Compare FTL: Faster Than Light prices across trusted key stores and find the best deal. Developed by Subset Games. Published by Subset Games. Released on 9/14/2012. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 84/100.

FTL is a tense, pausable spaceship roguelike where every jump could end your run. Small crew, brutal decisions, zero save-scumming mercy.

FTL: Faster Than Light is a top-down roguelike strategy game in which you captain a single spacecraft across a procedurally generated galaxy, trying to outrun a rebel fleet while managing systems, crew, and increasingly dangerous encounters. Each sector is a branching node map of events - some offer shops, some throw hostile ships at you, some do both at the worst possible time. Combat is real-time but pauses on demand, which means there is no excuse for a bad decision and also no escape from the guilt of making one anyway. The depth comes from layered resource management. Scrap is your currency, but every scrap spent on shields is scrap not spent on a weapons upgrade, and every weapons upgrade is a crew member you did not buy, and that crew member would have survived the hull breach that just vented your pilot into space. The systems interact in ways that reward genuine understanding. Teleporters plus a boarding crew can gut enemy ships without firing a shot. Cloaking plus burst lasers can delete a boss phase before it activates. The build space is narrow by grand-strategy standards, but the decision density per minute is genuinely high. For newcomers, the honest onboarding situation is this: FTL has a tutorial that covers the basics and then essentially shoves you off a cliff. Normal difficulty will punish you repeatedly until the faction mechanics, event outcomes, and sector-specific threats start making sense. The real advice is to start on Easy, lose anyway, and treat the first three or four runs as paid research. By run five you will understand why everyone keeps the Engi B in rotation. The game is not long - a winning run takes under two hours - but the meta-knowledge curve is steep and the unlock tree across twelve ships with multiple layouts gives you a legitimate long-term progression reason to keep going. The weaknesses are real. The AI does not cheat but it does not adapt either, so once you understand its targeting logic you can exploit it consistently. Late-sector enemy scaling can feel punishing in a way that leans on RNG rather than skill, particularly if early sectors gave you poor shop inventory. The Advanced Edition content added four-person crews, new systems like the Mind Control and Hacking modules, and a new alien race, all of which improved the build variety considerably. There is no official mod workshop support, but the modding community built its own tooling and there are substantial content mods worth finding if the base game hooks you. If your strategy background is Paradox titles or 4X games, FTL will feel almost shockingly small in scope. There is one ship, one crew, one run. But that constraint is exactly what makes the per-decision weight feel real. Nothing is recoverable once it goes wrong, and that is the whole point. The run-to-run variety, the unlock structure, and the sheer replayability put it in the category of games you reinstall years later and immediately lose three hours to. Diego, Scout Team

FTL: Faster Than Light

FTL: Faster Than Light

Sep 14, 2012Subset Games
GamerScout Says

FTL is a tense, pausable spaceship roguelike where every jump could end your run. Small crew, brutal decisions, zero save-scumming mercy.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.06

GamerScout Verdict

Tight, punishing, and endlessly replayable - essential for strategy fans who want decision-dense runs under two hours.

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About FTL: Faster Than Light

FTL: Faster Than Light is a top-down roguelike strategy game in which you captain a single spacecraft across a procedurally generated galaxy, trying to outrun a rebel fleet while managing systems, crew, and increasingly dangerous encounters. Each sector is a branching node map of events - some offer shops, some throw hostile ships at you, some do both at the worst possible time. Combat is real-time but pauses on demand, which means there is no excuse for a bad decision and also no escape from the guilt of making one anyway. The depth comes from layered resource management. Scrap is your currency, but every scrap spent on shields is scrap not spent on a weapons upgrade, and every weapons upgrade is a crew member you did not buy, and that crew member would have survived the hull breach that just vented your pilot into space. The systems interact in ways that reward genuine understanding. Teleporters plus a boarding crew can gut enemy ships without firing a shot. Cloaking plus burst lasers can delete a boss phase before it activates. The build space is narrow by grand-strategy standards, but the decision density per minute is genuinely high. For newcomers, the honest onboarding situation is this: FTL has a tutorial that covers the basics and then essentially shoves you off a cliff. Normal difficulty will punish you repeatedly until the faction mechanics, event outcomes, and sector-specific threats start making sense. The real advice is to start on Easy, lose anyway, and treat the first three or four runs as paid research. By run five you will understand why everyone keeps the Engi B in rotation. The game is not long - a winning run takes under two hours - but the meta-knowledge curve is steep and the unlock tree across twelve ships with multiple layouts gives you a legitimate long-term progression reason to keep going. The weaknesses are real. The AI does not cheat but it does not adapt either, so once you understand its targeting logic you can exploit it consistently. Late-sector enemy scaling can feel punishing in a way that leans on RNG rather than skill, particularly if early sectors gave you poor shop inventory. The Advanced Edition content added four-person crews, new systems like the Mind Control and Hacking modules, and a new alien race, all of which improved the build variety considerably. There is no official mod workshop support, but the modding community built its own tooling and there are substantial content mods worth finding if the base game hooks you. If your strategy background is Paradox titles or 4X games, FTL will feel almost shockingly small in scope. There is one ship, one crew, one run. But that constraint is exactly what makes the per-decision weight feel real. Nothing is recoverable once it goes wrong, and that is the whole point. The run-to-run variety, the unlock structure, and the sheer replayability put it in the category of games you reinstall years later and immediately lose three hours to.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamRoguelikePausable Real-Time CombatPermadeathShip ManagementCrew ManagementProcedural GenerationRun-BasedUnlockable Ships

System Requirements

Minimum

Processor
2 GHz
Memory
1 GB RAM
Graphics
1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM Hard Drive:175 MB HD space Some integrated Inte…

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Reviews & Ratings

Metacritic
84
Steam
95%(77,890)

Game Info

Developer
Subset Games
Publisher
Subset Games
Release Date
Sep 14, 2012

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How much does FTL: Faster Than Light cost?

FTL: Faster Than Light pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is FTL: Faster Than Light available on?

FTL: Faster Than Light is available on PC.

When was FTL: Faster Than Light released?

FTL: Faster Than Light was released on 14 September 2012.

Who developed FTL: Faster Than Light?

FTL: Faster Than Light was developed by Subset Games.

Is FTL: Faster Than Light worth buying?

FTL: Faster Than Light holds a Metacritic score of 84/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.