Compare Giant Machines 2017 prices across trusted key stores and find the best deal. Developed by Code Horizon. Published by Code Horizon. Released on 9/29/2016. Available on PC, Mac, Linux, Xbox. Genres: Indie, Simulation.

Novelty peaks the moment you climb a bucket-wheel excavator the size of a city block, then fades fast once you realise the actual driving is slower than a brisk walk. Worth a look for die-hard industrial sim fans at the right price point.

My spreadsheet brain wanted to love this one. Seven distinct machine types, a 14-mission campaign stitched together by a single overarching goal, environmental variety spanning snowfields and tornado corridors - on paper, that is a tidy, coherent structure. In practice, Giant Machines 2017 is a game that blows its best hand in the opening hour and then quietly folds. The sense of scale is the genuine highlight, and it lands hard. Switching from a small buggy to the bucket-wheel excavator - a machine that would not fit inside a football stadium - produces a real jolt. Climbing 100 metres of ladder to reach the cockpit is legitimately impressive the first time. The seven vehicles on offer include the Bagger excavator, a bulldozer, a dumper truck, a demolition cutter, a car crane, a digger, and the crawler-transporter that hauls a space shuttle to its launch pad. Each has its own control layout, and the game does ask you to manipulate arms, buckets, and crane hooks manually rather than pressing a single "do work" button. That granularity is appreciated. The in-cab first-person view works well for the larger machines and the included Machine Library, a 3D model viewer with technical specs, is a small but welcome extra for people who actually care about hydraulic tonnage figures. The problems are structural and they compound. Speed is the central issue: most of the large machines top out around 10 km/h unloaded, and the crawler carrying the shuttle limps along at closer to 5 km/h. That is not automatically a dealbreaker for a sim - train and truck sims live in that space comfortably - but those genres compensate with scenery, traffic, or genuine mechanical depth. Giant Machines 2017 compensates with fetch quests. A typical mission has you drive a buggy to a broken machine, retrieve a component, repair it at a workbench, carry it back, then actually start the machine work. The filler pads out a campaign that reviewers have consistently clocked at roughly seven hours. A Time Attack mode unlocks post-campaign with bronze, silver, and gold medal targets, which adds some legs for completionists, but it does not fix the pacing of the story content. The tornado escape missions inject urgency, though critics noted the second one felt like repetition rather than escalation. Camera angles across several of the more unusually shaped vehicles are awkward regardless of which view you pick. For newcomers to the industrial sim genre, the accessibility bar is actually reasonable. Controls support full gamepad remapping (Xbox and PlayStation pads both work), instructions arrive via voiced pop-ups from a mid-western narrator who pauses the action rather than burying objectives in menus, and checkpoints are generous enough that a mistake rarely costs more than a few minutes. There is no punishment loop that demands mastery before you see the next machine. That is the correct approach for a short single-player campaign, and I will give the developers credit for it. The custom radio feature also lets you load your own audio files if the in-game stations - which run from licensed rock to some very unexpected classical - do not suit the mood. The honest verdict: this sits in the lower tier of the PlayWay publishing catalogue. It is not broken, and on PC the stability held up reasonably well across coverage I checked. But it lacks the depth to satisfy sim purists and lacks the chaos to entertain sandbox fans. Steam user sentiment sits around 68 percent positive from several hundred reviews, which maps precisely to how it feels - more than half of it works, and the concept is sound, but the execution stops well short of what the premise promises. Diego, Scout Team

Giant Machines 2017

Giant Machines 2017

Sep 29, 2016Code Horizon
GamerScout Says

Novelty peaks the moment you climb a bucket-wheel excavator the size of a city block, then fades fast once you realise the actual driving is slower than a brisk walk. Worth a look for die-hard industrial sim fans at the right price point.

PCMacLinuxXbox
Steam Deck Unsupported
Best Price Available
€0.76-96%
at Eneba
Lowest tracked: €0.61
Track this price

GamerScout Verdict

Best suited for industrial machinery enthusiasts who can stomach slow pacing in exchange for a genuinely impressive sense of mechanical scale.

