Compare Freakout: Calamity TV Show prices across 50+ stores and find the best deal. Developed by Immaterial Studio. Published by Immaterial Studio. Released on 6/25/2019. Available on PC, Mac, Linux. Genres: Action, Indie.

Smash TV's spiritual heir with a satirical dystopian twist, Freakout has a genuinely fun core loop buried under rough edges that genre fans may find worth digging through.

I went into Freakout: Calamity TV Show half-expecting a cynical budget clone, and the opening genuinely surprised me. The setup is sharper than it has any right to be: you wake up as a contestant on a gladiatorial reality show run by the evil FizzyCorp, only for a resistance fighter calling himself part of the Antifis to crackle through your earpiece mid-tutorial. That framing, a kind of Running Man-meets-low-budget-dystopia satire, gives the relentless mutant-slaughtering some actual texture. The story is told in dialogue beats between levels across five chapters, and while it never threatens to be deep, it is consistently weird enough to hold your attention between firefights. The core of the thing is a top-down twin-stick shooter built on left-stick movement and right-stick aiming, and moment to moment it mostly works. Enemy variety is a real highlight: basic rushers give way to suicide bombers who detonate on approach, erratic mutant chickens that dodge your shots, shielded Spartan-type enemies, and fat bruisers who fire projectiles back at you. Managing those enemy mixes in tight arenas, figuring out when to hold ground and when to retreat to a new angle, gives the combat a light tactical layer that prevents it from being pure reflex spray. Weapons unlock as you progress, with the starting assault rifle, akimbo pistols, and a shotgun all feeling meaningfully different. The power system is the most interesting wrinkle: canisters dropped by enemies charge a bar that lets you dash, spin-attack, or trigger a slowdown mode that turns the screen into something between Max Payne and a frantic bullet-hell gallery. When a helicopter boss devolves into full bullet-hell patterns and you pop that slowdown at exactly the right moment, Freakout briefly feels like a small masterpiece. But the seams show, and they show often. Community reception on Steam sits at a mixed 68 percent across a small review pool, and that ambivalence feels earned. Some players have reported bugs where enemy waves stop spawning, locking you in an empty room with no trigger for the next beat and no solution except to restart the level. Movement has a floaty quality that works against the precision the hardest encounters demand. The difficulty scaling across the three modes can also feel inconsistent; easy is still punishing for newcomers, while later stages in higher difficulties lean on volume over invention. Replayability hinges almost entirely on the core loop mastery rather than any meaningful progression system, which suits some players and exhausts others. On PC specifically, the worst technical complaints in published reviews came from console ports, and Steam players tend to report a more stable experience overall, though minor prompt and loading quirks have been flagged even there. The soundtrack is a glitchy electronic affair that either slots perfectly into the arcade chaos or grates depending on your tolerance for that aesthetic. Visually it is low-poly and functional rather than handcrafted, so if pixel artistry or mood-driven atmosphere is what draws you to indie games, look elsewhere. This is a game for people who want to get fast, get sweaty, and learn enemy patterns until they click. Kai, Scout Team

Freakout: Calamity TV Show
ActionIndie

Freakout: Calamity TV Show

Jun 25, 2019Immaterial Studio
GamerScout Says

Smash TV's spiritual heir with a satirical dystopian twist, Freakout has a genuinely fun core loop buried under rough edges that genre fans may find worth digging through.

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About Freakout: Calamity TV Show

I went into Freakout: Calamity TV Show half-expecting a cynical budget clone, and the opening genuinely surprised me. The setup is sharper than it has any right to be: you wake up as a contestant on a gladiatorial reality show run by the evil FizzyCorp, only for a resistance fighter calling himself part of the Antifis to crackle through your earpiece mid-tutorial. That framing, a kind of Running Man-meets-low-budget-dystopia satire, gives the relentless mutant-slaughtering some actual texture. The story is told in dialogue beats between levels across five chapters, and while it never threatens to be deep, it is consistently weird enough to hold your attention between firefights. The core of the thing is a top-down twin-stick shooter built on left-stick movement and right-stick aiming, and moment to moment it mostly works. Enemy variety is a real highlight: basic rushers give way to suicide bombers who detonate on approach, erratic mutant chickens that dodge your shots, shielded Spartan-type enemies, and fat bruisers who fire projectiles back at you. Managing those enemy mixes in tight arenas, figuring out when to hold ground and when to retreat to a new angle, gives the combat a light tactical layer that prevents it from being pure reflex spray. Weapons unlock as you progress, with the starting assault rifle, akimbo pistols, and a shotgun all feeling meaningfully different. The power system is the most interesting wrinkle: canisters dropped by enemies charge a bar that lets you dash, spin-attack, or trigger a slowdown mode that turns the screen into something between Max Payne and a frantic bullet-hell gallery. When a helicopter boss devolves into full bullet-hell patterns and you pop that slowdown at exactly the right moment, Freakout briefly feels like a small masterpiece. But the seams show, and they show often. Community reception on Steam sits at a mixed 68 percent across a small review pool, and that ambivalence feels earned. Some players have reported bugs where enemy waves stop spawning, locking you in an empty room with no trigger for the next beat and no solution except to restart the level. Movement has a floaty quality that works against the precision the hardest encounters demand. The difficulty scaling across the three modes can also feel inconsistent; easy is still punishing for newcomers, while later stages in higher difficulties lean on volume over invention. Replayability hinges almost entirely on the core loop mastery rather than any meaningful progression system, which suits some players and exhausts others. On PC specifically, the worst technical complaints in published reviews came from console ports, and Steam players tend to report a more stable experience overall, though minor prompt and loading quirks have been flagged even there. The soundtrack is a glitchy electronic affair that either slots perfectly into the arcade chaos or grates depending on your tolerance for that aesthetic. Visually it is low-poly and functional rather than handcrafted, so if pixel artistry or mood-driven atmosphere is what draws you to indie games, look elsewhere. This is a game for people who want to get fast, get sweaty, and learn enemy patterns until they click. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Twin-Stick ShooterDie & RetryDystopian SatireWave DefensePower-Up SystemBullet-Hell BossLocal Co-op ActionChapter-Based Campaign

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1500 MB available space
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6850
Processor
Intel Core i5-760 / AMD Athlon II X4 645 AM3

Recommended

OS
Windows 7 / 8 / 10
Memory
8 GB RAM
DirectX
Version 11
Storage
1500 MB available space
Graphics
NVIDIA GeForce GTX 760 / AMD Radeon R9 270
Processor
Intel Core i5-4670K / AMD FX-6350

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Reviews & Ratings

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Game Info

Developer
Immaterial Studio
Publisher
Immaterial Studio
Release Date
Jun 25, 2019

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What platforms is Freakout: Calamity TV Show available on?

Freakout: Calamity TV Show is available on PC, Mac, Linux.

When was Freakout: Calamity TV Show released?

Freakout: Calamity TV Show was released on 25 June 2019.

Who developed Freakout: Calamity TV Show?

Freakout: Calamity TV Show was developed by Immaterial Studio.