Compare Fumiko! prices across 50+ stores and find the best deal. Developed by Fumiko Games. Published by Fumiko Games. Released on 2/13/2017. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A solo-dev cyberspace platformer that asks what it means to exist inside a network, and backs the question with floaty low-poly jumps, a cosmic soundtrack, and about 6-10 hours of surreal atmosphere.

My first instinct when I loaded Fumiko! was to sit quietly for a moment, because the opening is genuinely disorienting in the best way. You are Fumiko, an AI waking up inside a vast, abstract virtual network with no memory and only a voice named Wilson telling you what to do. That setup sounds spare, and it is, but the game earns the sparseness. It draws direct inspiration from Serial Experiments Lain, which tells you almost everything you need to know about its mood: large empty spaces, hollow avatar-shells standing in for people, and a story about identity and control that arrives in fragments rather than cutscenes. The platforming structure across the game's 16 handcrafted levels and 14 explorable social areas is built around a movement kit that keeps expanding and contracting on you. Fumiko starts with a double jump, earns a dash module, gets her jump count pushed to ridiculous heights, then has abilities stripped back when the story demands it. It is a deliberate design choice, and one that splits players hard. If you like the feeling of movement evolving alongside narrative stakes, the loop is quietly satisfying. If you want consistent, tightly tuned platforming feel from level one to the credits, you may find the controls unsteady. Camera angles have drawn complaints across reviews, and the controls retain a floaty imprecision that is either charming or infuriating depending on your patience threshold. A few specific sections, including a late-game escape sequence and some puzzle moments that introduce mechanics without signposting them, have sent players to walkthroughs. Go in prepared for that. What nobody seems to argue about is the soundtrack. The score shifts tone to match each zone, moving from soft ambient cybernetics to something more menacing as Wilson's grip tightens, and the music is genuinely the structural backbone of the atmosphere. The visual design does similar work: levels range from dark purple expanses with real menace to bright, almost tranquil spaces that feel like stumbling into someone's personal server. The 26 collectible memory fragments add texture to the story, and finding them changes the dialogue you hear, which gives a second pass through the game actual purpose rather than a checkbox exercise. This is a one-person project, and that shows in some places. Controller detection on PC has had quirks since launch, a couple of bugs require restarting a section to resolve, and a handful of puzzle solutions cross into genuinely obscure territory. The developer has been transparent and present in forums, but active patching has tapered off. None of the bugs are game-breaking, but they are the kind of friction that a solo creator with finite bandwidth simply cannot sand down completely. Manage expectations accordingly. Fumiko! is for people who treat mood and philosophical intent as primary reasons to pick up a game, and who do not need the platforming underneath to feel AAA-precise. At its best, particularly in the late-game sequences where the network's social structures begin to crack, it does things almost no other game bothers to attempt. That counts for a lot from where I sit. Kai, Scout Team

Fumiko!
AdventureIndie

Fumiko!

Feb 13, 2017Fumiko Games
GamerScout Says

A solo-dev cyberspace platformer that asks what it means to exist inside a network, and backs the question with floaty low-poly jumps, a cosmic soundtrack, and about 6-10 hours of surreal atmosphere.

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About Fumiko!

My first instinct when I loaded Fumiko! was to sit quietly for a moment, because the opening is genuinely disorienting in the best way. You are Fumiko, an AI waking up inside a vast, abstract virtual network with no memory and only a voice named Wilson telling you what to do. That setup sounds spare, and it is, but the game earns the sparseness. It draws direct inspiration from Serial Experiments Lain, which tells you almost everything you need to know about its mood: large empty spaces, hollow avatar-shells standing in for people, and a story about identity and control that arrives in fragments rather than cutscenes. The platforming structure across the game's 16 handcrafted levels and 14 explorable social areas is built around a movement kit that keeps expanding and contracting on you. Fumiko starts with a double jump, earns a dash module, gets her jump count pushed to ridiculous heights, then has abilities stripped back when the story demands it. It is a deliberate design choice, and one that splits players hard. If you like the feeling of movement evolving alongside narrative stakes, the loop is quietly satisfying. If you want consistent, tightly tuned platforming feel from level one to the credits, you may find the controls unsteady. Camera angles have drawn complaints across reviews, and the controls retain a floaty imprecision that is either charming or infuriating depending on your patience threshold. A few specific sections, including a late-game escape sequence and some puzzle moments that introduce mechanics without signposting them, have sent players to walkthroughs. Go in prepared for that. What nobody seems to argue about is the soundtrack. The score shifts tone to match each zone, moving from soft ambient cybernetics to something more menacing as Wilson's grip tightens, and the music is genuinely the structural backbone of the atmosphere. The visual design does similar work: levels range from dark purple expanses with real menace to bright, almost tranquil spaces that feel like stumbling into someone's personal server. The 26 collectible memory fragments add texture to the story, and finding them changes the dialogue you hear, which gives a second pass through the game actual purpose rather than a checkbox exercise. This is a one-person project, and that shows in some places. Controller detection on PC has had quirks since launch, a couple of bugs require restarting a section to resolve, and a handful of puzzle solutions cross into genuinely obscure territory. The developer has been transparent and present in forums, but active patching has tapered off. None of the bugs are game-breaking, but they are the kind of friction that a solo creator with finite bandwidth simply cannot sand down completely. Manage expectations accordingly. Fumiko! is for people who treat mood and philosophical intent as primary reasons to pick up a game, and who do not need the platforming underneath to feel AAA-precise. At its best, particularly in the late-game sequences where the network's social structures begin to crack, it does things almost no other game bothers to attempt. That counts for a lot from where I sit. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Low-Poly 3DNarrative-FirstAI ProtagonistAtmospheric SoundtrackMemory CollectiblesAbility ProgressionSerial Experiments Lain-inspiredShort Completionist Run

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
XP (Service Pack 2), 7 (Service Pack 1), 8, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Nvidia Geforce GT 520 or equivalent
Processor
Core 2 Duo 3 Ghz or equivalent

Recommended

OS
7 (Service Pack 1), 8, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Nvidia Geforce GTX 560 or equivalent
Processor
Core 2 Quad 3Ghz or equivalent

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Game Info

Developer
Fumiko Games
Publisher
Fumiko Games
Release Date
Feb 13, 2017

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What platforms is Fumiko! available on?

Fumiko! is available on PC, Mac, Linux.

When was Fumiko! released?

Fumiko! was released on 13 February 2017.

Who developed Fumiko!?

Fumiko! was developed by Fumiko Games.