
Fossilfuel 2
If the Dino Crisis revival you've been waiting on never arrives, this scrappy indie FPS set inside a flooded Alaskan research facility is the closest thing to it - rough edges and all.
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About Fossilfuel 2
My first thought booting up Fossilfuel 2 was that someone at DangerousBob Studio genuinely loves dinosaurs the way you love something as a kid and never fully let go. That specific, obsessive affection leaks out of every corner of this first-person survival horror: the wet-concrete echo of flooded corridors, the guttural screech of a Velociraptor hunting you through a vent shaft, the deeply unhinged decision to hide a Robo-rex rap track in a secret room. This is a game made with genuine enthusiasm, and that warmth carries it further than its technical ambitions sometimes do. The setup is B-movie compact: you are Jack Allen, a mercenary dropped into the Alaskan Sierra Research Facility after contact goes dark, only to find the place chest-deep in seawater and overrun by everything from Utahraptor to Spinosaurus. The nonlinear base layout asks you to revisit areas, drain flooded sections to create safe zones, upgrade weapons at in-game shops, and make choices that actually branch toward multiple endings. There is also a Horde mode with up to 50 escalating waves, a post-completion Primal mode that swaps the survival pacing for an all-guns-blazing action remix with buffed enemies and a full arsenal from the start, and an unlockable Raptor mode where you flip the script and hunt the humans yourself. For a solo-developer-adjacent studio, that is an earnest amount of content to stuff into one package. The atmosphere is where Fossilfuel 2 earns the most of its goodwill. Sound design lands consistently well - dinosaur audio is specific and tactile, and the underwater sequences carry a genuine dread that plenty of larger-budgeted horror games fumble. Reviewers have drawn comparisons to old-school Resident Evil and Dino Crisis, and while those are generous framing devices, the corridor tension and resource-aware combat loop do share that same rhythm of deliberate movement punctuated by adrenaline. The Unreal Engine 5 presentation punches above what you would expect from an indie at this scale. But the rough patches are real and worth naming plainly. Controls feel loose in ways that become genuinely punishing during platforming sequences - invisible geometry, slippery jump physics, and at least one post-boss section that sent multiple players back to an unskippable enemy intro cutscene on each death. Enemy AI gets stuck on terrain, difficulty scaling between Easy and Normal is barely perceptible, and optimization complaints surface consistently enough that Hard mode appears to be the sweet spot for anyone wanting a genuine survival experience rather than an arcade stroll. The story is serviceable cheese, the voice acting is charmingly all over the place, and some areas feel emptier than they should. These are not dealbreakers so much as a ceiling - the game's reach occasionally exceeds its grasp. Who is this for, then? Anyone who has quietly mourned the Dino Crisis void for the past two decades, anyone who finds B-movie self-awareness more endearing than embarrassing, and anyone willing to absorb some jank in exchange for a legitimately tense flooded-facility horror atmosphere and more modes than the price tag would imply. Go in on Hard with the lights off and the volume up - that is the version this game is trying to be. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit or later
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 11 GB available space
- Graphics
- NVIDIA RTX 2070 or AMD equivalent
- Processor
- Quad-core Processor
- Additional Notes
- Adjustable graphics setting for low end devices.
Reviews & Ratings
No ratings available
Game Info
- Developer
- DangerousBob Studio LLC
- Publisher
- DangerousBob Studio LLC
- Release Date
- Feb 19, 2024