Compare Prices(8 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.76-96%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.77-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.79-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€19.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.613 Aug 2026
Current best
€0.76
Keyshops
€0.52€0.83€1.15€1.468 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
Create alert

Screenshots & Media

About Giant Machines 2017

My spreadsheet brain wanted to love this one. Seven distinct machine types, a 14-mission campaign stitched together by a single overarching goal, environmental variety spanning snowfields and tornado corridors - on paper, that is a tidy, coherent structure. In practice, Giant Machines 2017 is a game that blows its best hand in the opening hour and then quietly folds. The sense of scale is the genuine highlight, and it lands hard. Switching from a small buggy to the bucket-wheel excavator - a machine that would not fit inside a football stadium - produces a real jolt. Climbing 100 metres of ladder to reach the cockpit is legitimately impressive the first time. The seven vehicles on offer include the Bagger excavator, a bulldozer, a dumper truck, a demolition cutter, a car crane, a digger, and the crawler-transporter that hauls a space shuttle to its launch pad. Each has its own control layout, and the game does ask you to manipulate arms, buckets, and crane hooks manually rather than pressing a single "do work" button. That granularity is appreciated. The in-cab first-person view works well for the larger machines and the included Machine Library, a 3D model viewer with technical specs, is a small but welcome extra for people who actually care about hydraulic tonnage figures. The problems are structural and they compound. Speed is the central issue: most of the large machines top out around 10 km/h unloaded, and the crawler carrying the shuttle limps along at closer to 5 km/h. That is not automatically a dealbreaker for a sim - train and truck sims live in that space comfortably - but those genres compensate with scenery, traffic, or genuine mechanical depth. Giant Machines 2017 compensates with fetch quests. A typical mission has you drive a buggy to a broken machine, retrieve a component, repair it at a workbench, carry it back, then actually start the machine work. The filler pads out a campaign that reviewers have consistently clocked at roughly seven hours. A Time Attack mode unlocks post-campaign with bronze, silver, and gold medal targets, which adds some legs for completionists, but it does not fix the pacing of the story content. The tornado escape missions inject urgency, though critics noted the second one felt like repetition rather than escalation. Camera angles across several of the more unusually shaped vehicles are awkward regardless of which view you pick. For newcomers to the industrial sim genre, the accessibility bar is actually reasonable. Controls support full gamepad remapping (Xbox and PlayStation pads both work), instructions arrive via voiced pop-ups from a mid-western narrator who pauses the action rather than burying objectives in menus, and checkpoints are generous enough that a mistake rarely costs more than a few minutes. There is no punishment loop that demands mastery before you see the next machine. That is the correct approach for a short single-player campaign, and I will give the developers credit for it. The custom radio feature also lets you load your own audio files if the in-game stations - which run from licensed rock to some very unexpected classical - do not suit the mood. The honest verdict: this sits in the lower tier of the PlayWay publishing catalogue. It is not broken, and on PC the stability held up reasonably well across coverage I checked. But it lacks the depth to satisfy sim purists and lacks the chaos to entertain sandbox fans. Steam user sentiment sits around 68 percent positive from several hundred reviews, which maps precisely to how it feels - more than half of it works, and the concept is sound, but the execution stops well short of what the premise promises.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaIndustrial SimVehicle VarietyMission-BasedTime AttackFirst-Person CockpitController-OptimizedShort CampaignLow-Intensity

System Requirements

Minimum

OS
Windows 7 (64-bit) or Newer
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVidia GeForce GTX 560
Processor
Intel Core i3

Recommended

OS
Windows 7 (64-bit) or Newer
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVidia GeForce GTX 970
Processor
Intel Core i5

Keep exploring

Community Discussion

Be the first to comment on Giant Machines 2017.

Reviews & Ratings

No ratings available

Game Info

Developer
Code Horizon
Publisher
Code Horizon
Release Date
Sep 29, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.76
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Code Horizon

Buy smarter: helpful guides

Looking for more? See games like Giant Machines 2017 →

Frequently asked questions about Giant Machines 2017

How much does Giant Machines 2017 cost?

As of 7 September 2026, the cheapest in-stock offer for Giant Machines 2017 is €0.76 at Eneba, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Giant Machines 2017 cheapest?

The lowest in-stock price we track for Giant Machines 2017 is €0.76 at Eneba (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Giant Machines 2017 available on?

Giant Machines 2017 is available on PC, Mac, Linux, Xbox.

When was Giant Machines 2017 released?

Giant Machines 2017 was released on 29 September 2016.

Who developed Giant Machines 2017?

Giant Machines 2017 was developed by Code Horizon.