Compare Forgotten Fields prices across 50+ stores and find the best deal. Developed by Frostwood Interactive. Published by Dino Digital. Released on 4/14/2021. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 62/100.

A two-to-three-hour slice of Goa sunshine that quietly breaks your heart over a dinner table. Worth it for the mood, harder to love when the camera decides to betray you.

My first hour with Forgotten Fields felt like reading someone else's journal left open on a park bench. You are Sid, a fantasy novelist locked in the second-book paralysis that real writers dread, and the game drops you into one Sunday in Goa, India, where his childhood home is being sold and his deadline is tonight. The setup is intimate almost to a fault. There are no grand gestures. Sid helps his mum set the table, throws rocks at a football stuck in a tree, calls the Chinese restaurant to order rice, catches up with old friends on the beach. The mundane accumulates into something quietly affecting, and the low-poly coastal world, clearly drawn from developer Armaan Sandhu's own experience growing up in Goa, carries a warmth that more expensive games often fail to manufacture. The structural idea behind Forgotten Fields is genuinely inspired. As Sid reconnects with people and places, fragments of his stalled fantasy novel begin to take shape, and the game shifts you into that parallel story: you play as Ciradyl, a girl who has lost her magical abilities and must leave home to find them again. Watching real-life events bleed directly into Sid's fiction, and feeling his writer's block ease in real time through that relationship, is the thing this game does better than almost anything in its genre. Dialogue choices and small in-book decisions give each playthrough a modest tailored quality, and the ending branches without leaning on a clumsy good-versus-bad binary. The soundtrack from Micamic, who also scored Frostwood's earlier game Rainswept, is the other undeniable ace: ambient coastal textures, gentle radio songs that drift in as Sid scooters between locations, and a tonal range that shifts from breezy to genuinely bittersweet. There are moments where the audio alone triggers a nostalgia that has nothing to do with your own memories, which is a rare trick. Here is where honest reviewing has to step in. The technical layer underneath all that craft is rough and has remained rough. Movement is imprecise, the camera frequently obstructs narrow interior paths without letting you rotate, and collision with furniture and environment objects is a persistent frustration. The most reported bug, a first-person swimming section where the game freezes your controls entirely, appears across reviews from launch through to more recent console coverage, suggesting it has never been fully addressed on PC either. Quicktime events, intended to keep the walking sections lively, occasionally launch Sid improbably into the air instead. These are not charming quirks. For a game whose entire pitch is quiet immersion, a stuck-in-a-sofa moment shatters that immersion completely. The UI at points also reads as default Unity template work rather than a considered design choice, which sits oddly against the care given to the visual cinematics. Who is this for? Honestly, the player who loved What Remains of Edith Finch or Everybody's Gone to the Rapture and can forgive technical debt in exchange for a story told with genuine heart. The player who ever stared at a blank page and felt the specific dread of having nothing to say. Forgotten Fields runs two and a half to four hours depending on your reading pace, and most of that time the writing more than earns your attention. The ending sections do feel slightly compressed, as if the game ran out of breath at the finish line, and a few character beats get over-explained where silence would have served better. But the core insight, that creativity draws from loss, from revisiting what we are leaving behind, lands cleanly. Approach this as a short literary experience with a beautiful soundtrack and a structural gimmick that actually works, and keep your expectations for smooth third-person movement very low. The bones of something genuinely moving are here. The polish never fully arrived. Kai, Scout Team

Forgotten Fields
AdventureIndie

Forgotten Fields

Apr 14, 2021Frostwood InteractiveDino Digital
GamerScout Says

A two-to-three-hour slice of Goa sunshine that quietly breaks your heart over a dinner table. Worth it for the mood, harder to love when the camera decides to betray you.

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About Forgotten Fields

My first hour with Forgotten Fields felt like reading someone else's journal left open on a park bench. You are Sid, a fantasy novelist locked in the second-book paralysis that real writers dread, and the game drops you into one Sunday in Goa, India, where his childhood home is being sold and his deadline is tonight. The setup is intimate almost to a fault. There are no grand gestures. Sid helps his mum set the table, throws rocks at a football stuck in a tree, calls the Chinese restaurant to order rice, catches up with old friends on the beach. The mundane accumulates into something quietly affecting, and the low-poly coastal world, clearly drawn from developer Armaan Sandhu's own experience growing up in Goa, carries a warmth that more expensive games often fail to manufacture. The structural idea behind Forgotten Fields is genuinely inspired. As Sid reconnects with people and places, fragments of his stalled fantasy novel begin to take shape, and the game shifts you into that parallel story: you play as Ciradyl, a girl who has lost her magical abilities and must leave home to find them again. Watching real-life events bleed directly into Sid's fiction, and feeling his writer's block ease in real time through that relationship, is the thing this game does better than almost anything in its genre. Dialogue choices and small in-book decisions give each playthrough a modest tailored quality, and the ending branches without leaning on a clumsy good-versus-bad binary. The soundtrack from Micamic, who also scored Frostwood's earlier game Rainswept, is the other undeniable ace: ambient coastal textures, gentle radio songs that drift in as Sid scooters between locations, and a tonal range that shifts from breezy to genuinely bittersweet. There are moments where the audio alone triggers a nostalgia that has nothing to do with your own memories, which is a rare trick. Here is where honest reviewing has to step in. The technical layer underneath all that craft is rough and has remained rough. Movement is imprecise, the camera frequently obstructs narrow interior paths without letting you rotate, and collision with furniture and environment objects is a persistent frustration. The most reported bug, a first-person swimming section where the game freezes your controls entirely, appears across reviews from launch through to more recent console coverage, suggesting it has never been fully addressed on PC either. Quicktime events, intended to keep the walking sections lively, occasionally launch Sid improbably into the air instead. These are not charming quirks. For a game whose entire pitch is quiet immersion, a stuck-in-a-sofa moment shatters that immersion completely. The UI at points also reads as default Unity template work rather than a considered design choice, which sits oddly against the care given to the visual cinematics. Who is this for? Honestly, the player who loved What Remains of Edith Finch or Everybody's Gone to the Rapture and can forgive technical debt in exchange for a story told with genuine heart. The player who ever stared at a blank page and felt the specific dread of having nothing to say. Forgotten Fields runs two and a half to four hours depending on your reading pace, and most of that time the writing more than earns your attention. The ending sections do feel slightly compressed, as if the game ran out of breath at the finish line, and a few character beats get over-explained where silence would have served better. But the core insight, that creativity draws from loss, from revisiting what we are leaving behind, lands cleanly. Approach this as a short literary experience with a beautiful soundtrack and a structural gimmick that actually works, and keep your expectations for smooth third-person movement very low. The bones of something genuinely moving are here. The polish never fully arrived. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Slice-of-LifeDual NarrativeWriter ProtagonistGoa SettingParallel StorylineDialogue ChoicesMultiple EndingsCozy-NarrativeWalking-Sim Adjacent

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Intel HD 4000 series
Processor
1.8GHz
Sound Card
100% DirectX 9.0c compatible sound card

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce 780
Processor
2.4 GHz
Sound Card
100% DirectX 9.0c compatible sound card

Community Discussion

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Reviews & Ratings

Metacritic
62

Game Info

Developer
Frostwood Interactive
Publisher
Dino Digital
Release Date
Apr 14, 2021

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Forgotten Fields is available on PC, Mac, Linux.

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Forgotten Fields was released on 14 April 2021.

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Forgotten Fields was developed by Frostwood Interactive and published by Dino Digital.

Is Forgotten Fields worth buying?

Forgotten Fields holds a Metacritic score of 62/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.