
Frontline : Road to Moscow
Think Panzer General with a mobile past and a budget price tag: a decent on-ramp for WW2 hex tactics, but veterans will feel the shallow end quickly.
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About Frontline : Road to Moscow
My spreadsheet instincts told me to be skeptical the moment I spotted the mobile origins here. Frontline: Road to Moscow launched on iOS before arriving on PC in August 2014, and that lineage is never fully hidden. The UI buttons are large and finger-friendly in a way that feels slightly out of place on a 1080p monitor, and the pop-up tooltip system is cumbersome when you actually need a specific stat in a hurry. Slitherine has published genuinely deep wargames, and this sits several rungs below that bar in terms of systems complexity. What the game actually is, though, is a turn-based hex tactics title covering the Eastern Front from the summer of 1941 through late 1944 across 30 scenarios. You command German forces through land, aerial, and naval missions, managing a single pooled supply resource that does most of the strategic heavy lifting. That supply pool is the most interesting decision space in the game: spend it to call in fresh infantry, resupply a flame-thrower unit so it keeps its accumulated experience, or burn it on an airstrike to crack a stubborn defensive line. Getting that calculus right under pressure is where the fun actually lives. Units carry experience between missions and unlock special abilities as they level, which creates a mild attachment to your veteran stacks that the Panzer General formula always did well, and Frontline replicates adequately. The scenario variety does help. Beyond straightforward capture-the-town missions, the campaign throws in convoy intercepts, document retrieval runs, and fortification demolition objectives, plus optional secondary goals that reward higher difficulty play with better reputation scores. Air missions change the visual texture but alter the underlying mechanics very little, which is a missed opportunity. The AI is competent enough to punish an exposed flank and will use its numerical advantage to grind you down if you overextend, but it is not going to surprise a veteran player. Some of the unit balancing is also noticeably off: tanks feel more fragile against infantry than the historical context warrants, and artillery can be inconsistent at its core suppression role. For newcomers to the genre, however, this is a surprisingly clean on-ramp. The first few missions function as a gradual tutorial without beating you over the head with it. There is no PBEM, no mod tools, and no branching campaign, so the ceiling is visible from day one. Veterans of Unity of Command, Battle Academy, or Panzer Corps will find the depth disappointing. But someone who has never touched a hex wargame and wants to understand supply management, combined arms basics, and why you do not charge tanks into cities unsupported will get genuine mileage here. The blocky, board-game-adjacent art style makes unit identification easy, and the soundtrack, while repetitive, fits the tone better than the rest of the production budget might suggest. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/10
- Memory
- 1 GB RAM
- Storage
- 2 GB available space
- Graphics
- 256Mb Vga Card
- Processor
- Pentium 4
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Game Info
- Developer
- 88mm
- Publisher
- Slitherine Ltd.
- Release Date
- Aug 8, 2014
