Compare Fox & Flock prices across 50+ stores and find the best deal. Developed by Smarter Games. Published by Flying Interactive. Released on 6/9/2015. Available on PC, Mac, Linux. Genres: Casual, Indie.

A Victorian board game dressed in macabre ballroom finery - asymmetric, sub-two-hour, and quietly more thoughtful than its price tag suggests.

I have a soft spot for games that do exactly one thing and commit to it completely, and Fox & Flock is a small, precise example of that principle. Smarter Games took Fox & Geese - an asymmetric board game old enough that Queen Victoria reportedly enjoyed it - and wrapped it in a genuinely atmospheric shell: half-human animal hybrids in period dress, a parchment-toned cross-shaped grid of thirty-three nodes, and a soundtrack assembled from Handel, Bach, and Vivaldi that makes the whole thing feel like a grand ball slowly turning sinister. The production care here punches well above the entry price. The mechanics are elegantly lopsided. One side plays as the Fox (one or two foxes depending on the mode) and wins by jumping over and consuming enough Flock pieces - exactly like captures in draughts. The Flock, numbering seventeen to twenty-four pieces, wins either by cornering the Fox so it cannot move, or by shepherding nine of its members onto the nine escape tiles at the bottom of the board. Both sides feel genuinely different to pilot: the Fox is precise and predatory, every jump a small act of pressure; the Flock is a slow, coordinated wall that has to stay dense or it collapses. Switching between the two in Story Mode - where a rhyming narrator guides you through escalating, tutorialish levels complete with a couple of plot twists - keeps the campaign from feeling repetitive even though the board itself never changes. The cracks are real, though, and worth knowing about before you click anything. The AI caps out at an "Aristocrat" difficulty tier that, once you understand the Fox's jump chains, becomes exploitable. Endgame positions have a tendency toward stalemate cycles rather than clean resolutions, and a handful of players have reported cursor-detection quirks and pieces occasionally refusing legal moves. The story campaign itself clocks in somewhere between one and two hours, with very little reason to replay it once you have seen the twist. Everything after that lives in Quick Game mode - which does offer adjustable difficulty and local two-player - but the absence of any online matchmaking is the most painful omission. If you have someone on the same couch who is curious about posh Victorian strategy, the experience clicks properly. Solo, it plateaus faster than you would want. What Fox & Flock does right is atmosphere per dollar spent. The blood effects on the Fox after a capture, the quiet crunch of a piece being taken, the way the parchment board makes it feel like you are playing inside an illustrated storybook - these are deliberate, crafted choices from a tiny studio that clearly cared about the mood. The rhymed narration in Story Mode is uneven in delivery but charming in ambition, and the classical score is genuinely well chosen rather than generic period wallpaper. For players who appreciate intentional handcraft over content volume, there is something here worth a quiet afternoon. Kai, Scout Team

Fox & Flock
CasualIndie

Fox & Flock

Jun 9, 2015Smarter GamesFlying Interactive
GamerScout Says

A Victorian board game dressed in macabre ballroom finery - asymmetric, sub-two-hour, and quietly more thoughtful than its price tag suggests.

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About Fox & Flock

I have a soft spot for games that do exactly one thing and commit to it completely, and Fox & Flock is a small, precise example of that principle. Smarter Games took Fox & Geese - an asymmetric board game old enough that Queen Victoria reportedly enjoyed it - and wrapped it in a genuinely atmospheric shell: half-human animal hybrids in period dress, a parchment-toned cross-shaped grid of thirty-three nodes, and a soundtrack assembled from Handel, Bach, and Vivaldi that makes the whole thing feel like a grand ball slowly turning sinister. The production care here punches well above the entry price. The mechanics are elegantly lopsided. One side plays as the Fox (one or two foxes depending on the mode) and wins by jumping over and consuming enough Flock pieces - exactly like captures in draughts. The Flock, numbering seventeen to twenty-four pieces, wins either by cornering the Fox so it cannot move, or by shepherding nine of its members onto the nine escape tiles at the bottom of the board. Both sides feel genuinely different to pilot: the Fox is precise and predatory, every jump a small act of pressure; the Flock is a slow, coordinated wall that has to stay dense or it collapses. Switching between the two in Story Mode - where a rhyming narrator guides you through escalating, tutorialish levels complete with a couple of plot twists - keeps the campaign from feeling repetitive even though the board itself never changes. The cracks are real, though, and worth knowing about before you click anything. The AI caps out at an "Aristocrat" difficulty tier that, once you understand the Fox's jump chains, becomes exploitable. Endgame positions have a tendency toward stalemate cycles rather than clean resolutions, and a handful of players have reported cursor-detection quirks and pieces occasionally refusing legal moves. The story campaign itself clocks in somewhere between one and two hours, with very little reason to replay it once you have seen the twist. Everything after that lives in Quick Game mode - which does offer adjustable difficulty and local two-player - but the absence of any online matchmaking is the most painful omission. If you have someone on the same couch who is curious about posh Victorian strategy, the experience clicks properly. Solo, it plateaus faster than you would want. What Fox & Flock does right is atmosphere per dollar spent. The blood effects on the Fox after a capture, the quiet crunch of a piece being taken, the way the parchment board makes it feel like you are playing inside an illustrated storybook - these are deliberate, crafted choices from a tiny studio that clearly cared about the mood. The rhymed narration in Story Mode is uneven in delivery but charming in ambition, and the classical score is genuinely well chosen rather than generic period wallpaper. For players who appreciate intentional handcraft over content volume, there is something here worth a quiet afternoon. Kai, Scout Team

Tags

singleplayermultiplayerlocal-cooptrading-cardstier:sub-5Asymmetric GameplayBoard Game AdaptationVictorian AestheticRhymed NarrationCouch MultiplayerClassical SoundtrackShort CampaignDolt-to-Aristocrat DifficultyMacabre Art Style

System Requirements

Minimum

OS
Windows XP
Memory
4 GB RAM
Storage
311 MB available space
Graphics
Hardware accelerated graphics with dedicated memory
Processor
2 GHz Dual Core

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Game Info

Developer
Smarter Games
Publisher
Flying Interactive
Release Date
Jun 9, 2015

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What platforms is Fox & Flock available on?

Fox & Flock is available on PC, Mac, Linux.

When was Fox & Flock released?

Fox & Flock was released on 9 June 2015.

Who developed Fox & Flock?

Fox & Flock was developed by Smarter Games and published by Flying Interactive.