Compare Ghosts 'n Goblins Resurrection prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM CO., LTD. Released on 5/31/2021. Available on PC, Xbox. Genres: Action.

Punishing by design, gorgeous by accident - Capcom's long-overdue series revival will break casual players and delight masochists who still remember the NES original.

I went into Ghosts 'n Goblins Resurrection half-expecting a cynical nostalgia cash-in, and what I got instead was something more complicated: a game that is genuinely, sometimes brilliantly crafted, and also genuinely, sometimes infuriatingly hostile to the person playing it. Capcom has rebuilt the series from the ground up using the RE Engine, and the result is a storybook pencil-sketch art style that looks unlike anything else in the genre right now. Enemies rendered in watercolor ink, levels that pop with color and whimsy - the visual direction alone is worth watching in motion. Under that pretty exterior lives the same boulder-pushing, teeth-pulling action platformer the series has always been. Arthur runs left to right, throwing lances, daggers, hammers, and flaming potions at relentless enemy waves, and he does it with the unhurried momentum of a man wading through wet cement. Weapon throwing slows him down further, and he can only fire in four directions - the same constraints baked in since 1985. A new magic system adds screen-clearing spells like chain lightning and frog transformations, each governed by a short cooldown, but the magic rarely bails you out when the game really piles on. A fairy-powered upgrade tree lets you unlock and slot passive and active abilities between runs, which sounds like a concession to modern sensibilities - but the balancing is off enough that certain upgrades trivialize sections while others feel pointless. Co-op is available, with a second player controlling the Three Wise Guys, a trio of ghosts that can shield Arthur, lift him over gaps, or distract enemies. It is an inventive workaround for a game that was never designed for two players, though the second player is really acting as a support tool rather than a co-equal character. Five difficulty tiers span from Page (an almost no-consequence mode that strips out enemy density) to Legendary (the original series DNA: two hits and you respawn in your underwear). The middle ground of Knight and Legend is where the game lives best, but even on Knight the difficulty curve turns steep fast, demanding pattern memorization and pixel-aware jumps by the midgame. A magic metronome option slows gameplay to a crawl for players who need it, which is a thoughtful inclusion. The PC version itself runs cleanly, hitting 1080p at 60fps without drama on modest hardware, though the lack of frame rate options above 60fps and incomplete button prompts for non-Xbox controllers are small but real annoyances. The mixed Steam reception (76% positive across over 1,400 reviews) tells the story accurately. Critics who love the franchise's identity scored it warmly. Critics who wanted modernized controls and fairer encounter design scored it harshly. Both camps are right. This is a game that does one specific thing - the punishing old-school arcade gauntlet - with technical precision and visual imagination, while leaving quality-of-life upgrades to a handful of accessibility toggles rather than rethinking the core. If you bounced off Celeste or Salt and Sanctuary because they were too forgiving, this is your game. If you want challenge that feels earned rather than inherited from 1985 design philosophy, look elsewhere first. Alex, Scout Team

Ghosts 'n Goblins Resurrection

Ghosts 'n Goblins Resurrection

May 31, 2021CAPCOM Co., Ltd.CAPCOM CO., LTD
GamerScout Says

Punishing by design, gorgeous by accident - Capcom's long-overdue series revival will break casual players and delight masochists who still remember the NES original.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€3.52
at Kinguin
Lowest tracked: €2.29
Track this price

GamerScout Verdict

Built for players who want the original series' cruelty intact - newcomers should start on Knight difficulty and adjust expectations accordingly.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€3.52
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.71-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.86
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.31-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.71-81%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.295 Jun 2026
Current best
€3.52
Keyshops
€2.11€2.73€3.35€3.975 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Ghosts 'n Goblins Resurrection

