Football Manager 2014
The deepest football management sim of its era, FM 2014 packs a revamped transfer system, smarter rival AI, and a polished 3D match engine into a rabbit hole you won't climb out of for months.
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About Football Manager 2014
Football Manager 2014 is a PC-only management simulation where you take the dugout seat at any club from the professional pyramid down to semi-pro and amateur outfits, juggling contracts, tactics, squad morale, press conferences, and every tedious-but-somehow-addictive spreadsheet in between. It released in October 2013 as the eleventh entry in the long-running Sports Interactive series, and it landed with a Metacritic score of 85, which tells you the critics were broadly on side even if the community had some gripes about year-on-year incremental-ism. The headline additions this time around are a completely revamped transfer module and a genuinely smarter match engine. On the transfer side, you can now negotiate in real time rather than the old turn-based back-and-forth, build multi-player plus cash packages, include sub-bench appearance fees in contracts, and loan a newly signed player straight back to his selling club to keep his development ticking. That last one sounds like a small wrinkle, but it changes how you approach youth recruitment pretty dramatically. On the pitch, rival managers now actively adapt their formations and instructions mid-game, so the 3-5-2 that destroyed the first half can be completely neutralised by the 60th minute if your opposite number figures it out. Player morale and individual instructions carry far more weight than before, and getting a single player's role wrong in a tight game can flip the result. The big accessibility lever is Classic Mode, which carries over from FM 2013 but gets a proper workout here. The three-league cap is gone, so you can load up as many divisions as your PC can handle (up to a 50,000-player database), and a Match Plan wizard lets you pre-set substitution triggers and half-time instructions before hitting instant result. Challenge Mode is also in the mix, offering seven bite-size scenarios, some completable in under an hour, which is the closest this franchise gets to a casual drop-in experience. Steam Workshop integration is a genuine bonus too, letting the community push in updated databases, custom skins, tactics, face packs, and kits that have kept the game alive well past its commercial lifespan. Now for the honesty corner. FM 2014 is not approachable for a newcomer who wants to feel competent inside the first afternoon. The tactics overhaul, which ditched the old slider-and-toggle system for a more streamlined role-and-instruction setup, split the community sharply. Veterans who liked granular slider control felt robbed; newcomers found the new system easier to read but occasionally opaque about why their 4-2-3-1 was leaking goals. Some user reviews also flagged that the AI could be gamed once you understood the crossing mechanics, and the board interaction was occasionally illogical about contract budgets. These are real friction points, not dealbreakers, but worth knowing going in. From a multiplayer angle, FM 2014 does support a network/online Career mode where multiple managers can run clubs in the same database, which is a genuinely fun setup for a group of friends who want a private league rivalry. It is not couch split-screen, though, so if you were hoping to pile onto one TV, this is not that game. Think of it as the Saturday-night session where everyone has their laptop open arguing about transfer targets in a shared chat. Hardware requirements are light enough that a mid-range laptop handles it fine, no wheel or gamepad needed, keyboard and mouse is the intended control method. If you have already played a more recent FM entry, the value of going back to 2014 is mostly nostalgia and a lighter save-file load. But for someone who has never touched the series, or who wants a historically accurate squad database frozen in time at the 2013-14 season, it is a genuinely solid entry point to one of the deepest sim franchises ever made. Riley, Scout Team
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System Requirements
Minimum
- Memory
- 1 GB RAM
- Storage
- 3 GB
- Graphics
- Nvidia GeForce 7300 GT, AMD Radeon HD 2400, Pro Intel HD 3000/4000
- Processor
- Intel Pentium 4 / Intel Core AMD / Athlon - Win XP - 1.6 GHz+ / Win 7 - 2.2 GHz+
- System requirements
- Windows XP, Vista, 7, 8
Reviews & Ratings
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Game Info
- Developer
- Sports Interactive
- Publisher
- SEGA
- Release Date
- Oct 31, 2013