
FPS - Fun Puzzle Shooter
Thirty levels of first-person target logic from a solo Brazilian indie dev - the concept is sharper than the execution, and the community is split almost down the middle for good reason.
GamerScout Verdict
Worth a look only for achievement hunters who want a novelty shooter-puzzle hybrid - puzzle purists will find the dexterity demands frustrating.
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About FPS - Fun Puzzle Shooter
I went into this one expecting a breezy half-hour of bite-sized first-person puzzles, and what I found was a game that trips over its own ambition before the tutorial world is even finished. The core idea is genuinely interesting: swap out the headshots and kill-counts of a traditional FPS for a logic problem where you must identify and hit the correct targets in the right sequence to clear each of the 30 levels. No enemies, no health bars, just you, a crosshair, and a level design that wants you to read the situation before you pull the trigger. On paper that hook works. Precision shooting as a puzzle mechanic has proven legs - think galleries of cause-and-effect targets where firing at the wrong object resets your progress. The trouble is execution. Community feedback points to a consistent complaint: the game leans far harder on demanding perfect shot sequences than on the puzzle logic itself. What should feel like a satisfying "aha" moment when you crack a level's logic instead becomes a repetitive exercise in marksmanship, repeating the same chain of shots until muscle memory carries you through rather than genuine problem-solving. For a game marketed at puzzle fans who may not have fast-twitch shooting chops, that is a significant design mismatch. The production side reflects its sub-five-dollar indie origins without apology. There is no modding ecosystem, no difficulty tuning, no mid-level checkpoints - a missing feature that the tiny active community flagged loudly. If you reset a sequence halfway through a longer level, you start that sequence from scratch. For a pure action player that might be a non-issue, but puzzle fans who buy this expecting Portal-style thinking-then-executing will feel the friction almost immediately. The 148 Steam achievements are an oddly generous number for a 30-level game, and realistically function as the main replay hook for completionists. Who actually enjoys this? Players who like old-school arcade target shooting and do not mind the puzzle framing being fairly thin. If you have cleared every achievement-hunting micro-title in your library and want something unusual to tick off, the short runtime and low barrier to entry make it tolerable. Everyone else - especially puzzle-first players hoping for spatial logic or clever environmental design - should know upfront that the balance tips toward dexterity over deduction. Steam reviews sit right on the fence at roughly 51 percent positive across a small sample, which is about as honest a signal as any score.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 1500 MB available space
- Graphics
- NVidia GeForce 860M
- Processor
- Intel i5 2500K 3.3GHz / AMD Phenom II
- Sound Card
- Direct x9
Recommended
- OS
- Windows 10
- Memory
- 6 MB RAM
- DirectX
- Version 11
- Storage
- 1500 MB available space
- Graphics
- NVIDIA GeForce 960M
- Processor
- Core i7, 3820 3.6 GHz / FX-8350
- Sound Card
- Direct x9
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Game Info
- Developer
- Rafael Farias
- Publisher
- Fiassink Games
- Release Date
- Nov 17, 2017
