Gauntlet
A top-down co-op brawler where up to four players hack through dungeons as warriors, valkyries, wizards, or elves. Old-school chaos, modern polish.
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About Gauntlet
Gauntlet is a four-player co-op dungeon brawler developed by Arrowhead Game Studios and published by Warner Bros. Interactive Entertainment. It reaches back to the arcade original from the 1980s and rebuilds it for a modern PC audience, keeping the core loop brutally simple: pick a class, enter a dungeon, kill everything, don't let Thor eat all the food. There is no loot treadmill, no skill tree sprawling across seventeen screens. What you get is four distinct archetypes - Warrior, Valkyrie, Wizard, and Elf - each with a genuinely different playstyle, and a series of dungeon runs that ask you to work around each character's strengths and weaknesses rather than level your way past problems. The Warrior soaks damage and cleaves crowds. The Valkyrie holds chokepoints with her shield and reflects projectiles. The Wizard conjures area-of-effect spells that will cheerfully hit your teammates if they wander in. The Elf is a kiting specialist, fast and fragile, relying on constant movement and precise arrow placement. Playing any of them solo is functional but flat. Playing all four together - especially with strangers who don't communicate - turns into cheerful catastrophe, and that chaos is most of the point. The game does not pretend to be deep. It is wide-open and readable in the way only a deliberately retro design can be, and it wears that honesty well. The dungeon environments cycle through Norse-inflected stone halls, swamps, and underworld chambers. Visually, it is clean and readable even in the thick of a mob surge, which matters more than it sounds when you're trying to track your character across thirty enemies. The soundtrack leans into a dungeon-fantasy register without becoming background noise - there is enough texture in the score to keep the atmosphere grounded. Arrowhead, known later for Helldivers, brings the same sense of friendly systemic cruelty here: treasure rooms that punish greed, food that your least disciplined teammate will always destroy, ghost spawners that keep producing enemies until someone prioritizes them over everything else. The honest problems: Gauntlet works best with a full group of four, and finding that group online is harder now than it was at launch given the review count and the time since release. The campaign is not long by any measure, and the game does not pretend otherwise. Replay value depends almost entirely on who you're playing with, not on the game's own systems evolving over repeated runs. If you are looking for a progression hook to carry a solo experience across dozens of hours, this is the wrong room. If you want something you can explain to three people in ninety seconds and immediately enjoy, it earns its place. For an indie-adjacent release with this level of handcraft in its class design and its willingness to just be a complete, bounded experience without padding, Gauntlet holds up. It knows what it is, it ends before it overstays its welcome, and it makes four people on a couch (or a voice call) genuinely laugh at each other. That is a real thing worth having. Kai, Scout Team
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Game Info
- Developer
- FALCON GAMES
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Oct 5, 2021