Compare Frankenstein: Master of Death prices across 50+ stores and find the best deal. Developed by Jetdogs Studios / Fineway Studios. Published by Jetdogs Studios. Released on 3/9/2015. Available on PC. Genres: Single Player, First Person, Horror, Indie, Point & Click, Adventure.

A Gothic point-and-click hidden object adventure that casts you as Frankenstein's friend trying to unravel an undead conspiracy. Short, easy, but genuinely atmospheric for the HOG crowd.

Frankenstein: Master of Death is a hidden object adventure game set in a fog-soaked Gothic world drawn from the classic Shelley novel, though this retelling flips the script. Victor Frankenstein is not the villain here. He is the victim. Baron Igor, his wealthy and sinister benefactor, has kidnapped Elizabeth and forced Victor to continue his resurrection experiments in the name of building an undead army. You arrive, take in the creeping atmosphere, and start picking the place apart item by item. The core loop is straightforward: explore hand-drawn scenes, collect tools, hunt down keys, and slot objects into the environment to unlock the next area. And there are a lot of keys. Crowbars, screwdrivers, wrenches, saws, iron gauntlets, shears, pickaxes - your inventory fills up fast and stays full, because most items have multiple uses across the whole run rather than being single-use throwaways. It is an oddly satisfying design choice that gives the game more connective tissue than most HOGs can manage, even if it also means you spend a fair amount of time backtracking through earlier rooms with new tools in hand. The hidden object scenes themselves are well-composed: not pixel-hunting jungles, objects are placed at readable scale, and some scenes layer in two-or-three-step mini-puzzles before an item is actually handed to you. There is also a skippable mini-game system for standalone puzzles like tangrams, which is sensible rather than patronising. The presentation earns the most consistent praise from players. Backgrounds are richly painted, the transitions between 2D illustrated scenes and brief 3D animated sequences are handled cleanly, and the Gothic European architecture carries a convincing sense of cold, isolated dread. Cutscenes look polished; voice acting outside of them is choppier, and Igor in particular has a habit of delivering serious lines with oddly comic timing. The story stays close to familiar Frankenstein beats - a monstrous creature, a doomed experiment, a scheming financier - with just enough of its own spin to keep things moving. Flashback sequences and scattered documents do the heavier lifting when it comes to actual narrative texture. The honest weakness here is depth. Hard mode is not especially hard. A full playthrough runs around two to three hours. The key-hunting structure works, but it does shade into extended fetch-quest territory if you are not already sympathetic to HOG conventions. Players who come in wanting a brain-bending puzzle workout will leave unsatisfied. The difficulty dial goes from "very easy" to "manageable" and not much further. For genre newcomers or anyone who wants something calm, spooky, and done in an evening without frustration, though, it delivers what it promises cleanly and without fuss. Steam user sentiment sits at Very Positive, and that is about right for the target audience. This is a tidy, competent HOG with better-than-average visual design and a likeable item system. The Frankenstein dressing is thin but works well enough. Just do not go in expecting scares or serious challenge. Alex, Scout Team

Frankenstein: Master of Death
Single PlayerFirst PersonHorrorIndiePoint & ClickAdventure

Frankenstein: Master of Death

Mar 9, 2015Jetdogs Studios / Fineway StudiosJetdogs Studios
GamerScout Says

A Gothic point-and-click hidden object adventure that casts you as Frankenstein's friend trying to unravel an undead conspiracy. Short, easy, but genuinely atmospheric for the HOG crowd.

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About Frankenstein: Master of Death

Frankenstein: Master of Death is a hidden object adventure game set in a fog-soaked Gothic world drawn from the classic Shelley novel, though this retelling flips the script. Victor Frankenstein is not the villain here. He is the victim. Baron Igor, his wealthy and sinister benefactor, has kidnapped Elizabeth and forced Victor to continue his resurrection experiments in the name of building an undead army. You arrive, take in the creeping atmosphere, and start picking the place apart item by item. The core loop is straightforward: explore hand-drawn scenes, collect tools, hunt down keys, and slot objects into the environment to unlock the next area. And there are a lot of keys. Crowbars, screwdrivers, wrenches, saws, iron gauntlets, shears, pickaxes - your inventory fills up fast and stays full, because most items have multiple uses across the whole run rather than being single-use throwaways. It is an oddly satisfying design choice that gives the game more connective tissue than most HOGs can manage, even if it also means you spend a fair amount of time backtracking through earlier rooms with new tools in hand. The hidden object scenes themselves are well-composed: not pixel-hunting jungles, objects are placed at readable scale, and some scenes layer in two-or-three-step mini-puzzles before an item is actually handed to you. There is also a skippable mini-game system for standalone puzzles like tangrams, which is sensible rather than patronising. The presentation earns the most consistent praise from players. Backgrounds are richly painted, the transitions between 2D illustrated scenes and brief 3D animated sequences are handled cleanly, and the Gothic European architecture carries a convincing sense of cold, isolated dread. Cutscenes look polished; voice acting outside of them is choppier, and Igor in particular has a habit of delivering serious lines with oddly comic timing. The story stays close to familiar Frankenstein beats - a monstrous creature, a doomed experiment, a scheming financier - with just enough of its own spin to keep things moving. Flashback sequences and scattered documents do the heavier lifting when it comes to actual narrative texture. The honest weakness here is depth. Hard mode is not especially hard. A full playthrough runs around two to three hours. The key-hunting structure works, but it does shade into extended fetch-quest territory if you are not already sympathetic to HOG conventions. Players who come in wanting a brain-bending puzzle workout will leave unsatisfied. The difficulty dial goes from "very easy" to "manageable" and not much further. For genre newcomers or anyone who wants something calm, spooky, and done in an evening without frustration, though, it delivers what it promises cleanly and without fuss. Steam user sentiment sits at Very Positive, and that is about right for the target audience. This is a tidy, competent HOG with better-than-average visual design and a likeable item system. The Frankenstein dressing is thin but works well enough. Just do not go in expecting scares or serious challenge. Alex, Scout Team

Tags

steamGothic HorrorHidden ObjectMulti-Use InventoryHint SystemKey-and-Lock ProgressionMini-PuzzlesLore DocumentsTwo Difficulty ModesShort Playtime

System Requirements

Minimum

Storage
2 GB
Graphics
1024x768 resolution
Processor
1.6 GHz
System requirements
Windows XP

Reviews & Ratings

No ratings available

Game Info

Developer
Jetdogs Studios / Fineway Studios
Publisher
Jetdogs Studios
Release Date
Mar 9, 2015

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