Compare Gemini: Heroes Reborn prices across trusted key stores and find the best deal. Developed by Phosphor Games. Published by Phosphor Games. Released on 1/18/2016. Available on PC. Genres: Action, Adventure. Metacritic score: 54/100.

Seven superpowers, zero guns, and a facility that exists in two timelines at once, if that hook sounds good to you, the four hours this lasts will fly by.

My first thought loading this up was: licensed TV tie-in, cancelled show, sub-$15 budget, brace for impact. What I did not expect was a first-person action game that actually has a genuinely clever trick at its center. Cassandra, the protagonist, carries a toolkit of seven abilities split across two categories: time powers (Time Slow, Time Shift, Time Scout) and telekinetics (TK Hold, TK Throw, TK Catch/Deflect, TK Projectile). She never picks up a gun. That single design choice gives the whole thing a personality that most budget titles completely lack. The time-shifting mechanic is the real draw. At the press of a button, the same facility flips between its operational 2008 state and its ruined 2014 version. Doors that are collapsed in one era are open in the other; ventilation shafts accessible in the past let you cross gaps that no longer exist in the present. There is also a Time Scout mode that lets you peek into the alternate timeline before committing to the jump, which turns every corridor into a small planning puzzle. When combat gets messy, you can duck into the opposite time period to let your regenerative health recover, then jump back into the fight. It is a legitimately satisfying loop when the pieces click together. The highlight is catching bullets mid-air with TK Catch/Deflect and firing them straight back at the shooter, the kind of moment that makes you wish the game were twice as long. Sadly, that length problem is real. Most reviewers clock it at three to five hours across sixteen short chapters, and the level design is linear enough that a second playthrough offers little beyond mopping up collectibles or achievements. Enemy AI is the other persistent drag: guards get stuck in geometry, damage output on Normal is low enough to feel toothless, and later enemy types that are immune to specific powers strip away the fantasy of feeling all-powerful rather than building smartly on it. Voice acting ranges from solid to noticeably phoned-in depending on the character, and the Unreal Engine 4 visuals are uneven, some lighting effects look genuinely nice, but texture pop-in and stiff character animations undercut the presentation throughout. Who is this actually for? Players who liked the power-fantasy feel of early BioShock or the first-person traversal of Mirror's Edge will find the core mechanics familiar and fun in short bursts. You do not need to have watched Heroes Reborn to follow the story, though the plot is predictable enough that lore investment is not really a factor either way. If you go in expecting a breezy afternoon of physics-sandbox superhero fun rather than a deep action game, Gemini delivers on those modest terms. At its best, grabbing a guard with TK Hold, using him as a meat shield, then launching him at a second enemy, it punches well above its budget. At its worst, it is a reminder that four hours is a short runway for ideas this promising. Alex, Scout Team

Gemini: Heroes Reborn

Gemini: Heroes Reborn

Jan 18, 2016Phosphor Games
GamerScout Says

Seven superpowers, zero guns, and a facility that exists in two timelines at once, if that hook sounds good to you, the four hours this lasts will fly by.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth a few hours for the time-shift mechanic alone, but only at a deep discount given the short, rough-edged package.

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Screenshots & Media

About Gemini: Heroes Reborn

My first thought loading this up was: licensed TV tie-in, cancelled show, sub-$15 budget, brace for impact. What I did not expect was a first-person action game that actually has a genuinely clever trick at its center. Cassandra, the protagonist, carries a toolkit of seven abilities split across two categories: time powers (Time Slow, Time Shift, Time Scout) and telekinetics (TK Hold, TK Throw, TK Catch/Deflect, TK Projectile). She never picks up a gun. That single design choice gives the whole thing a personality that most budget titles completely lack. The time-shifting mechanic is the real draw. At the press of a button, the same facility flips between its operational 2008 state and its ruined 2014 version. Doors that are collapsed in one era are open in the other; ventilation shafts accessible in the past let you cross gaps that no longer exist in the present. There is also a Time Scout mode that lets you peek into the alternate timeline before committing to the jump, which turns every corridor into a small planning puzzle. When combat gets messy, you can duck into the opposite time period to let your regenerative health recover, then jump back into the fight. It is a legitimately satisfying loop when the pieces click together. The highlight is catching bullets mid-air with TK Catch/Deflect and firing them straight back at the shooter, the kind of moment that makes you wish the game were twice as long. Sadly, that length problem is real. Most reviewers clock it at three to five hours across sixteen short chapters, and the level design is linear enough that a second playthrough offers little beyond mopping up collectibles or achievements. Enemy AI is the other persistent drag: guards get stuck in geometry, damage output on Normal is low enough to feel toothless, and later enemy types that are immune to specific powers strip away the fantasy of feeling all-powerful rather than building smartly on it. Voice acting ranges from solid to noticeably phoned-in depending on the character, and the Unreal Engine 4 visuals are uneven, some lighting effects look genuinely nice, but texture pop-in and stiff character animations undercut the presentation throughout. Who is this actually for? Players who liked the power-fantasy feel of early BioShock or the first-person traversal of Mirror's Edge will find the core mechanics familiar and fun in short bursts. You do not need to have watched Heroes Reborn to follow the story, though the plot is predictable enough that lore investment is not really a factor either way. If you go in expecting a breezy afternoon of physics-sandbox superhero fun rather than a deep action game, Gemini delivers on those modest terms. At its best, grabbing a guard with TK Hold, using him as a meat shield, then launching him at a second enemy, it punches well above its budget. At its worst, it is a reminder that four hours is a short runway for ideas this promising.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttier:sub-5Time ManipulationTelekinesis CombatFirst-Person PlatformerPhysics SandboxLicensed IPShort CampaignSuperhero PowersNo Guns

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
6 GB RAM
DirectX
Version 10
Storage
22 GB available space
Graphics
Geforce 560
Processor
Intel Core i5 2500K

Recommended

OS
Windows 8 64-bit
Memory
8 GB RAM
DirectX
Version 10
Storage
22 GB available space
Graphics
Geforce 670 or better
Processor
Intel Core i7 3770K

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Reviews & Ratings

Metacritic
54

Game Info

Developer
Phosphor Games
Publisher
Phosphor Games
Release Date
Jan 18, 2016

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How much does Gemini: Heroes Reborn cost?

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What platforms is Gemini: Heroes Reborn available on?

Gemini: Heroes Reborn is available on PC.

When was Gemini: Heroes Reborn released?

Gemini: Heroes Reborn was released on 18 January 2016.

Who developed Gemini: Heroes Reborn?

Gemini: Heroes Reborn was developed by Phosphor Games.

Is Gemini: Heroes Reborn worth buying?

Gemini: Heroes Reborn holds a Metacritic score of 54/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.