Compare Galactic Crew II prices across 50+ stores and find the best deal. Developed by Benjamin Rommel Games. Published by Benjamin Rommel Games. Released on 6/1/2023. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation, Strategy.

Ambitious FTL-meets-XCOM crossover from a solo dev that tries to do everything, but stability issues and a thin player base mean you're rolling the dice as much as the roguelike does.

My spreadsheet instincts lit up when I first read the pitch for Galactic Crew II: a roguelike space sim where ship-building, colony management, asteroid mining, dungeon crawling, and commerce all feed into a single run. That is a lot of interlocking systems for one indie developer to pull off, and the reality is messier than the feature list suggests. The core loop works like this: you pilot a crew across a procedurally generated galaxy, jumping between sectors via jump gates, picking up missions at space stations, and gradually upgrading your ship. The shipyard customization is the most satisfying part. You swap out rooms to tune your vessel, adding shield generators or extra turrets for a combat build, or leaning into drone hangars and botanical gardens for a merchant-colonist run. Tiered upgrades matter too: a Tier II cockpit improves shield recharge, a Tier III version buffs your combat drones, and the drone bay scales from two mining drone slots to four at higher tiers. That kind of granular build decision is exactly what I want from a sim-adjacent roguelike. Boarding enemy ships with teleporters to loot their cargo holds adds a tactical wrinkle that rewards aggression without making turret spam feel pointless. Planet-side, you are landing crews on procedurally generated surfaces that range from crashed spaceships to pirate hideouts, raiding dungeons for loot, placing colony tiles, managing energy grids with solar arrays, and setting up drone bays to passively mine ore deposits while you are back in orbit. There is a lot going on. The problem is that the game does not always communicate this web of systems clearly enough. The tutorial covers the basics, but community feedback flagged gaps early: things like how pausing works and how certain profession-specific actions like mining differ between a merchant and a pirate character. The professions themselves, which include engineer, scientist, and merchant archetypes, shape what missions you can execute, so misunderstanding those distinctions early can derail a run silently. The hard number to reckon with is the Steam user review score: roughly one in three reviews is positive across a small sample pool. The most consistent complaints are stability related. Multiple players report crashes during colony missions, dungeon exploration, and even routine planet landings. The developer has acknowledged the crash issue publicly and has been transparent about the current state of the product, noting that major new content development is on hold while bug fixes remain the priority. That honesty is worth something, but it does not fix a mid-run crash. The mod ecosystem is present via Steam Workshop, and the level editor gives the community tools to extend content, which is a real asset for a game with a thin player base. Co-op support exists as a beta feature. For a solo developer project, the ambition is genuinely impressive. For a buyer right now, the question is whether you can tolerate a game that may crash before you see its best ideas. If you have already exhausted FTL on every difficulty and want a rougher, broader take on the space roguelike genre with actual colony-building depth, Galactic Crew II has a skeleton worth exploring. Go in with low expectations around polish, treat each crash as a roguelike death, and keep an eye on the update history before committing. Diego, Scout Team

Galactic Crew II
ActionAdventureCasualIndieSimulationStrategy

Galactic Crew II

Jun 1, 2023Benjamin Rommel Games
GamerScout Says

Ambitious FTL-meets-XCOM crossover from a solo dev that tries to do everything, but stability issues and a thin player base mean you're rolling the dice as much as the roguelike does.

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About Galactic Crew II

My spreadsheet instincts lit up when I first read the pitch for Galactic Crew II: a roguelike space sim where ship-building, colony management, asteroid mining, dungeon crawling, and commerce all feed into a single run. That is a lot of interlocking systems for one indie developer to pull off, and the reality is messier than the feature list suggests. The core loop works like this: you pilot a crew across a procedurally generated galaxy, jumping between sectors via jump gates, picking up missions at space stations, and gradually upgrading your ship. The shipyard customization is the most satisfying part. You swap out rooms to tune your vessel, adding shield generators or extra turrets for a combat build, or leaning into drone hangars and botanical gardens for a merchant-colonist run. Tiered upgrades matter too: a Tier II cockpit improves shield recharge, a Tier III version buffs your combat drones, and the drone bay scales from two mining drone slots to four at higher tiers. That kind of granular build decision is exactly what I want from a sim-adjacent roguelike. Boarding enemy ships with teleporters to loot their cargo holds adds a tactical wrinkle that rewards aggression without making turret spam feel pointless. Planet-side, you are landing crews on procedurally generated surfaces that range from crashed spaceships to pirate hideouts, raiding dungeons for loot, placing colony tiles, managing energy grids with solar arrays, and setting up drone bays to passively mine ore deposits while you are back in orbit. There is a lot going on. The problem is that the game does not always communicate this web of systems clearly enough. The tutorial covers the basics, but community feedback flagged gaps early: things like how pausing works and how certain profession-specific actions like mining differ between a merchant and a pirate character. The professions themselves, which include engineer, scientist, and merchant archetypes, shape what missions you can execute, so misunderstanding those distinctions early can derail a run silently. The hard number to reckon with is the Steam user review score: roughly one in three reviews is positive across a small sample pool. The most consistent complaints are stability related. Multiple players report crashes during colony missions, dungeon exploration, and even routine planet landings. The developer has acknowledged the crash issue publicly and has been transparent about the current state of the product, noting that major new content development is on hold while bug fixes remain the priority. That honesty is worth something, but it does not fix a mid-run crash. The mod ecosystem is present via Steam Workshop, and the level editor gives the community tools to extend content, which is a real asset for a game with a thin player base. Co-op support exists as a beta feature. For a solo developer project, the ambition is genuinely impressive. For a buyer right now, the question is whether you can tolerate a game that may crash before you see its best ideas. If you have already exhausted FTL on every difficulty and want a rougher, broader take on the space roguelike genre with actual colony-building depth, Galactic Crew II has a skeleton worth exploring. Go in with low expectations around polish, treat each crash as a roguelike death, and keep an eye on the update history before committing. Diego, Scout Team

Tags

singleplayerachievementsworkshopcloud-savestier:indieColony BuildingCrew ManagementDungeon RaidingShip CustomizationProfession SystemCo-op BetaTiered UpgradesAsteroid Mining

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
AMD Radeon HD 6700 Series
Processor
Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz

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Game Info

Developer
Benjamin Rommel Games
Publisher
Benjamin Rommel Games
Release Date
Jun 1, 2023

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What platforms is Galactic Crew II available on?

Galactic Crew II is available on PC.

When was Galactic Crew II released?

Galactic Crew II was released on 1 June 2023.

Who developed Galactic Crew II?

Galactic Crew II was developed by Benjamin Rommel Games.