Compare Framed Wings prices across 50+ stores and find the best deal. Developed by Kodama Games. Published by Kodama Games. Released on 8/6/2016. Available on PC. Genres: Adventure, Indie, RPG.

A solo-dev Zelda-flavoured ARPG built in RPG Maker that quietly delivers sword combat, dungeon puzzles, a crafting system, and about ten hours of island adventure for almost nothing.

I have a soft spot for the kind of game that sits on Steam with eighteen reviews and zero critic coverage, made by one person in the UK who also responds to every player question in the forums. Framed Wings is exactly that kind of project, and spending time with it feels less like consuming a product and more like reading a letter someone wrote carefully and mailed to nobody in particular. The setup is small-scale fantasy: you are chasing the truth about a missing friend when a stolen grimoire and a sealed island prison drag you into something larger. The story does not overstay its welcome, though a few players have noted that the ending leaves a thread or two untied, possibly intentionally. What the narrative lacks in cinematic ambition it compensates for with a relaxed, curious atmosphere. The world is built in RPG Maker but Kodama Games has done real work with the tileset: wilderness areas, cityscapes, and dungeon interiors each carry their own texture and mood. The soundtrack follows suit, shifting quietly to match wherever you are, whether that is an open forest clearing or the inside of a cave that clearly wants you to feel uncomfortable. Combat is real-time and sword-forward: you carry a blade and shield plus tools that can interact with the environment, which is where the puzzle-solving side of things surfaces. Boss fights range from approachable to requiring actual pattern reading, and the enemy density is calibrated well enough that corridors never become slogs. There is also a crafting system, sidequests, magic, a fast travel option (which reviewers consistently flag as necessary), and hidden areas tucked behind context clues and NPC dialogue worth actually reading. Progression layers in new mechanics at a measured pace rather than front-loading everything, and the map design rewards the kind of player who circles back to a chest they could not open two hours ago. The caveats are honest ones. The game is built in RPG Maker, and if you have never touched an RPG Maker title, know that F12 resets the game entirely - a quirk that has surprised more than one person mid-run. Controller play is smooth and recommended; keyboard layout is workable but awkward. The story wraps up in roughly ten hours for a completionist pace, which is exactly the right length for what it is. There is no bloat here, and that restraint is its own kind of craft. This is the genre that major outlets ignore and that small communities protect quietly. Framed Wings will not reshape your sense of what games can be. What it will do, if you meet it on its own terms, is give you a genuinely well-paced afternoon adventure built by someone who cared about every room they made. Kai, Scout Team

Framed Wings
AdventureIndieRPG

Framed Wings

Aug 6, 2016Kodama Games
GamerScout Says

A solo-dev Zelda-flavoured ARPG built in RPG Maker that quietly delivers sword combat, dungeon puzzles, a crafting system, and about ten hours of island adventure for almost nothing.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Framed Wings

I have a soft spot for the kind of game that sits on Steam with eighteen reviews and zero critic coverage, made by one person in the UK who also responds to every player question in the forums. Framed Wings is exactly that kind of project, and spending time with it feels less like consuming a product and more like reading a letter someone wrote carefully and mailed to nobody in particular. The setup is small-scale fantasy: you are chasing the truth about a missing friend when a stolen grimoire and a sealed island prison drag you into something larger. The story does not overstay its welcome, though a few players have noted that the ending leaves a thread or two untied, possibly intentionally. What the narrative lacks in cinematic ambition it compensates for with a relaxed, curious atmosphere. The world is built in RPG Maker but Kodama Games has done real work with the tileset: wilderness areas, cityscapes, and dungeon interiors each carry their own texture and mood. The soundtrack follows suit, shifting quietly to match wherever you are, whether that is an open forest clearing or the inside of a cave that clearly wants you to feel uncomfortable. Combat is real-time and sword-forward: you carry a blade and shield plus tools that can interact with the environment, which is where the puzzle-solving side of things surfaces. Boss fights range from approachable to requiring actual pattern reading, and the enemy density is calibrated well enough that corridors never become slogs. There is also a crafting system, sidequests, magic, a fast travel option (which reviewers consistently flag as necessary), and hidden areas tucked behind context clues and NPC dialogue worth actually reading. Progression layers in new mechanics at a measured pace rather than front-loading everything, and the map design rewards the kind of player who circles back to a chest they could not open two hours ago. The caveats are honest ones. The game is built in RPG Maker, and if you have never touched an RPG Maker title, know that F12 resets the game entirely - a quirk that has surprised more than one person mid-run. Controller play is smooth and recommended; keyboard layout is workable but awkward. The story wraps up in roughly ten hours for a completionist pace, which is exactly the right length for what it is. There is no bloat here, and that restraint is its own kind of craft. This is the genre that major outlets ignore and that small communities protect quietly. Framed Wings will not reshape your sense of what games can be. What it will do, if you meet it on its own terms, is give you a genuinely well-paced afternoon adventure built by someone who cared about every room they made. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Zelda-likeRPGMakerSolo DevDungeon CrawlingCrafting SystemPartial Controller SupportHidden SecretsBoss FightsTop-Down Action

System Requirements

Minimum

OS
Windows XP, Vista (32-bit or 64-bit)
Memory
500 MB RAM
Storage
200 MB available space
Graphics
1024x768 video resolution
Processor
Intel Pentium 4 1.5GHz
Additional Notes
No Steam Overlay support

Recommended

OS
Windows 7, 8, 10 (32-bit or 64-bit)
Memory
800 MB RAM
Storage
200 MB available space
Graphics
1024x768 or better video resolution
Processor
Intel Core i3-4340 or better
Additional Notes
No Steam Overlay support

Community Discussion

Be the first to comment on Framed Wings.

Reviews & Ratings

No ratings available

Game Info

Developer
Kodama Games
Publisher
Kodama Games
Release Date
Aug 6, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Framed Wings

Where can I buy Framed Wings cheapest?

Compare Framed Wings prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Framed Wings available on?

Framed Wings is available on PC.

When was Framed Wings released?

Framed Wings was released on 6 August 2016.

Who developed Framed Wings?

Framed Wings was developed by Kodama Games.