Compare Frog Hop prices across 50+ stores and find the best deal. Developed by Tiny Warrior Games. Published by Tiny Warrior Games. Released on 2/23/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A one-person labour of love that plays like a lost SNES platformer and somehow packs over 50 original songs into a sub-5-dollar package. Worth knowing about.

I have a soft spot for games where a single person spent years quietly building something that the algorithm never bothered to surface, and Frog Hop is exactly that kind of game. One developer, one frog named Hoppy, one missing friend named Jumpy, and four-plus years of solo construction covering every pixel, sound effect, and line of code. That context doesn't excuse a bad game, but it does set the right frame for appreciating what is here. The core movement is a two-verb system: jump and tongue. You hop around side-scrolling levels and use your tongue to swing, latch, and launch yourself across gaps and obstacles. It reads simple on paper, and the early levels do keep the training wheels on long enough that some players will wonder if the difficulty ever arrives. It does. The game introduces a fresh gimmick or environmental twist in nearly every level, so the challenge accumulates steadily rather than spiking unfairly. The developer was clearly thinking about avoiding cheap deaths, aiming instead for a difficulty curve that rewards reading the room. Boss fights each carry their own attack patterns and weaknesses, which gives them a pleasingly old-school feel without tipping into pure memorisation slogs. The charm system adds a quiet layer of replayability. You collect gems through levels and spend them on equippable charms that shift how Hoppy handles, opening up alternate approaches to sections you may have brute-forced on a first pass. It is not a deep build system, but it rewards going back. Cosmetics, including hats and the option to have ducks follow you around, exist entirely for the joy of it, which I respect. The soundtrack is the genuine surprise here: over fifty original songs, one per level, composed solo. That is an absurd amount of musical output for a game at this price tier, and the tunes are bouncy and characterful rather than generic chiptune wallpaper. Headphones on for this one. Honest caveats: the opening hours move slowly, and players who expect immediate challenge may bounce off before the game finds its stride. One critic compared it to a TV series that only gets good in the second season, and that is not entirely unfair. The pixel art is functional and charming without being technically ambitious, and the overall runtime is on the shorter side for players who are not chasing time-attack runs or achievement completionism. Speedrunners will find subtle movement tricks baked into the design that justify repeat visits, but casual players may feel they have seen everything the game offers in a single sitting. For the right person, though, this is a quiet gem. If you grew up with SNES-era platformers, appreciate handcrafted work over procedural excess, and want a soundtrack you will actually hum later, Frog Hop delivers something genuine. It is the Steam page nobody clicked that deserved more eyes. Kai, Scout Team

Frog Hop
ActionAdventureIndie

Frog Hop

Feb 23, 2017Tiny Warrior Games
GamerScout Says

A one-person labour of love that plays like a lost SNES platformer and somehow packs over 50 original songs into a sub-5-dollar package. Worth knowing about.

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About Frog Hop

I have a soft spot for games where a single person spent years quietly building something that the algorithm never bothered to surface, and Frog Hop is exactly that kind of game. One developer, one frog named Hoppy, one missing friend named Jumpy, and four-plus years of solo construction covering every pixel, sound effect, and line of code. That context doesn't excuse a bad game, but it does set the right frame for appreciating what is here. The core movement is a two-verb system: jump and tongue. You hop around side-scrolling levels and use your tongue to swing, latch, and launch yourself across gaps and obstacles. It reads simple on paper, and the early levels do keep the training wheels on long enough that some players will wonder if the difficulty ever arrives. It does. The game introduces a fresh gimmick or environmental twist in nearly every level, so the challenge accumulates steadily rather than spiking unfairly. The developer was clearly thinking about avoiding cheap deaths, aiming instead for a difficulty curve that rewards reading the room. Boss fights each carry their own attack patterns and weaknesses, which gives them a pleasingly old-school feel without tipping into pure memorisation slogs. The charm system adds a quiet layer of replayability. You collect gems through levels and spend them on equippable charms that shift how Hoppy handles, opening up alternate approaches to sections you may have brute-forced on a first pass. It is not a deep build system, but it rewards going back. Cosmetics, including hats and the option to have ducks follow you around, exist entirely for the joy of it, which I respect. The soundtrack is the genuine surprise here: over fifty original songs, one per level, composed solo. That is an absurd amount of musical output for a game at this price tier, and the tunes are bouncy and characterful rather than generic chiptune wallpaper. Headphones on for this one. Honest caveats: the opening hours move slowly, and players who expect immediate challenge may bounce off before the game finds its stride. One critic compared it to a TV series that only gets good in the second season, and that is not entirely unfair. The pixel art is functional and charming without being technically ambitious, and the overall runtime is on the shorter side for players who are not chasing time-attack runs or achievement completionism. Speedrunners will find subtle movement tricks baked into the design that justify repeat visits, but casual players may feel they have seen everything the game offers in a single sitting. For the right person, though, this is a quiet gem. If you grew up with SNES-era platformers, appreciate handcrafted work over procedural excess, and want a soundtrack you will actually hum later, Frog Hop delivers something genuine. It is the Steam page nobody clicked that deserved more eyes. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Solo DevTongue MechanicCharm SystemSpeedrun-FriendlyLevel-Per-Song SoundtrackGimmick-Per-Level DesignOld-School Boss FightsCosmetic HatsShort-But-Replayable

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows Vista, 7, 8, 10, or 11
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
Integrated Graphics
Processor
Intel Core i3 2.0 GHz+ or equivalent

Recommended

OS
Windows 7 or 10
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
Dedicated Graphics Card
Processor
Intel Core i5 4000 Series or better

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Game Info

Developer
Tiny Warrior Games
Publisher
Tiny Warrior Games
Release Date
Feb 23, 2017

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What platforms is Frog Hop available on?

Frog Hop is available on PC, Mac, Linux.

When was Frog Hop released?

Frog Hop was released on 23 February 2017.

Who developed Frog Hop?

Frog Hop was developed by Tiny Warrior Games.