
Framed Wings
A solo-dev Zelda-flavoured ARPG built in RPG Maker that quietly delivers sword combat, dungeon puzzles, a crafting system, and about ten hours of island adventure for almost nothing.
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About Framed Wings
I have a soft spot for the kind of game that sits on Steam with eighteen reviews and zero critic coverage, made by one person in the UK who also responds to every player question in the forums. Framed Wings is exactly that kind of project, and spending time with it feels less like consuming a product and more like reading a letter someone wrote carefully and mailed to nobody in particular. The setup is small-scale fantasy: you are chasing the truth about a missing friend when a stolen grimoire and a sealed island prison drag you into something larger. The story does not overstay its welcome, though a few players have noted that the ending leaves a thread or two untied, possibly intentionally. What the narrative lacks in cinematic ambition it compensates for with a relaxed, curious atmosphere. The world is built in RPG Maker but Kodama Games has done real work with the tileset: wilderness areas, cityscapes, and dungeon interiors each carry their own texture and mood. The soundtrack follows suit, shifting quietly to match wherever you are, whether that is an open forest clearing or the inside of a cave that clearly wants you to feel uncomfortable. Combat is real-time and sword-forward: you carry a blade and shield plus tools that can interact with the environment, which is where the puzzle-solving side of things surfaces. Boss fights range from approachable to requiring actual pattern reading, and the enemy density is calibrated well enough that corridors never become slogs. There is also a crafting system, sidequests, magic, a fast travel option (which reviewers consistently flag as necessary), and hidden areas tucked behind context clues and NPC dialogue worth actually reading. Progression layers in new mechanics at a measured pace rather than front-loading everything, and the map design rewards the kind of player who circles back to a chest they could not open two hours ago. The caveats are honest ones. The game is built in RPG Maker, and if you have never touched an RPG Maker title, know that F12 resets the game entirely - a quirk that has surprised more than one person mid-run. Controller play is smooth and recommended; keyboard layout is workable but awkward. The story wraps up in roughly ten hours for a completionist pace, which is exactly the right length for what it is. There is no bloat here, and that restraint is its own kind of craft. This is the genre that major outlets ignore and that small communities protect quietly. Framed Wings will not reshape your sense of what games can be. What it will do, if you meet it on its own terms, is give you a genuinely well-paced afternoon adventure built by someone who cared about every room they made. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista (32-bit or 64-bit)
- Memory
- 500 MB RAM
- Storage
- 200 MB available space
- Graphics
- 1024x768 video resolution
- Processor
- Intel Pentium 4 1.5GHz
- Additional Notes
- No Steam Overlay support
Recommended
- OS
- Windows 7, 8, 10 (32-bit or 64-bit)
- Memory
- 800 MB RAM
- Storage
- 200 MB available space
- Graphics
- 1024x768 or better video resolution
- Processor
- Intel Core i3-4340 or better
- Additional Notes
- No Steam Overlay support
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Game Info
- Developer
- Kodama Games
- Publisher
- Kodama Games
- Release Date
- Aug 6, 2016