Compare Fueled Up prices across 50+ stores and find the best deal. Developed by Fireline Games. Published by Fireline Games. Released on 10/13/2022. Available on PC, Xbox. Genres: Action, Casual, Indie.

If your couch co-op shelf has a gap where Overcooked used to live, this chaotic spaceship rescue game fills it well enough, just bring at least three people and steel your nerves for the later worlds.

My first impression of Fueled Up was that warm, immediate recognition of a game that knows exactly what it wants to be: loud, funny, and slightly mean to people who can't communicate under pressure. Fireline Games, a four-person indie team out of Poland with pedigree from projects like Dying Light 2 and Control, put that experience to work building something tight and tactile in the party co-op space. The pitch is simple. You and up to three crewmates land on a damaged spaceship and have to keep it moving long enough to reach safety, all while a giant space octopus closes in from behind. Fall behind on the engines and the ship stalls. Let the octopus catch up and it's over. That ever-present pressure is the engine the whole experience runs on. The task list grows fast once the opening levels are behind you. Early stages ask you to grab fuel crystals, refine them at a processor, and dump the output into the engines. Manageable, almost serene. But the game layers on mechanics at a pace that can feel aggressive: airlocks that vent to space if their batteries die, hull breaches that drain ship integrity if left unpatched, asteroids that shower the deck with debris, fires, conveyor belts that require teammates to pass items across split rooms, wormholes that reverse your controls, and floor fungus that literally dissolves underfoot. Each level introduces something new, and the chaos compounds beautifully when everything shows up at once. The best sessions are the ones where everyone is shouting, laughing, and somehow improvising their way to three stars despite the odds. There are real rough edges to acknowledge, though. The difficulty curve is not smooth. Some reviewers found the mid-to-late worlds steep enough to require a third player just to stay functional, and the star-gate system, which locks progress behind minimum star thresholds on previous levels, can bring a session to a grinding halt right when the group energy was starting to peak. Camera legibility is another honest complaint: the default zoom is wide enough that fuel crystals and their receptacles can blur together, and narrow doorways between rooms snag characters at the worst possible moments. Fireline did issue a difficulty rebalance patch post-launch, which softened some of the worst spikes, but the pacing of mechanic introductions can still feel like the game is throwing the manual at you rather than teaching you chapter by chapter. The soundtrack is functional and space-themed without being particularly memorable, which is a small shame given how much a great score can sell a chaotic moment. What it does well, it does with real warmth. The cartoon-style visuals are colorful and immediately readable in calmer moments, the roster of unlockable characters adds a light layer of personality, and the accessibility options, including toggle-based controls for repeated button inputs, show genuine care for players with different physical needs. Solo play exists and works by letting you swap between two characters, but the game's design soul is clearly oriented around three to four players, either on the same couch or online. At roughly seven hours to completion, it respects your time even if the star-lock system occasionally argues otherwise. For the right group, on the right evening, it lands exactly where it aims. Kai, Scout Team

Fueled Up
ActionCasualIndie

Fueled Up

Oct 13, 2022Fireline Games
GamerScout Says

If your couch co-op shelf has a gap where Overcooked used to live, this chaotic spaceship rescue game fills it well enough, just bring at least three people and steel your nerves for the later worlds.

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Screenshots & Media

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About Fueled Up

My first impression of Fueled Up was that warm, immediate recognition of a game that knows exactly what it wants to be: loud, funny, and slightly mean to people who can't communicate under pressure. Fireline Games, a four-person indie team out of Poland with pedigree from projects like Dying Light 2 and Control, put that experience to work building something tight and tactile in the party co-op space. The pitch is simple. You and up to three crewmates land on a damaged spaceship and have to keep it moving long enough to reach safety, all while a giant space octopus closes in from behind. Fall behind on the engines and the ship stalls. Let the octopus catch up and it's over. That ever-present pressure is the engine the whole experience runs on. The task list grows fast once the opening levels are behind you. Early stages ask you to grab fuel crystals, refine them at a processor, and dump the output into the engines. Manageable, almost serene. But the game layers on mechanics at a pace that can feel aggressive: airlocks that vent to space if their batteries die, hull breaches that drain ship integrity if left unpatched, asteroids that shower the deck with debris, fires, conveyor belts that require teammates to pass items across split rooms, wormholes that reverse your controls, and floor fungus that literally dissolves underfoot. Each level introduces something new, and the chaos compounds beautifully when everything shows up at once. The best sessions are the ones where everyone is shouting, laughing, and somehow improvising their way to three stars despite the odds. There are real rough edges to acknowledge, though. The difficulty curve is not smooth. Some reviewers found the mid-to-late worlds steep enough to require a third player just to stay functional, and the star-gate system, which locks progress behind minimum star thresholds on previous levels, can bring a session to a grinding halt right when the group energy was starting to peak. Camera legibility is another honest complaint: the default zoom is wide enough that fuel crystals and their receptacles can blur together, and narrow doorways between rooms snag characters at the worst possible moments. Fireline did issue a difficulty rebalance patch post-launch, which softened some of the worst spikes, but the pacing of mechanic introductions can still feel like the game is throwing the manual at you rather than teaching you chapter by chapter. The soundtrack is functional and space-themed without being particularly memorable, which is a small shame given how much a great score can sell a chaotic moment. What it does well, it does with real warmth. The cartoon-style visuals are colorful and immediately readable in calmer moments, the roster of unlockable characters adds a light layer of personality, and the accessibility options, including toggle-based controls for repeated button inputs, show genuine care for players with different physical needs. Solo play exists and works by letting you swap between two characters, but the game's design soul is clearly oriented around three to four players, either on the same couch or online. At roughly seven hours to completion, it respects your time even if the star-lock system occasionally argues otherwise. For the right group, on the right evening, it lands exactly where it aims. Kai, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieOvercooked-like4-Player Co-opCouch Co-opParty ChaosTop-DownMission-BasedDifficulty SpikesController SharingSpace Theme

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 630 / Radeon HD 6570
Processor
Intel Core i3 or AMD equivalent

Recommended

OS
Windows 10 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 970 / Radeon RX 570
Processor
Intel Core i5 or AMD equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Fireline Games
Publisher
Fireline Games
Release Date
Oct 13, 2022

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