Compare Forbidden Clicker Party prices across 50+ stores and find the best deal. Developed by OneShark. Published by OneShark. Released on 1/29/2018. Available on PC, Mac. Genres: Adventure, Casual, Indie, RPG, Strategy.

A micro-priced idle clicker with genuine charm and a hard ceiling on depth - worth the idle gaming crowd's attention, but strategy veterans will hit the wall fast.

I approached Forbidden Clicker Party expecting the usual asset-flip clicker nonsense, and I'll give OneShark partial credit: it's better looking than it has any right to be. The visual style pulls from early 1930s rubber-hose cartoons, and the hand-drawn character work stands out in a genre that normally couldn't care less about aesthetics. That first impression is real. What follows is more complicated. The core loop is pure incremental: your team of unlockable characters - up to 10 in total - auto-attacks waves of enemies while you collect acorns as currency to upgrade their stats and push further into escalating difficulty. You also have a manual click-damage track, meaning there is a genuine hybrid mode here between idle and active play. Optimizing the ratio between auto-DPS from your roster and your own click contributions is the closest thing to a strategic decision the game offers. Weapons including swords, bows, guns, and magic staves show up in the object set, suggesting some variety in how your doods are equipped. Boss fights gate progress and enemy health indicators keep combat readable at a glance. So far, so functional. Here is where the strategy part of my brain runs into trouble. The decision tree is shallow. Acorn upgrades follow a single linear path per character, and the team composition choices are limited enough that there is no meaningful build variety to experiment with. The escalating difficulty curve does create genuine pressure in the mid-game, but the mechanics do not develop alongside it. Community threads note that a run through the content lands somewhere around seven hours, which sits in uncomfortable territory: too long for a pure achievements grab, too short and too thin to satisfy anyone who came in wanting incremental depth on the level of a Clicker Heroes or a Realm Grinder. A persistent save bug - progress sometimes resetting to the starting location on launch - has also been flagged repeatedly in player discussions and was never fully resolved, which is a meaningful problem for a game whose entire identity is about accumulation over time. For the idle gaming crowd who wants something casual, visually distinct, and completable over a weekend, the low price of entry and the cartoon art direction make this an easy recommendation within its lane. Mac users should note a hard compatibility block at macOS 10.15 Catalina and above, so the platform claim comes with a serious asterisk. There are no mods, no community-built tools, no post-launch content additions of note. What you see at launch is what you get in 2025. Diego, Scout Team

Forbidden Clicker Party
AdventureCasualIndieRPGStrategy

Forbidden Clicker Party

Jan 29, 2018OneShark
GamerScout Says

A micro-priced idle clicker with genuine charm and a hard ceiling on depth - worth the idle gaming crowd's attention, but strategy veterans will hit the wall fast.

PCMac
Best Price Available
0.00
at N/A
Historical low: $2.67

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Forbidden Clicker Party

I approached Forbidden Clicker Party expecting the usual asset-flip clicker nonsense, and I'll give OneShark partial credit: it's better looking than it has any right to be. The visual style pulls from early 1930s rubber-hose cartoons, and the hand-drawn character work stands out in a genre that normally couldn't care less about aesthetics. That first impression is real. What follows is more complicated. The core loop is pure incremental: your team of unlockable characters - up to 10 in total - auto-attacks waves of enemies while you collect acorns as currency to upgrade their stats and push further into escalating difficulty. You also have a manual click-damage track, meaning there is a genuine hybrid mode here between idle and active play. Optimizing the ratio between auto-DPS from your roster and your own click contributions is the closest thing to a strategic decision the game offers. Weapons including swords, bows, guns, and magic staves show up in the object set, suggesting some variety in how your doods are equipped. Boss fights gate progress and enemy health indicators keep combat readable at a glance. So far, so functional. Here is where the strategy part of my brain runs into trouble. The decision tree is shallow. Acorn upgrades follow a single linear path per character, and the team composition choices are limited enough that there is no meaningful build variety to experiment with. The escalating difficulty curve does create genuine pressure in the mid-game, but the mechanics do not develop alongside it. Community threads note that a run through the content lands somewhere around seven hours, which sits in uncomfortable territory: too long for a pure achievements grab, too short and too thin to satisfy anyone who came in wanting incremental depth on the level of a Clicker Heroes or a Realm Grinder. A persistent save bug - progress sometimes resetting to the starting location on launch - has also been flagged repeatedly in player discussions and was never fully resolved, which is a meaningful problem for a game whose entire identity is about accumulation over time. For the idle gaming crowd who wants something casual, visually distinct, and completable over a weekend, the low price of entry and the cartoon art direction make this an easy recommendation within its lane. Mac users should note a hard compatibility block at macOS 10.15 Catalina and above, so the platform claim comes with a serious asterisk. There are no mods, no community-built tools, no post-launch content additions of note. What you see at launch is what you get in 2025. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Idle ClickerAuto-BattleWave SurvivalRPG ElementsDamage Per SecondBoss FightsShort CompletableCartoon Art StyleHybrid Active-Idle

System Requirements

Minimum

OS
Microsoft® Windows Server 2008, Windows 7, or Windows 8 Classic
Memory
512 MB RAM
DirectX
Version 9.0
Storage
90 MB available space
Processor
2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices

Community Discussion

Be the first to comment on Forbidden Clicker Party.

Reviews & Ratings

No ratings available

Game Info

Developer
OneShark
Publisher
OneShark
Release Date
Jan 29, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-102.67(lowest)

More from OneShark

Buy smarter: helpful guides

Looking for more? See games like Forbidden Clicker Party

Frequently asked questions about Forbidden Clicker Party

How much does Forbidden Clicker Party cost?

Forbidden Clicker Party pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Forbidden Clicker Party cheapest?

Compare Forbidden Clicker Party prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Forbidden Clicker Party available on?

Forbidden Clicker Party is available on PC, Mac.

When was Forbidden Clicker Party released?

Forbidden Clicker Party was released on 29 January 2018.

Who developed Forbidden Clicker Party?

Forbidden Clicker Party was developed by OneShark.