Compare For The King prices across trusted key stores and find the best deal. Developed by IronOak Games. Published by Curve Games. Released on 4/19/2018. Available on PC, Xbox. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 79/100.

Tabletop chaos in digital form: a dice-rolling roguelike that will end your run in the most creative ways possible, then dare you to start again with a smarter party build.

I have lost more runs of For the King to a single ambush than I care to admit, and I have loved nearly every second of it. IronOak Games built something genuinely strange here: a hex-crawl RPG set in the doomed kingdom of Fahrul, where the king has been murdered, a chaos meter is ticking upward, and three adventurers are all that stand between the realm and total collapse. That premise sounds standard, and the writing never pretends to be more than serviceable. But the mechanics underneath it are worth the attention of anyone who likes their strategy with a side of existential dread. The core loop is built around a dice-roll slot system for combat actions, movement, and even fleeing. Every attack, spell, or Hunter bow shot resolves across multiple slots, and each slot is a mini-roll with its own success threshold. The Focus mechanic is the pressure valve: a small, precious pool of points you can spend to guarantee individual slot successes, replenished only at inns, monuments, or camps. Managing Focus across a three-character party (melee, ranged, and magic archetypes, with classes like the Scholar, Blacksmith, and Hunter each playing very differently) is where the real brain-work happens. Knowing whether to burn Focus on an ambush in a dark forest or save it for the boss dungeon is the kind of decision that separates a clean run from a wipe. The chaos system layers on more pressure: ignore quests and side objectives too long and world difficulty escalates hard, spawning high-level demons that actively hunt your party. It is a ticking clock that keeps even slow explorers honest. Four game modes ship in the base game: the main campaign set in Fahrul, a Dungeon Crawl mode, the Frost Adventure chapter, and Hildebrant's Cellar. Procedurally generated maps mean no two campaigns share the same layout, event chains, or enemy placement, and the unlockable content pool grows as you complete runs, so later playthroughs open up new items and starting options. The replayability is real, not artificially padded. The grind for XP caps at level 14, which keeps individual run progression tight, though the early hours of learning can feel punishing to the point of unfair. The game itself warns you on the loading screen that it will take multiple attempts before a first clear, and that is not false advertising. Co-op is where this game becomes something special. Up to three players can share a local or online session, splitting characters across the hex map to cover more ground simultaneously, then pulling allies into combat based on proximity. The strategic coordination of chaining fights with rest stops, timing portal scrolls, and deciding who takes the risky dungeon alone produces the kind of table-talk energy that the best board games generate. Solo play works, and the adjustable difficulty helps, but the tactical texture is noticeably flatter when you are making all the calls yourself. The story gives you almost nothing to chew on narratively, so RPG fans who need branching dialogue and character arcs should calibrate expectations. This is a mechanical puzzle dressed in fantasy clothes, not a narrative one. Six-plus years after launch, For the King sits at 88 percent positive across over 43,000 Steam reviews and a Metacritic score of 79, which is a fair landing spot. Its visual style, low-poly models with clean, vibrant color, has held up better than most games from that era. Post-launch patches through 2022 addressed co-op stability, balance, and quality-of-life concerns, and no paid content was added, which is the kind of developer behavior worth noting. With the sequel now out, the original has become a low-cost entry point into the series, and its teaching curve, while steep, is genuinely rewarding once it clicks. Monika, Scout Team

For The King

For The King

Apr 19, 2018IronOak GamesCurve Games
GamerScout Says

Tabletop chaos in digital form: a dice-rolling roguelike that will end your run in the most creative ways possible, then dare you to start again with a smarter party build.

PCXbox
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GamerScout Verdict

Best for strategy fans and board game enthusiasts who enjoy punishing roguelikes, ideally played with two friends online.

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About For The King

I have lost more runs of For the King to a single ambush than I care to admit, and I have loved nearly every second of it. IronOak Games built something genuinely strange here: a hex-crawl RPG set in the doomed kingdom of Fahrul, where the king has been murdered, a chaos meter is ticking upward, and three adventurers are all that stand between the realm and total collapse. That premise sounds standard, and the writing never pretends to be more than serviceable. But the mechanics underneath it are worth the attention of anyone who likes their strategy with a side of existential dread. The core loop is built around a dice-roll slot system for combat actions, movement, and even fleeing. Every attack, spell, or Hunter bow shot resolves across multiple slots, and each slot is a mini-roll with its own success threshold. The Focus mechanic is the pressure valve: a small, precious pool of points you can spend to guarantee individual slot successes, replenished only at inns, monuments, or camps. Managing Focus across a three-character party (melee, ranged, and magic archetypes, with classes like the Scholar, Blacksmith, and Hunter each playing very differently) is where the real brain-work happens. Knowing whether to burn Focus on an ambush in a dark forest or save it for the boss dungeon is the kind of decision that separates a clean run from a wipe. The chaos system layers on more pressure: ignore quests and side objectives too long and world difficulty escalates hard, spawning high-level demons that actively hunt your party. It is a ticking clock that keeps even slow explorers honest. Four game modes ship in the base game: the main campaign set in Fahrul, a Dungeon Crawl mode, the Frost Adventure chapter, and Hildebrant's Cellar. Procedurally generated maps mean no two campaigns share the same layout, event chains, or enemy placement, and the unlockable content pool grows as you complete runs, so later playthroughs open up new items and starting options. The replayability is real, not artificially padded. The grind for XP caps at level 14, which keeps individual run progression tight, though the early hours of learning can feel punishing to the point of unfair. The game itself warns you on the loading screen that it will take multiple attempts before a first clear, and that is not false advertising. Co-op is where this game becomes something special. Up to three players can share a local or online session, splitting characters across the hex map to cover more ground simultaneously, then pulling allies into combat based on proximity. The strategic coordination of chaining fights with rest stops, timing portal scrolls, and deciding who takes the risky dungeon alone produces the kind of table-talk energy that the best board games generate. Solo play works, and the adjustable difficulty helps, but the tactical texture is noticeably flatter when you are making all the calls yourself. The story gives you almost nothing to chew on narratively, so RPG fans who need branching dialogue and character arcs should calibrate expectations. This is a mechanical puzzle dressed in fantasy clothes, not a narrative one. Six-plus years after launch, For the King sits at 88 percent positive across over 43,000 Steam reviews and a Metacritic score of 79, which is a fair landing spot. Its visual style, low-poly models with clean, vibrant color, has held up better than most games from that era. Post-launch patches through 2022 addressed co-op stability, balance, and quality-of-life concerns, and no paid content was added, which is the kind of developer behavior worth noting. With the sequel now out, the original has become a low-cost entry point into the series, and its teaching curve, while steep, is genuinely rewarding once it clicks.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTabletop-InspiredHex-CrawlFocus MechanicDice-Roll CombatChaos TimerThree-Player Co-opProcedural OverworldPermadeathRun UnlocksAdjustable Difficulty

System Requirements

Minimum

Processor
Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent
Memory
4 GB RAM Graphic…

Recommended

Processor
Intel Core i5-4570T (2* 2900) / AMD FX-6100 (6 * 3300) or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX…

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Reviews & Ratings

Metacritic
79
Steam
88%(43,565)

Game Info

Developer
IronOak Games
Publisher
Curve Games
Release Date
Apr 19, 2018

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+14 more

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What platforms is For The King available on?

For The King is available on PC, Xbox.

When was For The King released?

For The King was released on 19 April 2018.

Who developed For The King?

For The King was developed by IronOak Games and published by Curve Games.

Is For The King worth buying?

For The King holds a Metacritic score of 79/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.