Compare Fort Boyard prices across 50+ stores and find the best deal. Developed by Appeal Studio. Published by Microids. Released on 6/27/2019. Available on PC, Mac, Xbox. Genres: Action, Sports.

A couch-party mini-game collection built on a European TV show license, best enjoyed with three friends and zero expectations of depth.

My honest first reaction when I loaded this up was: who is this actually for? Fort Boyard the TV show has been running in France and the UK since the early nineties, and the game leans hard into that nostalgia. If you have zero connection to the source material, the novelty budget runs out fast. If you grew up watching teams sweat through obstacle courses in that sea fortress, there is something genuinely fun here, but it is thinner than it looks. The structure is straightforward. You pick from four playable characters, then work through 12 activities lifted from the show, collecting keys and clues that eventually unlock the treasure room. Solo mode gives you four to five activities per run, with a handful of clue-gathering challenges on top. Multiplayer splits into Coop and Versus, and that is where the game stops being a chore. Up to four players local is the intended experience, and passing a controller around a couch while someone fails the ball-maze challenge for the fifth time is the closest this gets to genuine fun. The mini-games themselves cover reflex tests, dexterity puzzles, and timed physical challenges. Range of quality is wide. Some feel snappy and produce actual competition. Others feel undercooked, the kind of thing that would have been cut from a Mario Party expansion. Here is the real problem: the activity count. Twelve challenges sounds reasonable until you realize the whole loop can be seen in a single session. There is almost no reason to return once you have run through it with a group. The versus mode adds some friction, and direct competition naturally extends sessions, but the foundation is too shallow for repeat play. The Steam reception sits at roughly 52 percent positive from a small sample, which tracks. Critic coverage that exists describes the game as "far more simplistic and short than the legions of better party games out there," and that is an accurate read. This is not a broken game, it is just a thin one. For a shooter guy like me, the lack of any online multiplayer is the hard stop. Everything here is local-only, which means the game lives or dies on your ability to put bodies in the same room. Controller support is solid, which matters for couch play, and the interface is clean enough that you can hand a pad to someone who has not touched a game in years. Performance is not a concern on any modern machine. But there is no ranked mode, no online lobby, no reason to care past the first group session. If you have a regular game night crew and you genuinely watched the show growing up, this fills a very specific ninety-minute slot before you move on to something else. Everyone else has better options at every price point. Fred, Scout Team

Fort Boyard
ActionSports

Fort Boyard

Jun 27, 2019Appeal StudioMicroids
GamerScout Says

A couch-party mini-game collection built on a European TV show license, best enjoyed with three friends and zero expectations of depth.

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Screenshots & Media

Screenshot

About Fort Boyard

My honest first reaction when I loaded this up was: who is this actually for? Fort Boyard the TV show has been running in France and the UK since the early nineties, and the game leans hard into that nostalgia. If you have zero connection to the source material, the novelty budget runs out fast. If you grew up watching teams sweat through obstacle courses in that sea fortress, there is something genuinely fun here, but it is thinner than it looks. The structure is straightforward. You pick from four playable characters, then work through 12 activities lifted from the show, collecting keys and clues that eventually unlock the treasure room. Solo mode gives you four to five activities per run, with a handful of clue-gathering challenges on top. Multiplayer splits into Coop and Versus, and that is where the game stops being a chore. Up to four players local is the intended experience, and passing a controller around a couch while someone fails the ball-maze challenge for the fifth time is the closest this gets to genuine fun. The mini-games themselves cover reflex tests, dexterity puzzles, and timed physical challenges. Range of quality is wide. Some feel snappy and produce actual competition. Others feel undercooked, the kind of thing that would have been cut from a Mario Party expansion. Here is the real problem: the activity count. Twelve challenges sounds reasonable until you realize the whole loop can be seen in a single session. There is almost no reason to return once you have run through it with a group. The versus mode adds some friction, and direct competition naturally extends sessions, but the foundation is too shallow for repeat play. The Steam reception sits at roughly 52 percent positive from a small sample, which tracks. Critic coverage that exists describes the game as "far more simplistic and short than the legions of better party games out there," and that is an accurate read. This is not a broken game, it is just a thin one. For a shooter guy like me, the lack of any online multiplayer is the hard stop. Everything here is local-only, which means the game lives or dies on your ability to put bodies in the same room. Controller support is solid, which matters for couch play, and the interface is clean enough that you can hand a pad to someone who has not touched a game in years. Performance is not a concern on any modern machine. But there is no ranked mode, no online lobby, no reason to care past the first group session. If you have a regular game night crew and you genuinely watched the show growing up, this fills a very specific ninety-minute slot before you move on to something else. Everyone else has better options at every price point. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supporttier:indieLocal-Only MultiplayerTV Show LicenseCouch Co-opMini-game CollectionParty GameController RequiredShort LoopFamily Friendly

System Requirements

Minimum

OS
Windows 7+ 64bit
Memory
4 MB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
Processor
Intel Core i3
Sound Card
Any

Recommended

OS
Windows 7+ 64bit
Memory
8 MB RAM
Graphics
Nvidia GTX 960 2 GB
Processor
Intel Core i5
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Appeal Studio
Publisher
Microids
Release Date
Jun 27, 2019

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