit sends Dylan to the floor, but generous checkpoints keep frustration from curdling into rage-quitting. Responsive controls are the one thing this design cannot survive without, and Manning delivers on that front. The game wraps its story mode in a couple of hours depending on how quickly you read patterns. Post-story, Boss Rush mode chains all nine Jump Masters together while limiting you to nine total hits across the run, a meaningful difficulty spike for those who want one. The Challenge mode extends things further with around ninety discrete scenarios, though a handful of these have been flagged by the community as buggy and at least one was reported as unplayable at launch. It is worth checking the Steam forums for your specific build before diving into completion runs. Visually, the game sits in a cheerful 2.5D space, mixing colourful cel-shaded environments with HD hand-drawn character sprites and clean lighting effects. It reads more like a Saturday morning cartoon than a premium release, and that tonal consistency is part of the charm. The soundtrack has been praised for its personality and for quietly referencing Manning's earlier work, which rewards anyone who has followed his output. Controller support is present, but community feedback suggests disabling Steam's default controller input layer first, as there are known issues with that configuration. The humour leans broad and occasionally loud, and if you find the war-zone level's screaming audio jarring, that is a reasonable reaction rather than a flaw to dismiss. This is not a game for people who need mechanical depth or a long runtime to feel satisfied. It is a game for people who want something handmade, funny, and a little bit unhinged, delivered in a tidy, self-contained package that respects your time. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Graphics
- 1GB of VRAM
- Processor
- 1.3 Ghz and above
Reviews & Ratings
No ratings available
Game Info
- Developer
- Dexter Manning
- Publisher
- Manning Media
- Release Date
- Apr 13, 2023