Compare Glass Masquerade 2: Illusions prices across 50+ stores and find the best deal. Developed by Onyx Lute. Published by Onyx Lute. Released on 2/27/2019. Available on PC. Genres: Casual, Indie.

A meditative stained-glass puzzle game where you piece together luminous, art-nouveau windows. Quiet, gorgeous, and genuinely calming.

Glass Masquerade 2: Illusions is a jigsaw-style puzzle game built around one very specific and very beautiful idea: assembling stained-glass windows from scattered, irregularly shaped shards. Each piece is a fragment of colored glass with its own curve and weight, and finding where it slots into the growing composition feels less like solving a logic problem and more like restoring something that was always meant to exist. The visual language pulls from art-nouveau illustration and the kind of Wonderland-era fantasy that feels both ornate and dreamlike. If you have ever stood in front of a cathedral window and felt something shift in your chest, this game is chasing that exact feeling. The puzzle design is thoughtful rather than punishing. Pieces are sorted loosely by color region, and the game never forces a timer or a score on you unless you want one. The challenge scales naturally as windows grow more complex, with later puzzles introducing denser compositions where a dozen shards share nearly identical amber tones and you have to trust your eye more than logic. There is no text to read, no story to follow in a traditional sense. The progression is purely visual and sonic, which is either a strength or a limitation depending entirely on what you are looking for. The soundtrack deserves its own paragraph. Onyx Lute built an ambient score that sits somewhere between a music box and a slow exhale. It does not call attention to itself, it just holds the space open. Paired with the soft chime of a correctly placed shard, the whole experience lands in a sensory register that very few games bother reaching for. I have used this game to decompress after difficult days in a way I rarely use anything labeled casual. That is not nothing. Where the game earns a gentle caveat: if you came hoping for narrative payoff or mechanical depth beyond the core loop, the well is shallow. Each puzzle opens a new illustrated portal scene, and the theming across the full set of windows is cohesive and lovely, but there is no arc, no twist, no escalating reveal. The experience is horizontal rather than vertical. That is a deliberate choice and it is the right one for what this game is, but a player expecting puzzle-game storytelling in the vein of something like The Room will walk away wanting more connective tissue. For the audience it is made for, Glass Masquerade 2 is close to ideal. Solo sessions, headphones on, lights low. The roughly 5-to-8-hour completion window for the base puzzle set feels correctly sized. It ends before it overstays. Onyx Lute clearly understood what they were making and refused to bloat it. That kind of restraint is rarer than it should be, and I have a lot of respect for it. Kai, Scout Team

Glass Masquerade 2: Illusions
CasualIndie

Glass Masquerade 2: Illusions

Feb 27, 2019Onyx Lute
GamerScout Says

A meditative stained-glass puzzle game where you piece together luminous, art-nouveau windows. Quiet, gorgeous, and genuinely calming.

PC
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About Glass Masquerade 2: Illusions

Glass Masquerade 2: Illusions is a jigsaw-style puzzle game built around one very specific and very beautiful idea: assembling stained-glass windows from scattered, irregularly shaped shards. Each piece is a fragment of colored glass with its own curve and weight, and finding where it slots into the growing composition feels less like solving a logic problem and more like restoring something that was always meant to exist. The visual language pulls from art-nouveau illustration and the kind of Wonderland-era fantasy that feels both ornate and dreamlike. If you have ever stood in front of a cathedral window and felt something shift in your chest, this game is chasing that exact feeling. The puzzle design is thoughtful rather than punishing. Pieces are sorted loosely by color region, and the game never forces a timer or a score on you unless you want one. The challenge scales naturally as windows grow more complex, with later puzzles introducing denser compositions where a dozen shards share nearly identical amber tones and you have to trust your eye more than logic. There is no text to read, no story to follow in a traditional sense. The progression is purely visual and sonic, which is either a strength or a limitation depending entirely on what you are looking for. The soundtrack deserves its own paragraph. Onyx Lute built an ambient score that sits somewhere between a music box and a slow exhale. It does not call attention to itself, it just holds the space open. Paired with the soft chime of a correctly placed shard, the whole experience lands in a sensory register that very few games bother reaching for. I have used this game to decompress after difficult days in a way I rarely use anything labeled casual. That is not nothing. Where the game earns a gentle caveat: if you came hoping for narrative payoff or mechanical depth beyond the core loop, the well is shallow. Each puzzle opens a new illustrated portal scene, and the theming across the full set of windows is cohesive and lovely, but there is no arc, no twist, no escalating reveal. The experience is horizontal rather than vertical. That is a deliberate choice and it is the right one for what this game is, but a player expecting puzzle-game storytelling in the vein of something like The Room will walk away wanting more connective tissue. For the audience it is made for, Glass Masquerade 2 is close to ideal. Solo sessions, headphones on, lights low. The roughly 5-to-8-hour completion window for the base puzzle set feels correctly sized. It ends before it overstays. Onyx Lute clearly understood what they were making and refused to bloat it. That kind of restraint is rarer than it should be, and I have a lot of respect for it. Kai, Scout Team

Tags

steamMeditativeStained Glass AestheticAmbient SoundtrackJigsaw PuzzlesArt NouveauRelaxationShort Completable

System Requirements

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Reviews & Ratings

Steam
91%(3,177)

Game Info

Developer
Onyx Lute
Publisher
Onyx Lute
Release Date
Feb 27, 2019

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