
Gnomes Garden New home
If your idea of unwinding is routing workers across a fantasy map with a timer ticking overhead, this budget-priced point-and-click resource puzzler delivers. Just know it plays it extremely safe with the formula.
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About Gnomes Garden New home
I have a soft spot for time-management strategy, but I will be honest: Gnomes Garden New Home is the fourth entry in a series that treats iteration like a four-letter word. You guide a cursor across cartoony 2D levels, dispatching gnome workers to chop logs, quarry stone, build merrymaker huts, and clear road obstacles, all against a ticking star timer. The four core resources - food, wood, stone, and vegetables - sit along the top of the screen and you are basically solving the same throughput puzzle in each stage, nudging the build order until everything clicks within the time limit. If you have played any of the earlier Gnomes Garden titles, you already know exactly what you are getting, because the mechanical blueprint has not changed. From a decision-making standpoint, the game is shallow but not brainless. Getting three stars on every level - the main replay hook - requires you to sequence worker dispatches efficiently, and the difficulty ramps meaningfully past level 40. Reviewers who chased full completion noted the later levels demand multiple replays and deliberate action ordering, which is a small but genuine optimisation puzzle. There is also a princess magic ability that acts as a panic button when your resource chain falls behind. That said, there is no build variety, no tech tree, and no branching level structure. You do not choose what to research or which upgrades to prioritise globally. Each level resets the slate. For strategy veterans expecting depth, the ceiling is low. As a newcomer experience, New Home is actually quite well constructed. The tutorial is clear, the UI is clean and readable at a glance, and the point-and-click controls require no prior genre knowledge. The Steam community holds an 88 percent positive rating across its small review pool, which tracks: the people buying this know what it is. The story - a gnome princess searching for a Green Recipe to stave off a food shortage - is thin enough to skip without losing anything, and each level functions as a self-contained puzzle you can knock out in ten to fifteen minutes. It is session-friendly in a way that deeper strategy titles are not. Think of it as the FarmVille of the fantasy village-builder space: low friction, occasionally satisfying, and unlikely to light any fires. The one technical caveat worth flagging is an audio bug reported by players in the Steam community - a looping voice line that can trigger in later levels and force a menu restart to clear. For a game this short, hitting that bug mid a tight three-star run is genuinely annoying. Mac users should also note that the game requires macOS versions older than Catalina, which locks out most modern Mac hardware entirely. Bottom line: this is a low-stakes, low-price palate cleanser for players who want something to click through without commitment. Anyone expecting the series to finally evolve the formula will be disappointed for the fourth time running. Completionists who like squeezing tight gold-star times out of simple maps will find a few evenings of genuine challenge buried in the back half. Everyone else should treat it as background-noise strategy, not a main event. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3
- DirectX
- Version 9.0
- Processor
- 1500 MHz
Recommended
- OS
- Windows 7 or later
- DirectX
- Version 9.0
- Processor
- 2000 MHz
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Game Info
- Developer
- Toyman
- Publisher
- 8Floor
- Release Date
- Dec 14, 2017