Compare Forager key prices across 50+ stores and find the best deal. Developed by HopFrog. Published by Humble Bundle. Released on 4/18/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie, Simulation. Metacritic score: 78/100.

Forager is a pixel idle-meets-action-RPG where you buy land, automate resources, and snowball from a single pickaxe into a factory empire. Deceptively deep.

Forager sits at the intersection of idle clicker, crafting sim, and light action-RPG, and it works better than it has any right to. You start on a tiny island with almost nothing, chop rocks, gather berries, and almost immediately buy an adjacent land tile. That single loop, earn resources, buy more space, unlock new crafting trees, repeat, is the core engine, and HopFrog tuned it to be compulsively satisfying. Within an hour you are juggling forges, furnaces, and factories. Within four you are automating ore smelting while solving shrine puzzles for skill upgrades. The skill tree is wide rather than deep, which means most playthroughs feel distinct depending on whether you lean into combat, economy, or exploration first. From a systems perspective, the progression pacing is where Forager earns its 90 percent approval rating. Each new biome you unlock, desert, graveyard, winter tundra, brings a new resource tier and a new set of crafting recipes that open up the next automation layer. It is incremental design done with intention rather than filler. The puzzle dungeons are short but satisfying diversions, not the main event, so do not come in expecting Zelda-grade dungeon design. They exist to break up the resource loop and reward you with legendary gear that meaningfully shifts your build. Combat is serviceable but thin, the real danger is choice paralysis at the crafting bench, not enemy AI. For newcomers to the genre, Forager is genuinely accessible. The game does not front-load tutorials but it does signal what to do next through unlock notifications and visible recipe requirements. You are never stuck wondering what to build; you are more often stuck deciding which of five things to prioritize. If you have never played a game in this space, Forager is a reasonable entry point precisely because its session length is flexible. You can meaningfully progress in 30 minutes or lose four hours and not notice. The full content run lands somewhere between 15 and 25 hours depending on how completionist you run, which is honest value for a single-player game of this scope. Where Forager shows its limits: the late game loses tension once your automation is mature. Gold and materials accumulate faster than you can spend them, and the final stretch of land acquisition feels more like waiting than deciding. The mod community on PC adds quality-of-life fixes and content extensions that partially address this, so if you finish the base game wanting more, the Steam Workshop is worth a look. On PC specifically, the modding support is functional but not as deep as something like Stardew Valley. The game also has some longstanding minor bugs that survived patches, nothing game-breaking, but occasional jank with placed structures. If you enjoy games where you can visually see your empire expand tile by tile and you like the moment a crafting chain clicks into full automation, Forager delivers that feeling repeatedly and cleanly. It is not trying to be a grand sim, it is a tightly scoped loop dressed in charming pixel art, and within that scope it overperforms. Diego, Scout Team

Forager key
ActionAdventureIndieSimulation

Forager key

Apr 18, 2019HopFrogHumble Bundle
GamerScout Says

Forager is a pixel idle-meets-action-RPG where you buy land, automate resources, and snowball from a single pickaxe into a factory empire. Deceptively deep.

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About Forager key

Forager sits at the intersection of idle clicker, crafting sim, and light action-RPG, and it works better than it has any right to. You start on a tiny island with almost nothing, chop rocks, gather berries, and almost immediately buy an adjacent land tile. That single loop, earn resources, buy more space, unlock new crafting trees, repeat, is the core engine, and HopFrog tuned it to be compulsively satisfying. Within an hour you are juggling forges, furnaces, and factories. Within four you are automating ore smelting while solving shrine puzzles for skill upgrades. The skill tree is wide rather than deep, which means most playthroughs feel distinct depending on whether you lean into combat, economy, or exploration first. From a systems perspective, the progression pacing is where Forager earns its 90 percent approval rating. Each new biome you unlock, desert, graveyard, winter tundra, brings a new resource tier and a new set of crafting recipes that open up the next automation layer. It is incremental design done with intention rather than filler. The puzzle dungeons are short but satisfying diversions, not the main event, so do not come in expecting Zelda-grade dungeon design. They exist to break up the resource loop and reward you with legendary gear that meaningfully shifts your build. Combat is serviceable but thin, the real danger is choice paralysis at the crafting bench, not enemy AI. For newcomers to the genre, Forager is genuinely accessible. The game does not front-load tutorials but it does signal what to do next through unlock notifications and visible recipe requirements. You are never stuck wondering what to build; you are more often stuck deciding which of five things to prioritize. If you have never played a game in this space, Forager is a reasonable entry point precisely because its session length is flexible. You can meaningfully progress in 30 minutes or lose four hours and not notice. The full content run lands somewhere between 15 and 25 hours depending on how completionist you run, which is honest value for a single-player game of this scope. Where Forager shows its limits: the late game loses tension once your automation is mature. Gold and materials accumulate faster than you can spend them, and the final stretch of land acquisition feels more like waiting than deciding. The mod community on PC adds quality-of-life fixes and content extensions that partially address this, so if you finish the base game wanting more, the Steam Workshop is worth a look. On PC specifically, the modding support is functional but not as deep as something like Stardew Valley. The game also has some longstanding minor bugs that survived patches, nothing game-breaking, but occasional jank with placed structures. If you enjoy games where you can visually see your empire expand tile by tile and you like the moment a crafting chain clicks into full automation, Forager delivers that feeling repeatedly and cleanly. It is not trying to be a grand sim, it is a tightly scoped loop dressed in charming pixel art, and within that scope it overperforms. Diego, Scout Team

Tags

steamIdle AutomationCrafting LoopSkill TreeResource ManagementPixel ArtDungeon PuzzlesLand ExpansionModdable

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
90%(43,393)

Game Info

Developer
HopFrog
Publisher
Humble Bundle
Release Date
Apr 18, 2019

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