
Escape Game Fort Boyard
Put three friends on the couch and this becomes a decent game-show party brawl. Alone, it has almost nothing to offer a shooter-trained player looking for tension.
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About Escape Game Fort Boyard
I'll be straight with you: I came into Fort Boyard expecting basically nothing, and it delivered roughly that when I played solo. Strip away the French game-show license and what you have is a local-multiplayer mini-game collection dressed up in a cartoony adventure shell. There are 26 trials split across reflex challenges, maze puzzles, and button-mashing strength tests - think Rodeo Dino, Car Wars, the tilting ball maze, Excalibur. None of them are deep, but a few land well when you have bodies next to you on the couch. The structure lifts directly from the TV show. In Adventure mode, you push through trials to collect keys and clue fragments, then crack a final riddle to grab the treasure before time runs out. Boyard Party mode swaps the linear run for a board-game layout where up to four players compete cooperatively or go head-to-head, which is the closest this gets to a proper versus format. There is also a Training menu so you can grind individual trials before bringing them into the main modes, which is a sensible addition. The game supports one to four players locally, with split-screen available on a subset of mini-games. Here is where I have to be impatient with it. The load times between mini-games are noticeable and kill the momentum you want from a party game - momentum is the entire point of the genre. Character customization is thin: four models, renaming allowed, zero cosmetic depth. The voice acting adds personality and the team chant gimmick where characters shout your custom team name out loud got a genuine laugh out of me, but that carries you for about fifteen minutes before you stop noticing. Some trials tip from challenging into tedious, and the randomness in how success is distributed means you can grind a good run and still come up short for reasons that feel arbitrary. From a performance standpoint there is no online multiplayer here, full stop. This is a couch game in 2020, which is a deliberate choice but a limiting one. No netcode to evaluate, no ranked mode, no ladder. The title is not trying to be a competitive game, and players who wander in expecting shooter-style reaction challenges or any kind of skill ceiling will bounce hard. The mini-games that test dexterity are fine but they are built for accessibility, not mastery. If you have the Fort Boyard show in your cultural memory - it ran internationally from the early 90s onward - there is a layer of nostalgia here that smooths over the rough edges. Without it, the runtime and variety feel limited for a solo player. Bottom line: this is a one-session party game built for people who want something on-screen to anchor a group hang. It works in that context well enough. Outside of it, the thin content and sluggish pacing between trials leave it feeling like a licensed product that does just enough. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7+ 64bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- AMD R7 260X - Nvidia GTX 550 Ti 2GB
- Processor
- Intel Core i3
- Sound Card
- Any
Reviews & Ratings
No ratings available
Game Info
- Developer
- Appeal Studio
- Publisher
- Microids
- Release Date
- Jun 25, 2020
