Compare Garry's Mod prices across trusted key stores and find the best deal. Developed by Facepunch Studios. Published by Valve. Released on 11/29/2006. Available on PC, Mac, Linux. Genres: Casual, Indie, Simulation. Metacritic score: 93/100.

Twenty years old, still pulling concurrent players that newer shooters would kill for. GMod is the multiplayer toolkit that refuses to age out, and the real question is whether your friend group is ready to commit to the server-hopping.

I came to GMod looking for a quick TTT session and walked away three hours later having built a cursed contraption on gm_construct that launched a ragdoll into the ceiling at terminal velocity. That experience is basically the pitch. Base Garry's Mod gives you two tools and no objectives: the physgun for grabbing, rotating, and freezing props, and the tool gun for welding, constraining, and wiring things together. From those two items, Facepunch somehow built the foundation for what eventually became dozens of self-sustaining multiplayer ecosystems. If you're here for a structured shooter experience, the base sandbox mode will feel like being handed a hardware store and told to make your own game. That's the point, but it's also the friction point for new players. The competitive multiplayer hooks come entirely from community game modes. Trouble in Terrorist Town (TTT) is the one I keep returning to. It splits a server into Innocents, Detectives, and Traitors, where Detectives carry DNA scanners to track killers from corpses and Traitors have access to gadgets like the Jihad Bomb for high-risk kamikaze plays. The social deduction layer is where the real game happens. Reading voice comms, watching player movement, calling votes, and bluffing your way through a round when you draw Traitor. TTT's TTK is low and movement is Source-engine floaty, so don't come in expecting tight gunplay. You're here for the mind games, not the aim duel. Server quality varies wildly though, and finding a well-moderated server with consistent players is genuinely the hardest part of the experience. The bad servers are loud, admin-abused messes. Prop Hunt is the other mode worth your time, and it translates to any group size with almost no ramp-up. Props get a 30-second head start to disguise as map objects before Hunters come online and start checking every suspiciously-placed chair and bottle. Hunters take damage for shooting real props, which creates enough hesitation to give a well-hidden prop a fighting chance. It's low-stakes, endlessly funny with voice chat, and the mode that Origin of Prop Hunt as a concept can be traced directly back to. Call of Duty eventually cloned it, which tells you everything about its design staying power. DarkRP and Zombie Survival fill out the active server browser if roleplay or wave-based co-op is more your speed. The Workshop situation is genuinely impressive and also the biggest source of headaches. Over 300,000 addons sit on the Steam Workshop, covering new weapons via packs like TFA Base, custom player models, full map overhauls, Wiremod for logic-gate contraptions, and Advanced Duplicator 2 for saving and sharing builds. The problem is addon conflicts, missing content errors when a server uses assets from games you don't own (Counter-Strike: Source dependency shows up constantly), and the occasional addon that quietly breaks something core. A 2025 update from Facepunch bundled commonly-needed CS:S and Half-Life 2 assets directly, which cut down the pink-and-black checkerboard problem significantly, but the dependency chain is still messy for first-timers. Expect to spend twenty minutes troubleshooting your first community server join. After that it becomes muscle memory. From a performance standpoint, the Source engine is long past its prime. On modern hardware it runs at uncapped high framerates without complaint, but the netcode shows its age on poorly-hosted servers. Rubber-banding in TTT during peak population moments is real. For a game where reading player position matters in deduction rounds, warping NPCs and delayed hit registration on budget server hosts can kill the fun quickly. Find a server running on decent hardware and it's consistently smooth. The game itself asks nothing of your rig at this point. Any mid-range setup from the last five years will run it at 200-plus FPS with no configuration needed. Fred, Scout Team

Garry's Mod

Garry's Mod

Nov 29, 2006Facepunch StudiosValve
GamerScout Says

Twenty years old, still pulling concurrent players that newer shooters would kill for. GMod is the multiplayer toolkit that refuses to age out, and the real question is whether your friend group is ready to commit to the server-hopping.

PCMacLinux
Steam Deck PlayableProtonDB Gold
Best Price Available
€5.05-19%
at G2A
Lowest tracked: €2.09
Track this price

GamerScout Verdict

7/10

Best for groups who want a social deduction or physics sandbox platform and are willing to hunt for a good server.

