Compare Gaijin Charenji 1 : Kiss or Kill prices across 50+ stores and find the best deal. Developed by LoverGame Studio. Published by LoverGame Studio. Released on 12/8/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A one-hour punk shmup born from a dead Dreamcast, resurrected by a son finishing his father's work. Weird, divisive, and unlike anything else on PC right now.

My first thought when I heard the origin story was that it sounded too cinematic to be real: a game conceived for the Sega Dreamcast in 1998, shelved when Sega pulled the plug, then picked up two decades later by the original creator's son and finally released into the world. Whether every detail of that backstory is strictly documentable or partly woven into the game's own mythology, it doesn't fully matter, because the emotional weight of it seeps into every strange pixel on screen. That context is the lens through which Kiss or Kill makes the most sense, and without it the game probably just looks like noise. At its mechanical core this is a twin-stick shooter. Left stick moves you, right stick aims, and the right bumper toggles between two fire modes: the Kill shot, which hits hard and fast at long range, and the Kiss shot, which converts enemies into something resembling allies but demands you close the distance and accept a slower, shorter-range weapon to do it. That trade-off is simple on paper and quietly loaded in practice. Choosing peace is genuinely harder. The karma system tracks your choices and bends the ending around them, and there is at least one extra playable section locked behind the pacifist path. A Survival mode also exists, a single-life wave-defence run in the spirit of Geometry Wars, though the hitboxes there are loose enough to frustrate anyone coming from tighter shooters. What makes this worth talking about is the level design, which refuses to stay still. One stage plants you in a 2-bit maze that could have shipped on an Atari 2600. The next drops you into something resembling a 16-bit RPG grid. Another becomes a Space Invaders homage with vector graphics blazing. FMV cutscenes featuring a masked figure interrupt the action at odd angles, and the visual tone shifts depending on which trigger you favour, with the Kill path surfacing some genuinely disturbing imagery. The whole thing runs about an hour on a first playthrough, and it earns most of that hour. The soundtrack has been praised and criticised in equal measure: memorable enough to stick with you, repetitive enough to notice if you replay for a high score. The community is genuinely split. Some players read it as a layered anti-war statement delivered through punk aesthetics and retro game history. Others find the controls imprecise, the hitboxes forgiving to a fault, and the artistic ambition too thin to carry its pretensions. Both readings are defensible. I sit closer to the first camp, with caveats. The boss battles are visually bold but mechanically flat, and the controls require a gamepad since keyboard and mouse are not supported at all. For an hour of your life, though, this is a handmade oddity that knows exactly what it is trying to say, even if not everyone will agree it says it well. Kai, Scout Team

Gaijin Charenji 1 : Kiss or Kill
ActionAdventureIndie

Gaijin Charenji 1 : Kiss or Kill

Dec 8, 2019LoverGame Studio
GamerScout Says

A one-hour punk shmup born from a dead Dreamcast, resurrected by a son finishing his father's work. Weird, divisive, and unlike anything else on PC right now.

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About Gaijin Charenji 1 : Kiss or Kill

My first thought when I heard the origin story was that it sounded too cinematic to be real: a game conceived for the Sega Dreamcast in 1998, shelved when Sega pulled the plug, then picked up two decades later by the original creator's son and finally released into the world. Whether every detail of that backstory is strictly documentable or partly woven into the game's own mythology, it doesn't fully matter, because the emotional weight of it seeps into every strange pixel on screen. That context is the lens through which Kiss or Kill makes the most sense, and without it the game probably just looks like noise. At its mechanical core this is a twin-stick shooter. Left stick moves you, right stick aims, and the right bumper toggles between two fire modes: the Kill shot, which hits hard and fast at long range, and the Kiss shot, which converts enemies into something resembling allies but demands you close the distance and accept a slower, shorter-range weapon to do it. That trade-off is simple on paper and quietly loaded in practice. Choosing peace is genuinely harder. The karma system tracks your choices and bends the ending around them, and there is at least one extra playable section locked behind the pacifist path. A Survival mode also exists, a single-life wave-defence run in the spirit of Geometry Wars, though the hitboxes there are loose enough to frustrate anyone coming from tighter shooters. What makes this worth talking about is the level design, which refuses to stay still. One stage plants you in a 2-bit maze that could have shipped on an Atari 2600. The next drops you into something resembling a 16-bit RPG grid. Another becomes a Space Invaders homage with vector graphics blazing. FMV cutscenes featuring a masked figure interrupt the action at odd angles, and the visual tone shifts depending on which trigger you favour, with the Kill path surfacing some genuinely disturbing imagery. The whole thing runs about an hour on a first playthrough, and it earns most of that hour. The soundtrack has been praised and criticised in equal measure: memorable enough to stick with you, repetitive enough to notice if you replay for a high score. The community is genuinely split. Some players read it as a layered anti-war statement delivered through punk aesthetics and retro game history. Others find the controls imprecise, the hitboxes forgiving to a fault, and the artistic ambition too thin to carry its pretensions. Both readings are defensible. I sit closer to the first camp, with caveats. The boss battles are visually bold but mechanically flat, and the controls require a gamepad since keyboard and mouse are not supported at all. For an hour of your life, though, this is a handmade oddity that knows exactly what it is trying to say, even if not everyone will agree it says it well. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Twin-Stick ShooterKarma SystemFMV CutscenesPunk AestheticBranching EndingsRetro PasticheController RequiredExperimental Narrative

System Requirements

Minimum

OS
windows 10
Memory
4 GB RAM
DirectX
Version 11
Processor
x64

Recommended

OS
windows 10
Memory
8 GB RAM
DirectX
Version 11
Processor
x64

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Game Info

Developer
LoverGame Studio
Publisher
LoverGame Studio
Release Date
Dec 8, 2019

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2026-06-071.79(lowest)

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What platforms is Gaijin Charenji 1 : Kiss or Kill available on?

Gaijin Charenji 1 : Kiss or Kill is available on PC, Xbox.

When was Gaijin Charenji 1 : Kiss or Kill released?

Gaijin Charenji 1 : Kiss or Kill was released on 8 December 2019.

Who developed Gaijin Charenji 1 : Kiss or Kill?

Gaijin Charenji 1 : Kiss or Kill was developed by LoverGame Studio.