Compare Four Sided Fantasy prices across 50+ stores and find the best deal. Developed by Ludo Land. Published by Serenity Forge. Released on 8/30/2016. Available on PC, Xbox. Genres: Indie.

A wordless puzzle game about bending your screen's edges to reunite two people across four seasons. Quiet, hand-crafted, and done in about two hours.

Four Sided Fantasy is a 2D puzzle platformer built around a single, elegant idea: the screen itself is your tool. You can toggle a wrap mode that connects the left edge of the screen to the right, or the top edge to the bottom, letting your character slip off one side and reappear on the other. As you progress through four seasons, the mechanic grows more intricate. You learn to wrap only one axis, to lock the wrap mid-jump, to chain wraps across multiple screen positions. It never stops being surprising how much Ludo Land extracts from this one concept. The premise is spare and entirely wordless. A man and a woman are separated, drifting through environments that shift from spring green to winter white. There is no dialogue, no text on screen, no exposition. The story communicates through movement, through the architecture of each level, and through a score that does the heavy emotional lifting. That score deserves attention on its own terms: it is soft, slightly melancholy, and timed precisely to the seasonal transitions in a way that feels genuinely intentional rather than decorative background noise. Who is this for? People who appreciated the restraint of games like Closure or Old Man's Journey. People who want a puzzle game that is also a mood, a texture, a short and complete thing. At roughly two hours for a first playthrough, it knows exactly when to end, which is rarer than it sounds. The puzzle design never asks you to grind through repetition. If you understand the concept behind a room, you solve it. The game moves on. There is something almost meditative about that rhythm. The criticisms are real. Two hours is short, and players expecting a meaty puzzle challenge may feel the game ends just as it starts demanding serious thought. The narrative is abstract enough that some people will find it emotionally inert rather than evocative. It is also a 2016 release that has never had a major update or content addition, so what you see is the complete and final version. That is not necessarily a flaw, but it is worth knowing. What stays with you is the craft at the small scale. Individual screens are composed like illustrations. The color palette shifts with the seasons in ways that feel considered rather than automatic. The wrap mechanic is explained entirely through play, with zero tutorial text, which is the correct decision. For a project this compact, the internal consistency is impressive. It does not reach beyond what it can finish. Kai, Scout Team

Four Sided Fantasy
Indie

Four Sided Fantasy

Aug 30, 2016Ludo LandSerenity Forge
GamerScout Says

A wordless puzzle game about bending your screen's edges to reunite two people across four seasons. Quiet, hand-crafted, and done in about two hours.

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About Four Sided Fantasy

Four Sided Fantasy is a 2D puzzle platformer built around a single, elegant idea: the screen itself is your tool. You can toggle a wrap mode that connects the left edge of the screen to the right, or the top edge to the bottom, letting your character slip off one side and reappear on the other. As you progress through four seasons, the mechanic grows more intricate. You learn to wrap only one axis, to lock the wrap mid-jump, to chain wraps across multiple screen positions. It never stops being surprising how much Ludo Land extracts from this one concept. The premise is spare and entirely wordless. A man and a woman are separated, drifting through environments that shift from spring green to winter white. There is no dialogue, no text on screen, no exposition. The story communicates through movement, through the architecture of each level, and through a score that does the heavy emotional lifting. That score deserves attention on its own terms: it is soft, slightly melancholy, and timed precisely to the seasonal transitions in a way that feels genuinely intentional rather than decorative background noise. Who is this for? People who appreciated the restraint of games like Closure or Old Man's Journey. People who want a puzzle game that is also a mood, a texture, a short and complete thing. At roughly two hours for a first playthrough, it knows exactly when to end, which is rarer than it sounds. The puzzle design never asks you to grind through repetition. If you understand the concept behind a room, you solve it. The game moves on. There is something almost meditative about that rhythm. The criticisms are real. Two hours is short, and players expecting a meaty puzzle challenge may feel the game ends just as it starts demanding serious thought. The narrative is abstract enough that some people will find it emotionally inert rather than evocative. It is also a 2016 release that has never had a major update or content addition, so what you see is the complete and final version. That is not necessarily a flaw, but it is worth knowing. What stays with you is the craft at the small scale. Individual screens are composed like illustrations. The color palette shifts with the seasons in ways that feel considered rather than automatic. The wrap mechanic is explained entirely through play, with zero tutorial text, which is the correct decision. For a project this compact, the internal consistency is impressive. It does not reach beyond what it can finish. Kai, Scout Team

Tags

steamScreen-wrap MechanicWordless NarrativeMeditativeShort CompletableSeasonal AestheticSingle Mechanic MasteryAtmospheric Soundtrack

System Requirements

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Reviews & Ratings

Steam
83%(449)

Game Info

Developer
Ludo Land
Publisher
Serenity Forge
Release Date
Aug 30, 2016

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