Compare Gauge prices across 50+ stores and find the best deal. Developed by Étienne Périn. Published by Neko Entertainment. Released on 5/23/2014. Available on PC. Genres: Casual, Indie.

Gauge is a stripped-back experimental sport game from a solo developer that trades spectacle for pure mechanical focus. Minimalism is the whole point.

Gauge sits in that rare, slightly awkward shelf in the Steam catalog where you are not entirely sure what genre label fits. Étienne Périn built something deliberately spare here, a sport game that strips away scoreboards, tutorials, and visual noise until only the raw interaction remains. If you come in expecting polish or feature depth, you will leave disappointed fast. If you come in curious about what a game feels like when almost everything ornamental is removed, there is something genuinely interesting to sit with. The minimalist design is clearly intentional, not a budget shortcut. The visual language is clean to the point of being austere, and that austerity asks the player to pay attention to the mechanics themselves rather than to anything decorative. For a small one-person project released in 2014, that kind of focus takes conviction. Not every choice lands, but the commitment to the idea is legible in every screen. Where Gauge struggles is in communicating its own rules. The mixed Steam reception (sitting around 64 percent positive) largely traces back to that friction. Players who connect with the core loop tend to warm up to it; players who never get that click tend to walk away confused or underwhelmed. There is a real onboarding gap here, and nothing in the experience bridges it gracefully. A game can be minimalist and still be legible, and Gauge sometimes forgets that distinction. The audience for this is genuinely narrow. You want to be the kind of player who enjoys experimental work for its own sake, who finds satisfaction in a short and odd experience the same way you might appreciate an unusual short film. Completionists and achievement hunters will find little to grip. Social or competitive players will find nothing at all, as there are no multiplayer modes or leaderboard hooks to speak of. This is a solitary, quiet thing. At its best, Gauge reads like a design sketch that got uploaded to Steam before anyone could talk the developer out of it, and that honesty is oddly charming. Not everything in the indie space needs to be a polished gem. Some things are just earnest experiments worth ten minutes of your attention, and this might be one of them, depending entirely on your tolerance for ambiguity and your appetite for the unconventional. Kai, Scout Team

Gauge
CasualIndie

Gauge

May 23, 2014Étienne PérinNeko Entertainment
GamerScout Says

Gauge is a stripped-back experimental sport game from a solo developer that trades spectacle for pure mechanical focus. Minimalism is the whole point.

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About Gauge

Gauge sits in that rare, slightly awkward shelf in the Steam catalog where you are not entirely sure what genre label fits. Étienne Périn built something deliberately spare here, a sport game that strips away scoreboards, tutorials, and visual noise until only the raw interaction remains. If you come in expecting polish or feature depth, you will leave disappointed fast. If you come in curious about what a game feels like when almost everything ornamental is removed, there is something genuinely interesting to sit with. The minimalist design is clearly intentional, not a budget shortcut. The visual language is clean to the point of being austere, and that austerity asks the player to pay attention to the mechanics themselves rather than to anything decorative. For a small one-person project released in 2014, that kind of focus takes conviction. Not every choice lands, but the commitment to the idea is legible in every screen. Where Gauge struggles is in communicating its own rules. The mixed Steam reception (sitting around 64 percent positive) largely traces back to that friction. Players who connect with the core loop tend to warm up to it; players who never get that click tend to walk away confused or underwhelmed. There is a real onboarding gap here, and nothing in the experience bridges it gracefully. A game can be minimalist and still be legible, and Gauge sometimes forgets that distinction. The audience for this is genuinely narrow. You want to be the kind of player who enjoys experimental work for its own sake, who finds satisfaction in a short and odd experience the same way you might appreciate an unusual short film. Completionists and achievement hunters will find little to grip. Social or competitive players will find nothing at all, as there are no multiplayer modes or leaderboard hooks to speak of. This is a solitary, quiet thing. At its best, Gauge reads like a design sketch that got uploaded to Steam before anyone could talk the developer out of it, and that honesty is oddly charming. Not everything in the indie space needs to be a polished gem. Some things are just earnest experiments worth ten minutes of your attention, and this might be one of them, depending entirely on your tolerance for ambiguity and your appetite for the unconventional. Kai, Scout Team

Tags

steamMinimalistExperimentalSolo DeveloperAbstractShort ExperienceAtmospheric

System Requirements

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Reviews & Ratings

Steam
64%(252)

Game Info

Developer
Étienne Périn
Publisher
Neko Entertainment
Release Date
May 23, 2014

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