Compare Football, Tactics & Glory prices across 50+ stores and find the best deal. Developed by Creoteam. Published by Creoteam. Released on 6/1/2018. Available on PC, Xbox, Nintendo Switch. Genres: Simulation, Sports, Strategy.

A turn-based football tactics game where XCOM-style match decisions meet deep club management. Build your squad, level up players, and grind through the divisions.

Football, Tactics & Glory sits in a rare crossover zone: it is part turn-based tactics game, part club management sim, and it commits fully to both sides of that equation. Matches are not the broadcast-style simulations you get in Football Manager. Instead, each possession plays out on a grid, with your players taking actions in sequence, spending action points to dribble, pass, shoot, or trigger special skills. Think of it less like watching football and more like solving a football-shaped puzzle under pressure. That framing matters, because the audience here is strategy players who happen to like football, not football fans who want a deeper FIFA. The RPG layer is where the real depth lives. Players earn experience from matches and level up, unlocking skill slots that you fill from a growing pool of abilities. A winger can become a pressing machine or a technical dribbler depending on what you slot in. Classes add another tier: reach the requirements and a player can advance into a higher-rated archetype with new base stats. This means your youth academy is not just a cost centre, it is a long-term build project. Pulling a raw sixteen-year-old through to a top-tier class across several seasons feels earned in a way that most sports games never deliver. The decision-making around which players to develop, which skills to prioritise, and when to sell versus hold is genuinely interesting and rewards forward planning. Club management runs alongside the on-pitch game. You build and upgrade facilities, manage a transfer budget, negotiate contracts, and make choices that have real knock-on effects on your finances and squad depth. The pacing is generous rather than punishing. The game does not bury you in menus on day one. The tutorial walks through core systems at a reasonable pace, and because each match is turn-based rather than real-time, you never feel like the game is running away from you. That makes this an accessible entry point even for players who bounced off Football Manager's complexity or found XCOM's permadeath too stressful. The stakes are lower, the feedback loop is tighter, and progress feels tangible after just a few hours. There are rough edges. The AI in matches becomes predictable once you understand the action-point economy, and a patient defensive approach can break the mid-game difficulty almost entirely. The presentation is functional rather than exciting, with limited match animations and a UI that prioritises information over polish. Players who want spectacle will not find it here. The top end of the career mode can also start to feel like optimisation for its own sake once you have cracked the skill-combination meta, which limits long-term replayability unless you set your own constraints. The mod ecosystem exists but is modest compared to the giant Paradox titles, so do not expect community overhauls to dramatically extend the experience. With an 88 percent positive rating across a meaningful review count and years of post-launch patches, Football, Tactics & Glory has clearly found and kept its audience. If you have ever wanted to actually make tactical decisions during a football match rather than just watch a number-crunching engine resolve them in the background, this is the most mechanically satisfying version of that idea available on PC. Approach it as a strategy game with a football skin, give it four or five sessions to open up, and the depth will justify the time investment. Diego, Scout Team

Football, Tactics & Glory
SimulationSportsStrategy

Football, Tactics & Glory

Jun 1, 2018Creoteam
GamerScout Says

A turn-based football tactics game where XCOM-style match decisions meet deep club management. Build your squad, level up players, and grind through the divisions.

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About Football, Tactics & Glory

Football, Tactics & Glory sits in a rare crossover zone: it is part turn-based tactics game, part club management sim, and it commits fully to both sides of that equation. Matches are not the broadcast-style simulations you get in Football Manager. Instead, each possession plays out on a grid, with your players taking actions in sequence, spending action points to dribble, pass, shoot, or trigger special skills. Think of it less like watching football and more like solving a football-shaped puzzle under pressure. That framing matters, because the audience here is strategy players who happen to like football, not football fans who want a deeper FIFA. The RPG layer is where the real depth lives. Players earn experience from matches and level up, unlocking skill slots that you fill from a growing pool of abilities. A winger can become a pressing machine or a technical dribbler depending on what you slot in. Classes add another tier: reach the requirements and a player can advance into a higher-rated archetype with new base stats. This means your youth academy is not just a cost centre, it is a long-term build project. Pulling a raw sixteen-year-old through to a top-tier class across several seasons feels earned in a way that most sports games never deliver. The decision-making around which players to develop, which skills to prioritise, and when to sell versus hold is genuinely interesting and rewards forward planning. Club management runs alongside the on-pitch game. You build and upgrade facilities, manage a transfer budget, negotiate contracts, and make choices that have real knock-on effects on your finances and squad depth. The pacing is generous rather than punishing. The game does not bury you in menus on day one. The tutorial walks through core systems at a reasonable pace, and because each match is turn-based rather than real-time, you never feel like the game is running away from you. That makes this an accessible entry point even for players who bounced off Football Manager's complexity or found XCOM's permadeath too stressful. The stakes are lower, the feedback loop is tighter, and progress feels tangible after just a few hours. There are rough edges. The AI in matches becomes predictable once you understand the action-point economy, and a patient defensive approach can break the mid-game difficulty almost entirely. The presentation is functional rather than exciting, with limited match animations and a UI that prioritises information over polish. Players who want spectacle will not find it here. The top end of the career mode can also start to feel like optimisation for its own sake once you have cracked the skill-combination meta, which limits long-term replayability unless you set your own constraints. The mod ecosystem exists but is modest compared to the giant Paradox titles, so do not expect community overhauls to dramatically extend the experience. With an 88 percent positive rating across a meaningful review count and years of post-launch patches, Football, Tactics & Glory has clearly found and kept its audience. If you have ever wanted to actually make tactical decisions during a football match rather than just watch a number-crunching engine resolve them in the background, this is the most mechanically satisfying version of that idea available on PC. Approach it as a strategy game with a football skin, give it four or five sessions to open up, and the depth will justify the time investment. Diego, Scout Team

Tags

steamTurn-Based TacticsRPG ProgressionClub ManagementSkill TreesCareer ModeGrid-Based CombatYouth AcademyLong-Term Strategy

System Requirements

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Reviews & Ratings

Steam
88%(4,181)

Game Info

Developer
Creoteam
Publisher
Creoteam
Release Date
Jun 1, 2018

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