Compare Frick, Inc. prices across 50+ stores and find the best deal. Developed by Kenney. Published by Kenney. Released on 12/18/2020. Available on PC. Genres: Casual, Simulation.

A casual truck-driving sim where you wrestle on-screen control panels through obstacle courses. Rough around the edges, but oddly compelling for ten minutes.

Frick, Inc. is a casual PC sim from solo developer Kenney where you pilot a series of trucks not with a traditional input scheme, but through on-screen control panels that abstract the driving into buttons, levers, and dials. It is a short, low-budget experimental toy more than a full simulation, and that framing matters a lot before you decide whether to spend time on it. The core loop is simple: each stage presents a physics-based obstacle course, and you manipulate the truck's controls through the panel interface rather than direct steering. The disconnect between input and outcome is intentional, and that friction is where the game's humor lives. Stages are short, restarts are instant, and the difficulty curve is gentle enough that even players with zero sim experience will be moving through levels within minutes. On that narrow axis, Kenney respects newcomers completely. From a depth-of-decision standpoint, this is not a game that rewards planning or build theory. There are no skill trees, no upgrade paths, no branching progression. The truck variety gives you slightly different handling profiles, but the differences are cosmetic-adjacent rather than mechanically transformative. If you are looking for late-game complexity or a mod ecosystem to extend replayability, you will find an empty shelf. The AI question is similarly moot since there are no opponents or dynamic systems to speak of. Where Frick, Inc. earns its 78% positive rating is in the short-burst novelty department. The control panel gimmick is genuinely funny for a session or two, the physics are loose and entertaining, and the whole package runs without fuss on modest hardware. The mixed reception makes sense: players expecting a fleshed-out game will bounce off immediately, while players who treat it as a free-afternoon curiosity tend to walk away satisfied. It is a proof-of-concept that works on its own terms, even if those terms are narrow. The honest summary is that Frick, Inc. is a palette-cleanser, not a main course. If your library already has a grand-strategy marathon eating your evenings and you need something you can finish before a meeting, this fits that gap. It does not pretend to be more than it is, which is both its limitation and its quiet charm. Diego, Scout Team

Frick, Inc.
CasualSimulation

Frick, Inc.

Dec 18, 2020Kenney
GamerScout Says

A casual truck-driving sim where you wrestle on-screen control panels through obstacle courses. Rough around the edges, but oddly compelling for ten minutes.

PC
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About Frick, Inc.

Frick, Inc. is a casual PC sim from solo developer Kenney where you pilot a series of trucks not with a traditional input scheme, but through on-screen control panels that abstract the driving into buttons, levers, and dials. It is a short, low-budget experimental toy more than a full simulation, and that framing matters a lot before you decide whether to spend time on it. The core loop is simple: each stage presents a physics-based obstacle course, and you manipulate the truck's controls through the panel interface rather than direct steering. The disconnect between input and outcome is intentional, and that friction is where the game's humor lives. Stages are short, restarts are instant, and the difficulty curve is gentle enough that even players with zero sim experience will be moving through levels within minutes. On that narrow axis, Kenney respects newcomers completely. From a depth-of-decision standpoint, this is not a game that rewards planning or build theory. There are no skill trees, no upgrade paths, no branching progression. The truck variety gives you slightly different handling profiles, but the differences are cosmetic-adjacent rather than mechanically transformative. If you are looking for late-game complexity or a mod ecosystem to extend replayability, you will find an empty shelf. The AI question is similarly moot since there are no opponents or dynamic systems to speak of. Where Frick, Inc. earns its 78% positive rating is in the short-burst novelty department. The control panel gimmick is genuinely funny for a session or two, the physics are loose and entertaining, and the whole package runs without fuss on modest hardware. The mixed reception makes sense: players expecting a fleshed-out game will bounce off immediately, while players who treat it as a free-afternoon curiosity tend to walk away satisfied. It is a proof-of-concept that works on its own terms, even if those terms are narrow. The honest summary is that Frick, Inc. is a palette-cleanser, not a main course. If your library already has a grand-strategy marathon eating your evenings and you need something you can finish before a meeting, this fits that gap. It does not pretend to be more than it is, which is both its limitation and its quiet charm. Diego, Scout Team

Tags

steamPhysics-BasedShort SessionExperimental ControlsSingle DeveloperQuirkyLow Spec

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Reviews & Ratings

Steam
78%(81)

Game Info

Developer
Kenney
Publisher
Kenney
Release Date
Dec 18, 2020

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