Compare Prices(5 stores)

G2ABest price
StandardIndiaSteam KeyGift copy
€5.05-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.69
Priced in EUR by the store
Buy
StandardBrazilSteam KeyGift copy
€5.84-14%
Priced in EUR by the store
Buy
StandardChinaSteam KeyGift copy
€6.18-19%
Priced in EUR by the store
Buy
StandardTurkeySteam KeyGift copy
€6.33-19%
Priced in EUR by the store
Buy
StandardArgentinaSteam KeyGift copy
€6.33-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.90-18%
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€6.94-19%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€2.0927 Jun 2026
Current best
€5.05
Keyshops
€1.19€4.30€7.41€10.525 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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Screenshots & Media

Screenshot

About Garry's Mod

I came to GMod looking for a quick TTT session and walked away three hours later having built a cursed contraption on gm_construct that launched a ragdoll into the ceiling at terminal velocity. That experience is basically the pitch. Base Garry's Mod gives you two tools and no objectives: the physgun for grabbing, rotating, and freezing props, and the tool gun for welding, constraining, and wiring things together. From those two items, Facepunch somehow built the foundation for what eventually became dozens of self-sustaining multiplayer ecosystems. If you're here for a structured shooter experience, the base sandbox mode will feel like being handed a hardware store and told to make your own game. That's the point, but it's also the friction point for new players. The competitive multiplayer hooks come entirely from community game modes. Trouble in Terrorist Town (TTT) is the one I keep returning to. It splits a server into Innocents, Detectives, and Traitors, where Detectives carry DNA scanners to track killers from corpses and Traitors have access to gadgets like the Jihad Bomb for high-risk kamikaze plays. The social deduction layer is where the real game happens. Reading voice comms, watching player movement, calling votes, and bluffing your way through a round when you draw Traitor. TTT's TTK is low and movement is Source-engine floaty, so don't come in expecting tight gunplay. You're here for the mind games, not the aim duel. Server quality varies wildly though, and finding a well-moderated server with consistent players is genuinely the hardest part of the experience. The bad servers are loud, admin-abused messes. Prop Hunt is the other mode worth your time, and it translates to any group size with almost no ramp-up. Props get a 30-second head start to disguise as map objects before Hunters come online and start checking every suspiciously-placed chair and bottle. Hunters take damage for shooting real props, which creates enough hesitation to give a well-hidden prop a fighting chance. It's low-stakes, endlessly funny with voice chat, and the mode that Origin of Prop Hunt as a concept can be traced directly back to. Call of Duty eventually cloned it, which tells you everything about its design staying power. DarkRP and Zombie Survival fill out the active server browser if roleplay or wave-based co-op is more your speed. The Workshop situation is genuinely impressive and also the biggest source of headaches. Over 300,000 addons sit on the Steam Workshop, covering new weapons via packs like TFA Base, custom player models, full map overhauls, Wiremod for logic-gate contraptions, and Advanced Duplicator 2 for saving and sharing builds. The problem is addon conflicts, missing content errors when a server uses assets from games you don't own (Counter-Strike: Source dependency shows up constantly), and the occasional addon that quietly breaks something core. A 2025 update from Facepunch bundled commonly-needed CS:S and Half-Life 2 assets directly, which cut down the pink-and-black checkerboard problem significantly, but the dependency chain is still messy for first-timers. Expect to spend twenty minutes troubleshooting your first community server join. After that it becomes muscle memory. From a performance standpoint, the Source engine is long past its prime. On modern hardware it runs at uncapped high framerates without complaint, but the netcode shows its age on poorly-hosted servers. Rubber-banding in TTT during peak population moments is real. For a game where reading player position matters in deduction rounds, warping NPCs and delayed hit registration on budget server hosts can kill the fun quickly. Find a server running on decent hardware and it's consistently smooth. The game itself asks nothing of your rig at this point. Any mid-range setup from the last five years will run it at 200-plus FPS with no configuration needed.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementstrading-cardsworkshopcloud-savesSocial DeductionProp HuntPhysics SandboxTTTDarkRPLua ModdingServer BrowserCommunity Game ModesWiremod

System Requirements

Minimum

Processor
1.8 GHz Processor
Memory
2 GB RAM
Graphics
DirectX® 9 level Graphics Card (Requires support for SSE)
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
5 GB available sp…

Recommended

OS
Windows® 10/11
Processor
2.5 GHz Processor or better
Memory
8 GB RAM
Graphics
4GB dedicated VRAM or better
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
25 GB available…

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Community Discussion

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Reviews & Ratings

GamerScout
7/10
Metacritic
93
Steam
97%(1,239,121)

Game Info

Developer
Facepunch Studios
Publisher
Valve
Release Date
Nov 29, 2006

Game Modes

singleplayer
multiplayer
pvp
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (31)
EnglishFrenchItalianGermanSpanish - SpainBulgarian+25 more

Features

AchievementsTrading CardsWorkshopCloud Saves

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Frequently asked questions about Garry's Mod

How much does Garry's Mod cost?

As of 31 August 2026, the cheapest in-stock offer for Garry's Mod is €5.05 at G2A, out of 22 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Garry's Mod cheapest?

The lowest in-stock price we track for Garry's Mod is €5.05 at G2A (31 August 2026). We compare 22 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Garry's Mod available on?

Garry's Mod is available on PC, Mac, Linux.

When was Garry's Mod released?

Garry's Mod was released on 29 November 2006.

Who developed Garry's Mod?

Garry's Mod was developed by Facepunch Studios and published by Valve.

Is Garry's Mod worth buying?

Garry's Mod holds a Metacritic score of 93/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.