I went into Ghosts 'n Goblins Resurrection half-expecting a cynical nostalgia cash-in, and what I got instead was something more complicated: a game that is genuinely, sometimes brilliantly crafted, and also genuinely, sometimes infuriatingly hostile to the person playing it. Capcom has rebuilt the series from the ground up using the RE Engine, and the result is a storybook pencil-sketch art style that looks unlike anything else in the genre right now. Enemies rendered in watercolor ink, levels that pop with color and whimsy - the visual direction alone is worth watching in motion. Under that pretty exterior lives the same boulder-pushing, teeth-pulling action platformer the series has always been. Arthur runs left to right, throwing lances, daggers, hammers, and flaming potions at relentless enemy waves, and he does it with the unhurried momentum of a man wading through wet cement. Weapon throwing slows him down further, and he can only fire in four directions - the same constraints baked in since 1985. A new magic system adds screen-clearing spells like chain lightning and frog transformations, each governed by a short cooldown, but the magic rarely bails you out when the game really piles on. A fairy-powered upgrade tree lets you unlock and slot passive and active abilities between runs, which sounds like a concession to modern sensibilities - but the balancing is off enough that certain upgrades trivialize sections while others feel pointless. Co-op is available, with a second player controlling the Three Wise Guys, a trio of ghosts that can shield Arthur, lift him over gaps, or distract enemies. It is an inventive workaround for a game that was never designed for two players, though the second player is really acting as a support tool rather than a co-equal character. Five difficulty tiers span from Page (an almost no-consequence mode that strips out enemy density) to Legendary (the original series DNA: two hits and you respawn in your underwear). The middle ground of Knight and Legend is where the game lives best, but even on Knight the difficulty curve turns steep fast, demanding pattern memorization and pixel-aware jumps by the midgame. A magic metronome option slows gameplay to a crawl for players who need it, which is a thoughtful inclusion. The PC version itself runs cleanly, hitting 1080p at 60fps without drama on modest hardware, though the lack of frame rate options above 60fps and incomplete button prompts for non-Xbox controllers are small but real annoyances. The mixed Steam reception (76% positive across over 1,400 reviews) tells the story accurately. Critics who love the franchise's identity scored it warmly. Critics who wanted modernized controls and fairer encounter design scored it harshly. Both camps are right. This is a game that does one specific thing - the punishing old-school arcade gauntlet - with technical precision and visual imagination, while leaving quality-of-life upgrades to a handful of accessibility toggles rather than rethinking the core. If you bounced off Celeste or Salt and Sanctuary because they were too forgiving, this is your game. If you want challenge that feels earned rather than inherited from 1985 design philosophy, look elsewhere first.

Alex
Alex · Scout Team

Catch-all

Tags

steamArcade PlatformerTrial and ErrorLocal Co-op AssistSkill Upgrade TreeMagic SystemRetro RevivalPattern MemorizationStorybook Art Style

System Requirements

Minimum

Processor
Intel® Core™ i5-4460 or AMD FX™-6300 equivalent or better
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
DirectX
Version 12 Storag…

Recommended

OS
WINDOWS® 10 (64-BIT Required)
Processor
Intel® Core™ i7-3770 or AMD FX™-9590 equivalent or better
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 8GB VRAM
DirectX
V…

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Reviews & Ratings

Steam
76%(1,452)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM CO., LTD
Release Date
May 31, 2021

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Frequently asked questions about Ghosts 'n Goblins Resurrection

How much does Ghosts 'n Goblins Resurrection cost?

As of 7 September 2026, the cheapest in-stock offer for Ghosts 'n Goblins Resurrection is €3.52 at Kinguin, out of 18 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Ghosts 'n Goblins Resurrection cheapest?

The lowest in-stock price we track for Ghosts 'n Goblins Resurrection is €3.52 at Kinguin (7 September 2026). We compare 18 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Ghosts 'n Goblins Resurrection available on?

Ghosts 'n Goblins Resurrection is available on PC, Xbox.

When was Ghosts 'n Goblins Resurrection released?

Ghosts 'n Goblins Resurrection was released on 31 May 2021.

Who developed Ghosts 'n Goblins Resurrection?

Ghosts 'n Goblins Resurrection was developed by CAPCOM Co., Ltd. and published by CAPCOM CO., LTD.