Compare Galaxy on Fire 2 Full HD prices across trusted key stores and find the best deal. Developed by Fishlabs Entertainment GmbH. Published by bitComposer Games. Released on 8/21/2012. Available on PC. Genres: Action, Indie, Simulation, Strategy.

A mobile space-shooter port that puts you in Keith Maxwell's cockpit for dogfights, trading, and alien warfare across a sprawling galaxy. Rough edges intact.

Galaxy on Fire 2 Full HD is a third-person space combat and trading game originally built for mobile, ported to PC with upscaled visuals. You play as Keith T. Maxwell, a pilot whose hyperdrive malfunction drops him into the middle of a war against a hostile alien armada called the Void. From that setup, the game opens into a mid-scale open space sandbox: you fly between star systems, take faction missions, hunt bounties, trade cargo, and upgrade your ship with new weapons, engines, and equipment. For a mobile port it has surprising structural depth, with distinct ship classes, a range of hardpoints to fill, and a story campaign that runs several hours before the side content even registers. From a systems perspective, the decision loop is simple but functional. You earn credits, you spend credits on better gear, better gear lets you survive harder combat zones, and harder combat zones gate the story progression. It is a clean feedback cycle. Ship customization is the strongest pillar here: mixing laser cannons, missile pods, and mining equipment to build a loadout that fits your playstyle works well and has just enough variety to encourage experimentation. The trading layer is thin by dedicated-sim standards, but it exists, and players who want to grind commodity routes will find a basic supply-demand model across the star map. Where the game struggles on PC is the interface. Menus were clearly designed for a touch screen and the mouse-driven PC version never fully reconciles that legacy. Text is small in spots, navigation is a few clicks deeper than it needs to be, and the control scheme takes adjustment, particularly if you expect a flight-sim style setup with full pitch and yaw control. The AI in combat is competent enough to make early fights tense but does not scale meaningfully into the late game, where experienced players will find dogfights repetitive. There is no mod ecosystem to speak of, no community tooling, and the PC build has not received meaningful updates in a long time given its 2012 release window. For newcomers to space combat games, this is actually a reasonable starting point precisely because the mechanics are pared back. The tutorial covers the basics without overwhelming you, and the difficulty curve on the main campaign is forgiving enough that you can learn ship management without being punished hard for early mistakes. Think of it as a gateway before committing to something like Freelancer or the X series. Veterans of those games will clear the content faster than they might like and hit the ceiling of strategic depth fairly quickly. The 77 percent positive Steam rating tells the real story: players who came in expecting a mobile game's scope left satisfied, players who expected a full PC space sim left disappointed. Know which camp you are in before you buy. The Supernova and Valkyrie DLC expansions add meaningful content if the base game hooks you, and the combined package represents reasonable value for the playtime on offer. Diego, Scout Team

Galaxy on Fire 2 Full HD

Galaxy on Fire 2 Full HD

Aug 21, 2012Fishlabs Entertainment GmbHbitComposer Games
GamerScout Says

A mobile space-shooter port that puts you in Keith Maxwell's cockpit for dogfights, trading, and alien warfare across a sprawling galaxy. Rough edges intact.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €3.70

GamerScout Verdict

Best for casual space-shooter fans wanting an accessible entry point, not for sim veterans expecting deep strategy or mod support.

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About Galaxy on Fire 2 Full HD

Galaxy on Fire 2 Full HD is a third-person space combat and trading game originally built for mobile, ported to PC with upscaled visuals. You play as Keith T. Maxwell, a pilot whose hyperdrive malfunction drops him into the middle of a war against a hostile alien armada called the Void. From that setup, the game opens into a mid-scale open space sandbox: you fly between star systems, take faction missions, hunt bounties, trade cargo, and upgrade your ship with new weapons, engines, and equipment. For a mobile port it has surprising structural depth, with distinct ship classes, a range of hardpoints to fill, and a story campaign that runs several hours before the side content even registers. From a systems perspective, the decision loop is simple but functional. You earn credits, you spend credits on better gear, better gear lets you survive harder combat zones, and harder combat zones gate the story progression. It is a clean feedback cycle. Ship customization is the strongest pillar here: mixing laser cannons, missile pods, and mining equipment to build a loadout that fits your playstyle works well and has just enough variety to encourage experimentation. The trading layer is thin by dedicated-sim standards, but it exists, and players who want to grind commodity routes will find a basic supply-demand model across the star map. Where the game struggles on PC is the interface. Menus were clearly designed for a touch screen and the mouse-driven PC version never fully reconciles that legacy. Text is small in spots, navigation is a few clicks deeper than it needs to be, and the control scheme takes adjustment, particularly if you expect a flight-sim style setup with full pitch and yaw control. The AI in combat is competent enough to make early fights tense but does not scale meaningfully into the late game, where experienced players will find dogfights repetitive. There is no mod ecosystem to speak of, no community tooling, and the PC build has not received meaningful updates in a long time given its 2012 release window. For newcomers to space combat games, this is actually a reasonable starting point precisely because the mechanics are pared back. The tutorial covers the basics without overwhelming you, and the difficulty curve on the main campaign is forgiving enough that you can learn ship management without being punished hard for early mistakes. Think of it as a gateway before committing to something like Freelancer or the X series. Veterans of those games will clear the content faster than they might like and hit the ceiling of strategic depth fairly quickly. The 77 percent positive Steam rating tells the real story: players who came in expecting a mobile game's scope left satisfied, players who expected a full PC space sim left disappointed. Know which camp you are in before you buy. The Supernova and Valkyrie DLC expansions add meaningful content if the base game hooks you, and the combined package represents reasonable value for the playtime on offer.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSpace CombatMobile PortShip CustomizationOpen World SpaceTradingThird-Person ShooterSingle-Player CampaignArcade Flight

System Requirements

Minimum

Processor
Intel x86 compatible CPU with SSE 2GB RAM
Memory
2 GB Hard Disk Space: 2 GB Video Card: DirectX 9c compatible garphics card with more than 512 MB R…

Recommended

Processor
Intel x86 compatible CPU with SSE2 3GB RAM
Memory
3 GB Hard Disk Space: 2 GB Video Card: DirectX 9c compatible garphics card with more than 512…

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Reviews & Ratings

Steam
77%(2,230)

Game Info

Developer
Fishlabs Entertainment GmbH
Publisher
bitComposer Games
Release Date
Aug 21, 2012

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Frequently asked questions about Galaxy on Fire 2 Full HD

How much does Galaxy on Fire 2 Full HD cost?

Galaxy on Fire 2 Full HD pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Galaxy on Fire 2 Full HD available on?

Galaxy on Fire 2 Full HD is available on PC.

When was Galaxy on Fire 2 Full HD released?

Galaxy on Fire 2 Full HD was released on 21 August 2012.

Who developed Galaxy on Fire 2 Full HD?

Galaxy on Fire 2 Full HD was developed by Fishlabs Entertainment GmbH and published by bitComposer Games.