Compare Forgotten 23 prices across 50+ stores and find the best deal. Developed by KovalGames. Published by indie.io. Released on 7/18/2025. Available on PC, Mac. Genres: Adventure, Indie.

One solo developer, one crumbling space station, 23 minutes on the clock, and a mystery that shifts its shape every time you die. If obscure sci-fi dread is your thing, pay attention.

I have a soft spot for games built by a single person who clearly had something to prove, and Forgotten 23 wears that ambition plainly. Lucas S. Kowal of KovalGames handled writing, programming, 3D modeling, and sound design himself, with only his daughter lending a hand on concept art. That context matters when you load in, because the handcraft is visible in every corridor. This is a top-down sci-fi puzzle adventure set aboard the Forgotten, a research station in decaying orbit above Proxima Centauri b, and you have precisely 23 minutes per loop to stop it from crashing into the planet surface below. What keeps it from being a simple countdown gimmick is how the station refuses to stay the same. Corridors reconfigure, engineering modules develop new faults, and systems that responded one way in your last loop may behave entirely differently now. Your only permanent resource is knowledge, everything else resets. A run will ask you to patch conduits to restore power in the early going, then layer on multi-step objectives later: rerouting the power grid, repairing broken robots, managing corrosive atmospheric leaks that threaten to eat through your suit, and interrogating Luna, the station AI whose helpfulness is never quite trustworthy. Luna is one of the more quietly unsettling companions in recent indie memory, a presence that feels both indispensable and subtly wrong. The game draws its philosophical DNA from Polish speculative fiction, particularly the tradition of Stanislaw Lem, which means you will not find clear villains or tidy answers. The horror here is intellectual rather than physical, the dread of systems that stop making sense and a narrative that fractures deliberately. The puzzle design is where the game earns its audience and loses others simultaneously. Getting a choice wrong during a repair mini-game wastes precious real-time minutes, and the clock has no patience for confusion. Some players will find the obscurity deeply rewarding, the kind where the solution clicks after three failed loops and feels genuinely earned. Others, especially those with less tolerance for opaque environmental logic, may start to feel the repetition before the story unlocks its better secrets. Early community feedback is cautiously warm, and the small sample of Steam user reviews skews positive, but this is clearly a game that asks something of you before it gives anything back. The atmosphere is where Forgotten 23 earns the most unconditional praise. The sound design carries the weight of the setting in ways the modest budget cannot always cover visually. Eerie silences punctuated by station groans and corrupted audio logs give the place a texture that sticks around after you close the client. Crew logs, scattered throughout the station, sketch out the eight missing researchers with enough specificity that their absence starts to feel genuinely sad. Multiple endings are present, meaning your accumulated understanding of the station actually shapes the conclusion rather than just unlocking a cutscene. Forgotten 23 is the kind of small game that rewards patience and punishes impatience in equal measure. If you bounced off Outer Wilds because you wanted more tactile systems, or you loved Return of the Obra Dinn but wished it had physical puzzle-solving on top of the deduction, this sits at an interesting crossroads between both. It is rough in spots, the UI can disorient during mid-loop module shifts, and the difficulty curve is steep enough that some puzzles feel withholding rather than challenging. But the soul of the thing is genuine, and solo-developed games this conceptually ambitious deserve the chance to find their audience. Kai, Scout Team

Forgotten 23
AdventureIndie

Forgotten 23

Jul 18, 2025KovalGamesindie.io
GamerScout Says

One solo developer, one crumbling space station, 23 minutes on the clock, and a mystery that shifts its shape every time you die. If obscure sci-fi dread is your thing, pay attention.

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About Forgotten 23

I have a soft spot for games built by a single person who clearly had something to prove, and Forgotten 23 wears that ambition plainly. Lucas S. Kowal of KovalGames handled writing, programming, 3D modeling, and sound design himself, with only his daughter lending a hand on concept art. That context matters when you load in, because the handcraft is visible in every corridor. This is a top-down sci-fi puzzle adventure set aboard the Forgotten, a research station in decaying orbit above Proxima Centauri b, and you have precisely 23 minutes per loop to stop it from crashing into the planet surface below. What keeps it from being a simple countdown gimmick is how the station refuses to stay the same. Corridors reconfigure, engineering modules develop new faults, and systems that responded one way in your last loop may behave entirely differently now. Your only permanent resource is knowledge, everything else resets. A run will ask you to patch conduits to restore power in the early going, then layer on multi-step objectives later: rerouting the power grid, repairing broken robots, managing corrosive atmospheric leaks that threaten to eat through your suit, and interrogating Luna, the station AI whose helpfulness is never quite trustworthy. Luna is one of the more quietly unsettling companions in recent indie memory, a presence that feels both indispensable and subtly wrong. The game draws its philosophical DNA from Polish speculative fiction, particularly the tradition of Stanislaw Lem, which means you will not find clear villains or tidy answers. The horror here is intellectual rather than physical, the dread of systems that stop making sense and a narrative that fractures deliberately. The puzzle design is where the game earns its audience and loses others simultaneously. Getting a choice wrong during a repair mini-game wastes precious real-time minutes, and the clock has no patience for confusion. Some players will find the obscurity deeply rewarding, the kind where the solution clicks after three failed loops and feels genuinely earned. Others, especially those with less tolerance for opaque environmental logic, may start to feel the repetition before the story unlocks its better secrets. Early community feedback is cautiously warm, and the small sample of Steam user reviews skews positive, but this is clearly a game that asks something of you before it gives anything back. The atmosphere is where Forgotten 23 earns the most unconditional praise. The sound design carries the weight of the setting in ways the modest budget cannot always cover visually. Eerie silences punctuated by station groans and corrupted audio logs give the place a texture that sticks around after you close the client. Crew logs, scattered throughout the station, sketch out the eight missing researchers with enough specificity that their absence starts to feel genuinely sad. Multiple endings are present, meaning your accumulated understanding of the station actually shapes the conclusion rather than just unlocking a cutscene. Forgotten 23 is the kind of small game that rewards patience and punishes impatience in equal measure. If you bounced off Outer Wilds because you wanted more tactile systems, or you loved Return of the Obra Dinn but wished it had physical puzzle-solving on top of the deduction, this sits at an interesting crossroads between both. It is rough in spots, the UI can disorient during mid-loop module shifts, and the difficulty curve is steep enough that some puzzles feel withholding rather than challenging. But the soul of the thing is genuine, and solo-developed games this conceptually ambitious deserve the chance to find their audience. Kai, Scout Team

Tags

singleplayertier:indieTime LoopNo CombatEnvironmental PuzzlingUnreliable AIMultiple EndingsCrafting Under PressureStanislaw Lem-inspiredAudio Log Narrative

System Requirements

Minimum

OS
Windows 10
Memory
8 MB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce 1050
Processor
i5 or similar

Reviews & Ratings

No ratings available

Game Info

Developer
KovalGames
Publisher
indie.io
Release Date
Jul 18, 2025

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