Compare Clatter prices across 50+ stores and find the best deal. Developed by Facepunch Studios. Published by Facepunch Studios. Released on 12/10/2018. Available on PC. Genres: Indie, Strategy.

Think chess, but the pieces shoot each other and you built the roster yourself. A tight free-to-play tactics game with a real ranked ladder, if you can find the opponents.

I'll be straight with you: Clatter is not a shooter, and normally I'd have handed this off to someone else. But the competitive loop here scratched the same itch that keeps me theorycrafting loadouts at 1 a.m., so I stayed. This is a one-on-one, turn-based arena tactics game from Facepunch, the studio behind Rust and Garry's Mod. It is free to play, it has a ranked ladder, and the unit roster has enough depth to make squad-building genuinely interesting. That alone earns a closer look. The core format is straightforward: you assemble a squad from a pool of distinct unit types, each with their own movement rules, attack ranges, and synergies, then take turns eliminating the opponent's bots until one side is empty. Units like Grabbers, Flippers, Mortars, Burners, and Healers all behave very differently, and the balance patches on record show the developers actively tuned numbers, adjusted armour interactions, and reworked units like the Booster post-launch. The Icer, added in a later update, creates ice columns that block movement or line of sight, which opens up enough positional wrinkles to keep the metagame from going stale. Two main match modes, deathmatch and control, play out across a rotating map pool, and there is a bronze-silver-gold league structure for ranked play that gives you something to climb. The single-player side is more substantial than it first looks. Career mode casts you as a player-manager across season-long leagues, where you buy and sell units, mod their stats, and pick up sponsorships. It is closer to a lightweight Football Manager skin over the tactics layer than a traditional campaign, which is either charming or annoying depending on your tolerance for that kind of thing. Daily challenge maps round it out and keep you sharp against the AI when the multiplayer queue is thin, which is the real concern here. The community is not huge, and the players who remain are well-practiced. Expect a steep skill wall once you clear the tutorial phase. On the negative side, in-app purchases for cosmetic customisation exist, and the Steam reviews flag that some unit designs can be hard to read at a glance when the colour palette gets busy. Neither of these is a dealbreaker, but they are worth knowing before you commit time to learning the systems. The player base being small and experienced also means matchmaking will put you up against opponents who have solved the meta, which is frustrating if you are still working out what your Grabber does to an armoured unit after a balance patch. If you play strategy games and want something competitive with real squad-building decisions, this is a cleaner proposition than most free-to-play alternatives at this price point. It is not going to pull you from a healthy live-service game, but as a second tab open between queues, it holds up well enough that the Very Positive Steam rating makes sense. Fred, Scout Team

Clatter
IndieStrategy

Clatter

Dec 10, 2018Facepunch Studios
GamerScout Says

Think chess, but the pieces shoot each other and you built the roster yourself. A tight free-to-play tactics game with a real ranked ladder, if you can find the opponents.

PC
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About Clatter

I'll be straight with you: Clatter is not a shooter, and normally I'd have handed this off to someone else. But the competitive loop here scratched the same itch that keeps me theorycrafting loadouts at 1 a.m., so I stayed. This is a one-on-one, turn-based arena tactics game from Facepunch, the studio behind Rust and Garry's Mod. It is free to play, it has a ranked ladder, and the unit roster has enough depth to make squad-building genuinely interesting. That alone earns a closer look. The core format is straightforward: you assemble a squad from a pool of distinct unit types, each with their own movement rules, attack ranges, and synergies, then take turns eliminating the opponent's bots until one side is empty. Units like Grabbers, Flippers, Mortars, Burners, and Healers all behave very differently, and the balance patches on record show the developers actively tuned numbers, adjusted armour interactions, and reworked units like the Booster post-launch. The Icer, added in a later update, creates ice columns that block movement or line of sight, which opens up enough positional wrinkles to keep the metagame from going stale. Two main match modes, deathmatch and control, play out across a rotating map pool, and there is a bronze-silver-gold league structure for ranked play that gives you something to climb. The single-player side is more substantial than it first looks. Career mode casts you as a player-manager across season-long leagues, where you buy and sell units, mod their stats, and pick up sponsorships. It is closer to a lightweight Football Manager skin over the tactics layer than a traditional campaign, which is either charming or annoying depending on your tolerance for that kind of thing. Daily challenge maps round it out and keep you sharp against the AI when the multiplayer queue is thin, which is the real concern here. The community is not huge, and the players who remain are well-practiced. Expect a steep skill wall once you clear the tutorial phase. On the negative side, in-app purchases for cosmetic customisation exist, and the Steam reviews flag that some unit designs can be hard to read at a glance when the colour palette gets busy. Neither of these is a dealbreaker, but they are worth knowing before you commit time to learning the systems. The player base being small and experienced also means matchmaking will put you up against opponents who have solved the meta, which is frustrating if you are still working out what your Grabber does to an armoured unit after a balance patch. If you play strategy games and want something competitive with real squad-building decisions, this is a cleaner proposition than most free-to-play alternatives at this price point. It is not going to pull you from a healthy live-service game, but as a second tab open between queues, it holds up well enough that the Very Positive Steam rating makes sense. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:sub-5Free-to-PlayArena TacticsSquad BuilderRanked Ladder1v1Unit SynergiesCareer ModeDaily Challenges

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA Geforce GT 1030 - 2GB, AMD RX550 - 2GB, Integrated: Intel HD Graphics 630
Processor
Intel Core i3 6100 or AMD FX-4350

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA Geforce GTX 1060 - 3 GB, AMD RX 580 - 4 GB
Processor
Intel Core i5 6600 or AMD Ryzen 1600x

Reviews & Ratings

No ratings available

Game Info

Developer
Facepunch Studios
Publisher
Facepunch Studios
Release Date
Dec 10, 2018

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