Forbidden Planet
A budget space strategy-tower-defence hybrid where you mine resources, colonize planets, and scramble to stop asteroids and enemies from wrecking your home world.
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About Forbidden Planet
Forbidden Planet sits at the crossroads of space strategy and tower defence, two genres that sound like a natural pairing until you actually play a game that tries to do both halfway. Faton's release asks you to pilot a small spaceship across a procedurally arranged universe, gather resources from exploitable bodies, plant your flag on colonizable planets, and then rush back home when the asteroids and hostile forces decide your homeworld looks appealing. On paper, that loop has genuine pull. In practice, the execution is thinner than the premise suggests. From a strategic depth standpoint, the resource-and-colonization layer is the most interesting part of the package. You are making real-time decisions about when to push outward for more income versus when to anchor your defences at home. That tension is the kind of thing I would normally diagram on a spreadsheet, mapping optimal expansion timing against incoming threat waves. Unfortunately the AI opposition does not pressure you hard enough to make those trade-offs feel genuinely costly. Once you work out a basic expansion rhythm, the difficulty curve flattens quickly, and the late-game becomes more of a maintenance routine than a strategic challenge. The tower-defence side of the equation is underdeveloped. Placement options are limited, upgrade paths are shallow, and there is not enough build variety to reward experimentation across multiple runs. Newcomers to the genre might find the low barrier to entry welcome, and in fairness the game does not throw you into the deep end without any guidance. But veterans looking for the kind of systemic depth that makes a tower-defence game replayable over dozens of sessions will hit a ceiling fast. The mod ecosystem is essentially nonexistent, which removes one of the usual escape valves for games that ship with limited content. The honest read on the 52-percent positive Steam score is that the game has a small audience who enjoy its stripped-back, low-pressure space exploration vibe and another audience who wanted a meatier strategy experience and bounced off the shallow mechanics. It runs on modest hardware, the session length is manageable, and if you are somebody who wants a casual Saturday-afternoon space game with light strategic decisions and no complicated onboarding, Forbidden Planet fits that niche. Just do not go in expecting Paradox-level decision trees or a tower-defence system that rewards genuine mastery. Diego, Scout Team
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Game Info
- Developer
- Faton
- Publisher
- Faton
- Release Date
- Jan 11, 2016